Awesome game! Beautiful lighting, distinctive style, fun, plays smoothly, has settings for visual effects. Easy to get into and just have fun.
This is best game I played so far, thank you for making it!
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Critical Mass : Power Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #30 | 4.524 | 4.524 |
Fun | #35 | 4.095 | 4.095 |
Theme | #46 | 4.190 | 4.190 |
Originality | #62 | 4.238 | 4.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
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🎇 The atomic power is at the same time what makes you strong and your life. Everything in the game revolves around it.
🔋 And as it goes down in the time, you also have to not run out of power.
💪 The game also delivers a thrilling sense of power to the player as it is really dynamic and rewarding.
Comments
Really good and well-made. My only issues would be things that can be chalked up to lack of skill-knowledge, such as not knowing what to expect from enemies, if they're immune or not etc.
Love how levels are presented in this top-down perspective grid, with pillars rising up from the ground.
Obviously the presentation is top-notch.
Simply impressive and amazing.
It's criminal this only has 15 votes to date. Absolutely incredible game. Everything felt so satisfying, and the movement was done very well. I appreciate the inclusion of spacebar to propel forwards - I found that much easier than the mouse button.
Seriously, well done and thank you for the game.
its been a while since i played a shoot em up game, that had a lot of things going on, it was really exciting! really cool, and the movement was fluid ^^
God the movement of this game is so good. So very well refined. Fantastic job!
Damn I love what you did with the visuals. From the particle effects to how the levels shape themselves and rise from the floor, it's perfect! Gameplay is also alotta fun, just knocking enemies into walls pinball style. Only thing it's missing is music, but aside from that, excellent work!
Visually great game, love the neon effects, its a shame that there wasn't music since it would've elevated the gameplay even further since the gameplay was already fun, I did think the sound effects were good too!
Well done :D
I think this has the highest level of polish of any of the games I've played so far in this jam. The visuals are wonderful and electric. The sounds effects are straight out of pinball in the best way. All in all, just a great experience.
I had a blast with this one! Moving around smashing into enemies had the perfect oomph to it. The laser noise did scare the shit out of me though. Waiting for level 4.
Really satisfying game play! Ping-ponging between enemies and the walls never gets old. I really like this one!
Unbelievably polished and satisfying gameplay. What more could you want! I have no notes. I especially loved the sound effects.
Reminded me of pinball, and the gameplay was very satisfying. Loved the visuals too.
There was 100% a rewarding feeling whenever I killed an enemy, but at times the gameplay felt a little slow, and I had no clue what was going on. You went overboard on the visuals for sure, but in a sort of good way. Sometimes it was a little too much but other times it also made the game feel awesome.
One small thing is that the best strategy I found was just spam clicking everywhere, and then just getting enemies by chance. It works wayyy too well and I feel like it sucks all the fun out of the game since you just kind of stop thinking, although chaining enemies like how you suggested in the beginning (tutorial thing?) could be a bit frustrating so just spamming everywhere was also a bit of a solution to that.
If the gameplay felt a bit slow, that's normal. What’s not normal, however, is that I forgot to explain the basic mechanics in the tutorial 😐: more power (electrons and protons) and more combo (damage dealt is limited by damage received) result in more speed, which can also be increased through bouncing or spam-clicking. I probably should have made this clearer—especially since the idea that being heavier makes you faster is, I admit, quite counterintuitive🤔.
The game balance is also, of course, far from perfect. But in fact, the spam-clicking strategy was intentional. However, I only fully realized it while working on levels 2 and 3, which explains the large number of projectiles, enemies capable of dodging, and many other ways to punish spam-clicking in these areas. That said, in level 1 and part of level 2, brute forcing works far too well, and I couldn't find a way to limit it without making the early game too punishing🤦…
Thanks for the feedback! I'm glad to hear that the feeling of power is at least present😹. This will definitely be useful if I ever find the motivation to revisit the game—or for future projects! 👍
absolutely insane visual quality, very satisfying gameplay, amazing theme interpretation. Reminded me a bit of diep io, except you play as a crazy lunatic with collision damage (the absence of attack cooldown probably fueled that)
Thank you, that means a lot! I really went all-in on the power fantasy, and I wasn’t sure if I loved it because I'd been working non-stop on it for a week or if it was actually cool. Glad I could put something interesting out there (even though I’m still bummed about the soundtrack—I was so excited to make it 😔).
Your game also caught my eye in the submissions list, and if I weren’t stuck on a potato PC right now, I’d be playing it already. Anyway, best of luck! 🍀
P.S.: The resemblance to Diep.io wasn’t intentional, but yeah, it does look pretty similar—and I’m not mad about it! 😆
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