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A jam submission

Nuclear RageView game page

Collect Power as a Giant Boxing Kaiju
Submitted by Gm3 (@byGm3), vicxel — 5 hours, 18 minutes before the deadline
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Nuclear Rage's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1183.8823.882
Originality#1433.8243.824
Fun#1693.4713.471
Presentation#3733.0293.029

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Power-up your fists by punching buildings to overpower the Power Dudes.

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+2)

Sucking up the power in the 2d section was simple yet satisfying. Great spritework for Puncho.  Very creative switching to a different medium for the fight at the end!  My small suggestion would be to adjust the collision on the buildings so you can walk behind the top half to help them feel less like a flat object. Overall fun game!

Developer

During the testing (5minutes before we deliver) I though about that, but it was too late haha, Thanks for playing and for the feedbak!

Developer

I had this idea initially but because of the z-index of the main character sprite and the buildings and the powers that would be a nightmare to fix in this small time constraint. Thanks for the feedback

Submitted(+2)

Really loved the fight at the end of each level. Super cool stuff! :)

Developer

We plan on making it better, with different heroes and Kaijus (and better modeling, animation an hitboxes) Thanks for playing!

Submitted(+1)

The shift to 3d punching was pretty interesting, what engine did you use to make this game?

Developer(+1)

The game was entirely made in Godot. Thanks for playing

Submitted(+2)

I'd make a terrible boxer, that's for sure.

The loop with collecting powers and using them is a great idea, weel done!

Developer

Thanks for playing :D

Submitted(+2)

This is awesome. I'm a sucker for punch-out type games and collect the things type games so this fired on every cylinder for me. Loved the sound effect hitting the boss like he's this big menacing mech but hitting him sounds like an empty trash can. I did have some trouble understanding the dodge timing, I must have been going too early on each one I think since they were pretty readable. Just spitballing but it might be cool if in a later version of the game when you're collecting stuff, there might be ways to mutate and upgrade your kaiju down different paths.

Developer(+2)

I'm thinking to rly put some effort in this game idea and morph it into a full game maybe with some roguelike mechanics and upgrades. Thanks for playing

Submitted(+2)

Was totally not expecting the shift to 3D Punch Out, but I was very pleasantly surprised, led to an enjoyable gameplay loop. Great work!

Developer(+1)

Thanks for liking it.

Submitted(+2)

Love the idea of a punch-out style boss fight. Second boss kicked my butt because I wasn't too sure how to properly dodge his attacks. Despite moving away I still got chunked every punch. Overall really cool concept  with an arcade feel, which I'm all for.

Developer(+1)

Thanks for playing! We are aware that the punches timing is a little weird, I guess we never felt it in testing because we created the patterns and hitboxes haha but basically it is a little delayed, you have to dodge as his fists are in the middle-ish. I'll play yours when my job gives me a break!

Submitted(+2)

The transition from the 3d puncher game and the fist fight was really cool! It caught me off guard, and I afterwards got invested for the next levels. Also, the power-ups/ collectibles were a nice addition as well. The music of this game was honestly really good as well. I would be curious to see a gameloop like this fleshed out. Great job!

Developer

Thanks for playing, I'm really glad you liked it! We're really invested into making is a full game and probably will. I'll play yours as well as soon as I can!

Developer

Its fun how we started this game with just 2 separate ideas that merged into one and became super fun. I'm also looking forward to make this game a full version with more monsters, bosses and scenarios. The music is all thanks to @Vicxel. Thanks for playing

Submitted(+2)

Really good game! The transition to 3D for the fist fight was cool. I love the behind-the-shoulder view, reminds me of Super Punch-Out. I think my biggest praise would be the arcade vibes it has, as everyone else has said. It has a good game loop that keeps making you want to play more. I could easily see this as an arcade machine that would just suck quarters straight from peoples' pockets xD One critique I'd give would be for the background of the 3D fight sequence. I think something simple would have been good, but as it is now it's a little bland in my opinion. Really good job on the game!

Developer

Yeah we know the background is lacking, I learned how to model, texturize and animate in 3D in like, 2 days, so we really were in a time constraint :( But thanks for playing and I'm really glad you liked it! I'll get to your as well.

Developer

The 3D fight art have some improvisations due to time constraints. The main idea was to also have your monster model in 3D and the fight would happen inside a crater. Thanks for the feedback :)

Submitted(+2)

I love it! I love how arcadey it is, and I loved the transition to 3D for the boss fight. You should continue work on this after the game jam and flesh it out some more! There's a lot of potential. 

Developer

Thank you for playing! I'm really glad you liked it! I'll play yours as soon as possible, works is draining my life :')

Developer

We are looking into make it a full fledged game with this idea. I'm really proud of the final product and I really want to improve it. Thanks for playing

Submitted(+2)

That's awesome. Very classic arcade vibes in terms of art and gameplay! Could see kid me playing this for hours on Newgrounds!

Developer

We aimed for this feeling as well! We are very old sailor of the web and those games were kinda lost, I'm really glad you liked it!

Submitted(+2)

Addicting. and i love the way i feel so pressured to get to the next level before the boss fights. this was great. 

Developer(+1)

Thanks for playing! I'll play and rate yours later today!

Submitted(+2)

Addicting. and i love the way i feel so pressured to get to the next level before the boss fights. this was great. 

Submitted(+2)

i need a link to the level music i was laughing so much, that was so good.. GREAT WORK!

Developer (1 edit) (+1)

I made it from random samples LMAO, I have zero experience and training in music composition but I do think I did a pretty good job on this. Thanks so much for playing! I'll play yours later today and leave a rating and comment.

Submitted(+2)

Just finished it, the game was cool, i loved how you added the punch out gameplay mechanics, the sfx fighting sounds where really good, and the ost to, i really hope you can implement after the gamejam more things to the game, cause this could have a lot of potential, it was really fun to play it!!!

Developer

All SFX were made with my mouth, thank you for the compliment haha.
Glad you liked it!
I'll play your game and rate it later!

Developer(+1)

Thanks we are rly thinking into maybe making this a full fledge game with more level design and a little lore maybe. Thanks for the feedback

Submitted (1 edit) (+2)

very addicting and thought-out gameplay, i love the art, got to Lv. 40 and decided to stop it there, the city may rest. (I've barely beaten the lvl 40 boss with 1% hp left, im stressed). I loved it!

Developer

The city needs MORE PUNCHING.
Thanks for playing! I'll play your later and rate it!

Submitted(+2)

WAY more fun/addicting than i thought it would be. Also the music is perfect for this, really sends u into a weird frenzy of collecting balls and destroying buildings

Developer(+1)

Thanks for playing!
I'll play and rate yours later

Submitted (1 edit) (+2)

Fun game! Punching down buildings, collecting orbs to punch harder, then proceeding to completely obliterate the opposing robot while he just sits there and eats knuckle sandwiches. Good work :D

EDIT: that Industrial sounding music is FIRE!!!

Developer

Thanks! I made the music with random samples, but I think a did a good job mixing it.
I'll play and rate yours later today!

(+2)

I love punchy punchy bros, I loved being Kaiju, no ranger should be able to stop me and my lighting fast jabs

Developer

Punch more.

Developer(+2)

It may sound biased because I have worked on the project but it's really REALLY fun and addicting, please give it a try.

Submitted(+2)

as they say, make games YOU like

Viewing comments 20 to 1 of 34 · Previous page · First page