Never would have thought that a bullethell fusion of Agar.io and Punch-Out could have ever worked but you have struck such an interesting balance here I cannot help but be impressed. Only critique I would say is that no matter what I feel like I can never dodge the Power Dudes' attacks, but maybe I just need to get good lol. Really nice work!
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Nuclear Rage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #118 | 3.882 | 3.882 |
Originality | #143 | 3.824 | 3.824 |
Fun | #169 | 3.471 | 3.471 |
Presentation | #373 | 3.029 | 3.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power-up your fists by punching buildings to overpower the Power Dudes.
Comments
Thanks for liking it. I put alot of effort to make this very balanced hehe.
About the punch-out part. There is some exact frames that you need to dodge (there is also a frame in the special attack of Power Dudes that you can punch them). I can be a little bias because I know exactly when I should dodge because I programmed it. My tip is wait for the last moment of any punch animation, if you dodge too soon your hitbox can touch the punch in your way back.
Awesome game, definitely cool to switch up the gameplay! The presentation, especially the sound design, was great.
The mix of art styles was kinda interesting. Switching between the 2 modes kept things from getting boring. I'm not sure what the significance of the levels on the buildings is, since they all seemed to give the same amount of XP and their health was dependent on the building shape.
Very satisfying arcade game, really cool how you implemented the two separate art styles!
The first person match with Tiataka is pretty cool! I am just a little confused on the levels of the building, visually it doesn't feel like the payout is different between the different levels
heck yes! The music gives the perfect background for punching the tar out of the city buildings. Collecting the round orbs is addictive - especially with the Altered Beast-esque level up sounds FX. To top this off when reaching high enough level, a power range style fist off is truly epic. Great work! gets my vote
I'll always be trying to recreate that high of getting a nuke followed immediately by a vacuum. XD
Awesome entry kaiju bros! The hype was palpable when it transitioned to punch out mode!
The 3D was sick, but I did start to enjoy the city destruction bit more once I realized vacuums drop from the destroyed buildings. I would love to get permanent upgrades like larger pickup radius or more common drops from buildings as you go. I died when I did a run where no vacuums dropped and I didn't bother to pickup anything manually lol
Little bit of game dev secret here: Powerups drop from buildings. A building have 5% chance to drop one when you break it by yourself (nukes doesnt count). However if your roll fail you get an extra +5% pity (this accumulates for each building roll that you fail), all pity goes back to 0 once a powerup drops. Thanks for playing it
A cool transition from the 2D collection phase to the 3D boxing phase. Rampage meets Punch-Out. I'm looking forward to seeing the game with a bit more time for polish.
Lost at stage 3. Not sure when the game ends so I give up.
You are a kaiju, ruining the town and fighting against Daizyuzin. Neat concept, I wish there are more contents.
I would love some Go-Busters reference, where the kaiju is destroying and stealing energy from Enetron power plant.
Cool! Two simple ideas that together created a very fun gameplay loop.
Good job!
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