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Arc Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.745 | 4.745 |
Fun | #5 | 4.531 | 4.531 |
Theme | #9 | 4.500 | 4.500 |
Originality | #10 | 4.582 | 4.582 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power is both the player's speed and the player's health. They must acquire power, whether by obtaining batteries or stealing from other robots, in order to survive and move fast enough to destroy more robots.
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Comments
Oh wow, art is absolutely astonishing. The gameplay is so smooth it has a curvature! Most polished game i've seen so far, this is amazing! Gread job.
thanks for the kind words!! Happy to hear you enjoyed the game
Well, this was real insane. I loved every single second I spent playing this, and I have literally no notes. Awesome. The final boss was so cool as well, i didn't expect the spin attack the first time and thought it was a "red" power weak-spot, when he started charging it up.
Queen Otorite keeps getting misgendered ;-;
Joking aside, thank you so much for these kind words!! It means a lot to us!
Very good design. Some of the levels was a little bit difficult complete. More player feedback would help a lot!
Ye, levels were eventually pretty aimed towards our own skill just to reach a deadline- a more complete version of the game would’ve probably gotten a better curve but were still pretty happy with how good the flow feels still
happy to hear you enjoyed our little game!!
I assume this would feel amazing to speedrun, but I so appreciate the ability to slow everything down to a crawl and take my time making decisions! Boss was epic, music went hard, and the art is extremely pleasing. Outstanding work all around!
we were planning on adding a speedrun timer for overall and every level but oh well.. (maybe after the jam?!)
glad to hear you liked my art! And the game overall ofcourse :D
Exceptional game
truly
Awesome game, very slick. Love the art and music. Very unique gameplay.
we were aiming for slickness and feeling powerful. Glad to hear we delivered!
Really solid game, the only thing I'd improve is the readability of the boss. (can't tell when to hit him)
yep, the boss is def a pain point. Originally we had plans of making her a lot more interesting and readable but due to time constraints we couldnt really
happy to hear you found the game good!
Insanely fun game, I almost can't believe you guys did it in a week!
Lion really worked his butt off dealing with me delivering so many animations haha, probably
Really happy to hear you liked the game. We really tried cramming as much out of the concept as we could
pure dopamine, it reminds me of playing sonic mania for the first time for some reason. also you do such a good job of walking the player through explaining mechanics and the levels are so well designed. another favorite from this jam
GO GO GO GOOOO!!!
Happy to hear you liked it :D
Very complete game for a jam, there's a really solid core mechanic, really cool levels that have you using the mechanic in really creative ways, great presentation. Overall very cohesive game, one of my favorites for sure!
such praise! Thank you so much!!
I was very much aiming for making the art really fit with the gameplay and theme, and very happy to hear that worked out!
Next level sound design :0
Jake did great work on that front! Happy to hear you liked it :D
this was insanely cool. amazing pixel art and the gameplay was super satisfying! especially once you learn how to dash off of enemies
thanks for the kind words! Happy to hear you liked the artwork I did!!
I think LionYawn did a great job of programming the gameplay- it indeed feels sooo GOOD
This is really polished, art and music look great and the gameplay is really fun and satisfying! Good stuff!
thanks for the kind words!! We’re pretty happy with it ourselves too
wow, that dash is super satisfying
you could almost say the game is “dashing”
* Pa-doom tssss *
It's not always I get to play a puzzle game that is also very badass! You guys did an incredible job on this game, the levels are very intuitive and the puzzle solving/hacking and slashing is so slick. Great job!
Yes, feeling badass was a pretty high priority for me as the artist. Originally me and the programmer couldn’t decide on an idea- but we eventually picked his idea but altered it by using my art direction concept. It definitely really worked out because the game feels very smooth and slick because of lamp man I think!
thanks so much for playing!
first game i played to rate and WOW, what a standard it set. beautiful art, great music. the gameplay is unique and fun. and the JUICE, so much juice. i love the slow-mo, the consecutive enemy kills, the smooth animations. aaah, so good.
I feel honored lmao
Thanks Pijin dude!!
super fun with amazing presentation i loved how you implemented slo mo when defeating enemies and the dashes were fun to hit some stuff took some trial and error but otherwise it was great!!
yep, it’s pretty trial and error haha. But me and LionYawn are big fans of games like that such as Katana Zero so that definitely seeped into the game.
thanks for playing!!
Really satisfying mix of puzzle solving and action. The slow-mo chain kills feel amazing, and I love all the little stylish touches, especially the inter-level animation. Great work!
me and LionYawn are both big fans of games like these, but the concept grew more puzzle like the further it was developed. It was a pretty big top priority to make you feel powerful too!
Thanks a lot for playing!
dashing
indeed my fellow Dutch man
It's a good concept, quick gameplay, and it oozes with style. You did good work!
thank you so much for the nice words!