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A jam submission

Fugue Shot (Jam Version)View game page

What is real, and what is a dream?
Submitted by Rare Dialect, Tomisit0 — 2 hours, 7 minutes before the deadline
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Fugue Shot (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#74.7354.735
Originality#384.3684.368
Fun#463.9853.985
Theme#3253.1623.162

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Between levels, you power up your player by choosing upgrades. You also give the player the power to create their own level layout.

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Comments

Viewing comments 20 to 1 of 67 · Previous page · First page
Submitted(+1)

Phew, I beat it! The giant was the hardest level, probably because I was tempted by the cursed necklace. No idea what that did. As others have said, supreme audiovisuals. The only thing that bothers me is the idea that it's a puzzle roquelite, so theoretically a level could be impossible depending on your luck. Maybe it wouldn't bother me as much if there were a lose condition. As is, the only way to restart is to close the game and open it again.

Developer(+1)

Thanks for playing! Amulet increases the invisible "luck" stat, which determines the percent chance that balls you shoot will have a "trait" on them (Undead, Flashy, and Hefty are all traits that affect balls randomly instead of all balls).

And totally get what you mean, I think maybe I could place levels in a random order and scale difficulty accordingly? As in, the further along on a run you get, the less balls you're allowed to use. Lots to think about, excited to make a more refined version of it!

Submitted(+1)

Love the music, love the style, love the freedom. Two main things: I wanted to know what upgrades would do before I got them, and I REALLY wanted to be able to reset to my previous layout after losing. There were a lot of times I felt I had a really good or nearly good enough position and either needed to fine-tune or just shoot better. Having to setup the same layout again took time. Other than that, really enjoyed my time, great game!

Developer

Really appreciate you playing and thanks for the feedback! Yep, the bumper setup thing has been a frequent request actually, so I'll be sure to add that in any future version of the game!

As for item descriptions, I almost prefer the vague mystery of having to test things out across multiple runs. You can see how items affect your stats once you buy (although I could make this more clear). I think it'd be cool to lean into the roguelite aspect of the game by having a pool of 20-30+ levels, and you'd only play 10 or so on a given run, encouraging more playthroughs and different setups.

Submitted(+2)

The polish in this game is out of this world! When I see games that look this good, I buy them without a second thought.

Developer(+1)

Wow thanks so much for saying that! Hopefully we're able to add a bit more content, balance, and polish following the jam and do a full release!

Submitted(+1)

Really cool and well presented.
I do wish what I was shooting were not spherical targets as it felt frustrating when bounces weren't going the way I wanted them to. I bet I'd like it more if they had clear sides to them, as well as the ability to rotate them.

Then again, this is clearly a skill issue on my part. (I also had no idea what most upgrades were doing for me, but I bet re-playing it would shed some light on them).

Well done.

Developer

That's a good point, I think if some of the bumpers were shapes like squares and triangles that'd even open up more possibilities for gameplay (and the round bumpers could be more of a challenging mechanic). The upgrades are intentionally a little vague (this design choice is inspired by Binding of Isaac) but you can see what they do for your stats after you buy them!

Really appreciate you playing and your feedback! Excited to try your game out!

Submitted(+1)

Took me a while to understand how to play that, but man you did an amazing job with the visuals and presentation 

Developer

Thank you! There are instructions in the in-game menu, but I agree that I could have put them right after the title screen.

Submitted(+1)

Interesting concept and a tough game. Maybe it wasnt my genre, but I really struggled on some levels. The difficulty made me play for way too long!

Developer

Thank you for playing! Some of the levels are tough for sure!

Submitted

Interesting, challenging, amazing game. A challenger to win. Great visual style.

Developer

This means a ton to hear! Thank you!

Submitted

The polish on this game is outstanding! Really liked experimenting with the different upgrades - would love to see this game get expanded upon!

Developer

Thanks so much for playing and for saying that! We're really proud of it. And yes, after a lot of this feedback I'm thinking I'll definitely try to make a full version with more levels and powerups!

Submitted

really fun puzzle game! super impressive you had time for making the mechanics all work and be fun, but also for great visuals and audio too!

Developer(+1)

Thank you so much for playing! I did a lot of the UI layout and design, but all of the credit for the art itself goes to tomisit0! He did an incredible job setting the mood

(+1)

wow, I’m hooked!  Please make more levels!!

Developer (1 edit)

Will do after the jam has ended! Thanks for playing!

Submitted(+2)

By far the best UI I have ever seen in a game, you made balatro's ui 10 times better which I didnt know was possible. I love games like ultimate chicken horse and this kind of reminds me of the aspect of building the challenge for yourself. the game being this fun and looking this stunning puts it as a top contender for this jam. amazing

Developer(+1)

Wow what a compliment, thank you! You hit the nail on the head, the UI is definitely inspired by Balatro, that screen has been burned into my mind for months lol. Can't wait to try your game out!

(+2)

I love it, the overall aesthetic and atmosphere is fantastic. The different mechanics every level is awesome. I want MORE!

Developer

More on the way!! Told myself I'd take a break after the submission deadline but I've already been brainstorming new powerup and bumper ideas... 😬

Submitted(+2)

A really cool Roguelite.  The music is great.  I like the visuals so much.  In terms of gameplay, it's such a good combination of simplicity and skill.  Would easily make for a nice mobile game.

Developer

Hey thank you for playing! Was making music before I started making games so this means a lot to hear. And yeah, as I was dragging bumpers around I also thought it'd go nice on a touch screen!

Submitted(+1)

Looks and sounds great! Got completely stuck on level 2 and that was super frustating, but after completing it, the rest of the game was not that hard and quite fun. 

There seemed to be quite a few different upgrades, so great job!

Developer

Thank you for playing and for the feedback! - yeah, I've gotten a little stumped on all of them on at least one playthrough, I think the difficulty of each level can be dependent on the items you've picked up so if anyone is having difficulty it could be good to restart the run!

Submitted(+2)

This is some high-quality stuff. The art is clean and effective. The sounds are satisfying. The difficulty is well balanced. Lot's of creative ideas at play. I'm very impressed. Bravo!

Developer(+1)

Thanks for saying that! This is the first game I've ever finished and released so all-around polish was a huge goal. Looking forward to playing your game!

Submitted

This is your first?! Even more impressive! The game I submitted is also my first, but the level of quality doesn't compare :)

Submitted(+2)

Really really cool concept and the presentation is superb! 

Developer(+2)

Thank you so much for the feedback, we worked especially hard on the presentation - tons of credits to @tomisit0, our artist!

Submitted(+2)

Fun and great looking game! You should add the ability to save your last placement, because sometimes I had (what I thought was) a really good setup but I suck at aiming haha. But I guess without saving placements it encourages you to try new things! The different powers were cool.

Developer(+1)

Thank you for that feedback! Yeah, was wrestling with whether or not to include this but ultimately decided  that part of the fun and challenge was trying new setups and getting the bumpers in the exact right spot. Thanks for playing!

Submitted(+2)

This game was a complete vibe. I love the synthwave aesthetic and music, and the game itself was immensely enjoyable and addictive. I'll be playing this one again.

Developer(+1)

Really appreciate the feedback! I'm hoping to add some additional levels, items, and features after the jam so stay tuned!

Submitted(+2)

Insanely creative concept and lots of fun. Had my brain working at 100% capacity. Feels great to find the solution.

Developer

Thank you for playing!

Developer(+1)

It was an honor taking part in the making of this game! Super happy of how it turned out :)

Viewing comments 20 to 1 of 67 · Previous page · First page