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A jam submission

Electro Clash - Stefan BartoloView game page

1 simple mouse mechanic (Less is More) . ​​It may look simple but you will find that appearances are deceiving.
Submitted by AggroBunny Studios — 1 day, 23 hours before the deadline
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Play Electro Clash

Electro Clash - Stefan Bartolo's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#493.9143.914
SOUNDS#1043.5313.531
OVERALL#1313.7653.765
VISUALS#2273.7533.753
DESIGN#2343.3833.383
INNOVATION#2853.1733.173
THEME#4252.9752.975

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 45 to 26 of 65 · Next page · Previous page · First page · Last page
Submitted

This was nice and juicy. Also liked the slow-mo. It did feel like maybe the healthbar/time didn't slow down with the rest of the slow-mo; however. Regardless, it was still a very fun game. :)

Submitted

i like the idea and art but its too much my laptop laged but you can change this game too a andriod game

Submitted

The base drum sound whenever you hit a wall was great and totally fit with the music and the visuals of the game. Generally you found a very coherent atmosphere for this game. The game mechanic was a bit strange I think, holding the mouse-button and just shortly releasing it with as much speed as possible and hopping through the level in straight lines was actually the only strategy that got me somewhere, and then you kinda loose the physics part of the game, where you have to think about trajectories. Not sure if it was intended that way though.

All in all a really nice and atmospheric entry. Props!

Submitted

I liked the controls, they were very easy to understand and forgiving if you made a mistake. I didn't find the background very nice though. It looked very boring. I'd have gone with a 2D background if I couldn't make 3D look good. I found the music to be a bit too up-beat for me.

Submitted(+1)

Amazing gameplay! I had a hard time understanding how the controls work at first, but once I got it, I got hooked! I somehow interpreted the theme as "the less fuel you have, the more desperate you become" 😂

I managed to beat the 1st level, which I thought was the only level and that caught me by surprise! I was like, "Wait, there's more!? 😲" Decided to end my run there as I felt a bit of fatigue on my wrist (because of the multiple replays on level 1.)

Also this game made me feel powerful in a way, switching up the directions and strength whenever I wanted to. As for the music, it fits well with the aesthetic and pumps you up throughout the game, kinda like forcing you to move with the beat, in a good way.
It is simple, yet addicting. Very well done game! 👍

Developer(+1)

Thanks for your in-depth review. You are the first that managed to finish level 1 apart from my daughter :) I should give you an award for that :) Yes, there is another level with more action and moving parts. This time, the moving parts are more vicious and alive :) nuff said! no spoilers :) Thanks again for your review. 

Submitted(+1)

Simple and good graphics with smooth gameplay and really beautiful post processing never felt boring

Even the music was really cool

Developer

Thanks for your review and comments. Greatly appreciated :) 

Submitted

Very simple but smooth and fun! It is very hard though:D Good job!

Developer(+1)

Thanks so much! :) 

Submitted

Fun, but way too difficult for a jam game, and far too tedious to replay.

Developer

Thanks for your feedback :) 

Submitted

Very cool! I really liked the whole atmosphere you created for this game. Music and SFX were spot on. I originally interpreted the instructions as your supposed to drag towards the direction you want to shoot, so I went backwards a few times. I figured out the slingshot-type mechanic pretty quick though. Maybe I just wasn't good at all, but those green power up things caused me to die a lot, haha. I wish my player just collected them and didn't physically react to hitting them. Other than that, great game!

Developer(+1)

Thanks for your feedback. I agree, game needs to tone down a notch as its too hard.

Submitted(+1)

This game was super fun to play! I really liked the sfx and visual effects, it made the game super fun to play. The game was difficult, so I didn't get very far, but the game was good! nice work.

Developer(+1)

Thanks for your review. Yes I agree the game is not the easiest of them all ... but I will work on that :) Cheers. 

Submitted(+1)

Great game, pretty difficult to finish though.

Developer

Can't agree more! I need to work on this in my next version. 

Submitted (2 edits)

Well i was almost done getting all of the circles but my energy depleted :( First things first i loved the background it is hypnotizing :D the game was simple yet fun. Maybe adding a short timer to prevent spamming slow mo can make the game better. Sometimes i had to spam to enter small areas :d

Overall it was a fun experience you can work on it and release it on mobile platforms :D

Note:I would be happy if you checked out my game as well :d

Developer (1 edit)

Thanks for your review ... My intention is to release on mobile and make it more easy to play and gets harder as you progress. Maybe shorter levels and some more polish. Really appreciate! Cheers.  - I will check your game now.

Submitted

This game is really polished. I really enjoyed the music and graphics. If you didn't tell me this was made in a game jam I would be suprised to find out that it was. Well Done!

Developer

Thank you so much! Really appreciate your comment. 

Submitted(+1)

I like the idea and mechanics. I find it too hard at start but on few tries I could get past 30 points. Sound effects and music suited the overall atmosphere. Gratz for a great submission :)

Developer

Thanks for your comments! Greatly appreciated.

Submitted(+1)

Hi, great idea and visuals. An atmospheric sounds too. I struggled to move even beyond first screen - so maybe good idea will be to make it easier for new players in the beginning. 

Developer

Thanks for the feedback. This is what I am getting from many players so I need to address this :). Thanks again for your review. 

Submitted(+1)

nice graphics and visuals, art style is also great. its a really good game overall :D

Developer

Thank you so much! Appreciate. 

Submitted(+1)

It's hard, but the music is great, the visuals are great and the controls are easy to understand. I really liked it!

Developer

Thanks for comments. I agree on the hard part :) 

Submitted(+1)

The music and art style is really good, and the gameplay is simple, yet challenging. I don't know if this is intentional, but you can spam the left mouse button and repeatedly launch yourself, without bothering about gravity...

Anyway, this is a fun, simple and well-executed concept! Good work!

Developer

Thanks for the review .. Yes if you do that you will defy gravity :) The player slows time when pulled. If you keep clicking, as a result of this, gravity is history :) 

Submitted (1 edit) (+1)

OMW, I absolutely love the music and simplicity of the game! Really easy to understand, yet hard avoid all the obstacles.

I will say that the energy drains to fast in my opinion. I think this could be resolved with slower draining or only draining when aiming. Also the music volume slider doesn't work but personally I don't mind as I was grooving to it the whole time!

Edit: I was playing it in the web browser when having the volume issues but it works in the downloaded version so maybe it was just my browser being dodgy?

Developer

Thanks for your comments. Really appreciate. In fact the volume slider is dodgy in this version. It works in the initial menu and stops working thereafter. Reason is behavior inheritance from 1 scene to the next (Don't destroy on load thingy). I did not have the time to fix it but I will surely do in the next version. PS - Your browser is OK, it's the game with a bug :)

Submitted(+1)

This was a cool game, the mechanic was simple and I think would translate really well to a mobile format. I loved the music and it went great with the graphics, which looked spectacular!

If you wanted to improve, I suggest you have the energy not drain unless the player is aiming the ball, it would help give the player more time to think about moves while still keeping the pressure on.

Overall fun game! Check out my game if you get a chance!

Developer

Thanks for your review. Indeed the game needs to be lees hard. I am getting this alot. Yesterday I checked hundreds of games, I don't know if yours was one of them, nevertheless, I will be doing this now :) 

Viewing comments 45 to 26 of 65 · Next page · Previous page · First page · Last page