This game was really cool. Started getting really rocked by the third fight, but I loved everything here. The music went way harder than it needed to :3
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Over Powered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #126 | 4.042 | 4.042 |
Fun | #153 | 3.500 | 3.500 |
Theme | #218 | 3.500 | 3.500 |
Originality | #308 | 3.375 | 3.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Humanity uses power cells to stay alive. The main character has 4 power cells. They can give up their own powers (abilities) in order to help others, but at the cost of making the next fight more difficult.
Comments
Interesting premise, for the player it's powering down, but it's also empowering others... the game gets quite hard without the powers, but it's cool to have a reward that isn't mechanical, but more personal.
Awesome game! Immersive story, beautifully woven into gameplay through option to give up power cells. Great visuals, though maybe a bit more contrast between main character and environment would help it pop more.
Thank you for including option to resume where left off, wish we made time for it.
Death is a bit slow though, any way to skip it for speedrunning?
Really cool and smooth experience.
It was however quite frustrating getting hit by offscreen rockets that are hidden by the environment, ruining some of the fun I was having.
I tried a new run, on in which I don't donate my powers, but alas that third robot just kept killing me.
Sweet polish on the presentation-side, just needs a bit more on the gameplay-side.
It's a really cool game, and I had a lot of fun playing! The design and atmosphere are absolutely fantastic! It would be great if it was a little clearer whether something is a background or a wall. Also, when the game feels a bit heavy, it seems like attacks don’t register as well. But overall, it’s still an enjoyable experience!
The bones here are so good. This is awesome. I had to give up after getting murdered for the umpteenth time by a rocket, but I really wanted to get through. One thing that would have eased my suffering is a quick restart when you die; like, I can pause at any time and restart the level instantly, except when I die I have to sit there and watch for a few seconds before it restarts. But maybe that's less necessary if the balance is tuned to be a little more forgiving; I really liked the slow-mo death at first.
Love the aesthetics! With a little bit of polish to the movement, this would be really fun game. I liked the twist of the theme by giving away powers as the game progresses.
Here's a vod of me playing your game: https://www.twitch.tv/videos/2374242107?t=00h33m28s
Love the minimalist style and the vibes you got going on here! Fun game!
i never thought they would make a dark souls / incredibles crossover
very fun but i am very bad at it. the art style is very nice too!
The artstyle is great, the glow that everything has gives it a lot of flavor. I like the idea of giving up power and making things more difficult. The homing missiles being able to come at you through the floor is pretty frustrating, especially when you prevented from jumping to dodge them because the laser beam attack has you in the corner. Also, the sawblade attack will zip back to the enemy when it dies, which doesn't feel intentional, since it can steal the win from you. Still, this is overall a good game, so nice work!
Very tough, but cool game! Definitely got that old Flash era stick person fighting vibe going for it!
Very cool game, reminds me of the old stick figure flash animations I watched as a kid. Great job!
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