This experience is like something David Lynch would stitch together. Weird visuals, weird music, weird gameplay, and yet completely consistent and understandable in its own context. The longer I listened to the song the more it all just made sense. Great work!
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Stone Smasher Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #157 | 3.761 | 3.761 |
Fun | #323 | 2.957 | 2.957 |
Theme | #334 | 3.130 | 3.130 |
Presentation | #434 | 2.783 | 2.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power in the name, Power in the fist, power in the hit, power in the FXs, power in the rocks - POWER everywhere!
Comments
Fun mix of 2D and 3D, it actually merges pretty fluidly and the blue range indicator was a smart inclusion. I had a little giggle of glee of when I noticed my arm got longer as my power accumulated, almost like I was swinging it out of its socket to smash those rocks! Fun sound effects too, really added to the vibe.
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That was really fun building up the momentum to hit the stones! I will say though that because of it being in the browser it seems my mouse would go off the screen, and because of that, it would cause me to lose my momentum. So, while I prefer playing the browser games for this jam, maybe this one might have been better as an executable to prevent the mouse from leaving the screen. I also feel like the enemy's attacks should've been a little more predictable. I felt like there were many times when I'd get hit by an enemy but I couldn't tell. Overall it's a solid game and I love the style of the 2D graphics in a 3D world!
took me a little bit to understand how the game worked, but after i figured it out i had a blast just swinging the fists around breaking blocks
fun and satisfying. 2d sprites in a 3d environment has always had a natural charm
i loved the momentum mechanic where you need to smash the stones, really good :3
This was a really cool idea. It looks a lot like a beat'em up, but instead of being the kind of beat'em up with constant button mashing you flip the concept and make it about patience and waiting for your moment to strike. I love games that take an established idea and reinvent it or subvert it.
This game really makes you feel like you can smash stone
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