Really good game with good graphics and nice puzzles to solve.
Good Job.
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #2 | 4.400 | 4.400 |
Overall | #3 | 4.200 | 4.200 |
Overall | #4 | 4.047 | 4.047 |
Lasting Impression | #9 | 3.900 | 3.900 |
Characterization | #11 | 4.020 | 4.020 |
Atmosphere | #13 | 4.280 | 4.280 |
Emotional Engagement | #18 | 3.480 | 3.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Really good game with good graphics and nice puzzles to solve.
Good Job.
Very polished game with interesting story and puzzles. I love graphics.
But I didn't finish it because of a bug (probably). I picked up the cup with algae drink Sam instead of Maria and now I can't use them or give it to Maria.
Top notch p'n'click! Reminded me of the golden days of these kind of adventures, big fan. Loved the setting and the puzzles. Maybe wished for more humor in the dialogues, but I'm spoiled by Monkey Island. Anyway, it's cool and polished, really think you should go all in and do voice acting, and, maybe a total classics is on the way;). Saved your game and followed the profile - for more.
I understand, therefore I wish for you to consider making a game without facing any jam deadlines, and write the total narrative script even before the next production (or the update and expanding the content of the existing one). It's nice to have most of the game on paper, so that there's just stylish edit and cool out of the blue ideas happening at the final stages of development.
This is incredible! The art, characters and story are all very well done. This jam has quite a few games where you get to play as multiple characters and I'm really enjoying it! In yours, I particularly like the fact that the characters can interact with each other to solve puzzles.
My favorite part of the game was the puzzles. You added a lot of variety which made puzzle solving a delight. I felt engaged throughout the game.
I'm trying to think of how you could make an improvement, but honestly can't think of anything. It was pretty much perfect for me. Well done!
Very well made! I liked the art and the writing was very good. The cipher puzzle was great!
That is an excellent game, folks! All the puzzles work great. The story leaves a pleasant aftertaste of a good-old-days sci-fi novel.
It’s incredible how items work when a player needs to use the same thing in different states, like with a cup. Finding the correct password gives a distinctive aha! feeling after the first time you do it in the wrong way.
The art is very consistent and, together with everything else, provides a flawless experience.
PS: the evil professor must be alive, isn’t he? He must be somewhere near watching and planning his next move…
I always like the aquatic base thriller type setting, both isolated and surrounded by water. The puzzles are varied and cool, my favorite part was how the cipher was used. It was easy figuring it out as Scotty, then the password threw me for a loop. I really liked the distraction puzzle too, tying an earlier part of the narrative to a later solution. So many good ideas here, great job!
Excellent submission, I enjoyed it all the way through. Absolutely great, congratulations !!!
Your team always delivers, but this has been my fav so far! That exterior art is really evocative, the puzzles were varied, interesting and didn't feel contrived, and they helped build the characters, which is rare to see, but super important to me. (though I think the ah... reversal thing was a bit mean, I had to look that up :P) Would have loved more moody lighting in the interior, like the exterior shot (and when the lights are out) to make it more atmospheric, but hard to think of anything to improve on this one! Really amazing job!
he he he - I really didn't expect that final twist .-) - one last great thing for a gorgeous game - I loved the characters and the story.
btw I tried the game before you added the "swimthrough" and then I didn't understand the move-torch thing - after then everything was (almost) smooth
Congratulations
Really?
No seriously, are you for real?
I knew I was going to get a good game from you, but this is incredible, even beyond my expectations. Wow.
This was a pleasant surprise! I really really enjoyed this.
Well done!!
Adding voice over to this and you more or less have a commercial product! <3
Thank you very much. That's high praise.
We also would love to have voice over in our games. But it's the same story every year: we start writing our texts too late. The last lines were added only a couple of hours (or was it minutes?) before the deadline. (ek)
(FYI: Your comment was posted twice, I deleted the second one.)
What a polished production. This was really well done team congratulations!. I got stuck on one puzzle but stuck with it and finally worked it out, feels good when it clicks :) Great work!
What a polished game! And it's quite long too! Some puzzles had me stumped (parts of me because I was stupid with the second part of the code and because I didn't know you could swap objects between characters). I think I had the biggest problems with the code because I never knew which letters were already substituted and which needed changing. This confused me a bit.
The setting initially didn't click for me as I think I've seen enough underwater stations in videogames but the writing and interesting twists made it grow on me A LOT. I think some things came off as a bit flippant seeing that they just lost an "esteemed" colleague but overall the writing was really solid.
Sorry if this came off as too negative, I tend to talk too much about what I think can be made better. But I really have to give kudos to you for making me care so much about a setting that I just personally don't like (but that's just taste). It really shows that the gameplay and story DO work very well.
Maybe it's because I can't help to compare to last years entry. And since I studied archaeology that REALLY vibed with me :)
Don't worry, I didn't consider your comment as too negative. And even if it was, it would have been a valuable feedback. For me (and I think my team-mates would agree), the comments we get are better feedback than any ratings. So we appreciate any comment - be it positive or negative or indifferent (that doesn't mean people should stop rating).
Sorry we didn't go for underwater archaeology this year. Atlantis is still good for another adventure, I guess ... ;-) (ek)
Don't worry. Personally I don't mind harsh criticism because learning from mistakes is important. Developers can't be swayed by every single negative impression of play testers or players, but need to adjust their vision of the game (or future games) with the feedback gained from players. Some points may be there on purpose - like having a few puzzles that are not solved at a glance - while others are not like bad telegraphing of what the player is supposed to do, pixel hunting or unbelievable reactions of characters.
Jam games are inherently more flawed than "complete" releases, so I understand why people don't like to criticize too much and that's okay, too.
Loved it! Really nicely put together. The initial conversation to get the flashlight was a bit tough to figure out and then the dark room was a bit off putting but overall it was great! I wonder if it would have been better to make the dark experience a bit later in the game somehow, so that the player gets to experience the awesome atmosphere a bit more? But that's just my subjective thoughts.
I tried it on German language, to see if my high-school days German studies would finally pay off. I didn't understand anything. Switched to English and finally got to see the excellent story. Really good game!
Well polished, well executed. Got stuck but I feel its more a me problem than the game's problem.
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