Nice game ! maybe the "follow" mecanic on statue is a little bit wierd.
But I love the night/day switching design
Play game
The Night Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #11 | 4.200 | 4.200 |
SOUNDS | #48 | 3.771 | 3.771 |
VISUALS | #68 | 4.200 | 4.200 |
DESIGN | #135 | 3.600 | 3.600 |
OVERALL | #148 | 3.729 | 3.729 |
INNOVATION | #165 | 3.500 | 3.500 |
THEME | #329 | 3.186 | 3.186 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice visuals, music and atmosphere. Definitely 5 stars on all these criteria. However, I can't find the connection with the theme...
LOVE the Visuals and the Music.
Great Idea and Execution, really love the Night Vibe
Great Game! 😁
I was delighted to play this game. Really solid submission across the board. The little things really made a big difference, like the subtle gravity the player has over the statues. The glowing dark world is whimsical and mysterious, and the puzzles do a great job leading you to what you should do next. There were a couple of levels that I felt had been designed to pad playtime a bit, where the solution was obvious, but the process of getting the statue to the intended location dragged on, but that's really my only criticism. Great job!
Ok, very fascinating submission. It was truly enjoyable 10mins of my time, but let's critisize a little :P
Theme:
I'm really sorry, but I had a problem with getting a theme in this one :/ I know that we are lighting off those lanterns, but it felt a bit unrelated to me. Tried tho.
Visuals:
Great job out there. Both light/dark motives are beautiful. You made an amazing use of glow here and it really gives that mystery feeling all the time. (loved that at the ending I could also turn off the light, it was really suprising :D). Hmm if I were to recommend anything, it would be probably about consistensy of art. Almost the only thing that made me notice some mistakes was that some of the objects in dark mode are made with lower and some with higher resolution. Same goes for glow, some have pretty strong glow and some (like fish) are very delicate. It's a small thing, but already while playing my mind is focused on several parts of the screen at once, as some objects are more distinctive from the others. Also I had the problem with objectives (this X, Fish sign etc), if other objects are much more detailed, then they ought to be too. I know that you wanted to make them different to show that they are your objective, but maybe it would rather be better to somehow do them in a similar style as those statues, so that they are not differing from other glowwy objects and we can fit them as out objective. PS: I loved the particle animation you did at the end of every level, beautiful!
Gameplay:
Very enjoyable, well thought and it has a great potential to build upon.
Game design:
You made a wonderful job on leading the player. Game isn't too hard nor too easy and when I got used to the system, I could easily read what you were trying to tell me each level. Maybe it would be good to show that some objects (those that were glowwy in dark mode: like trees, walls) that we could go through, were somehow like 'ilusion', so that when we cross them, they got some ripple effect/getting transparent on them or sth like that, so that you don't feel like game is buggy, but rather that this object really isn't there. Just a loose idea.
SFX:
I liked the sounds and music was deeply climatic (I've even waited in the credits till it ended before quiting the game). So great job here too
Overall:
That's a lovely submission and I'm really happy I could play it. Thank you :)
this is all wonderful feedback! Thank you so much!
Our idea with the theme was less light more beauty/more information because you see more in the dark. However if that theme didn't land with you through playing it we didn't achieve our goal as well as we thought. Which is a learning experience in itself!
Definitely agree with the glows and how they didn't seem consistent over the fish versus the game markers.
In hind sight when you talk about the markers being a different pixel style you reminded me that I actually made 2 sets of objective decals and chose the simpler ones because at some point there was an idea to put them in the statues and we just never went with that idea. But they stayed styled differently because of it.
There is a lot of good feedback here to learn from thank you so much for taking the time to write this out! We appreciate it :)
Really nice visuals, enjoyed the atmosphere a lot. Puzzles were very simple, I think there's a lot more you could do with this!
The game was really good, in particular I thought the lighting was really cool.
I'll admit, I'm a sucker for 2D lighting and good music. The pace of the game felt slow at times but overall I liked it a lot.
The game looks awesome! The puzzles were pretty straight forward, and i didnt really like that the golum or stone would move towards me when standing by it, found it annoying when moving it to platforms. I also loved the use of the lantern mechanic. Good job broske!
Such a beautiful, thoughtful game. Really captures an atmosphere so well, and feels very complete. Excellent job.
This game is insane! the music is awesome and the graphics is perfect! one of the best games in this jam! great job! I also made a puzzle game, consider checking it out (:
I liked the music and the sound. I just dont get why the stones keep following me.
Great visuals and mood! Turning off the light and seeing the magic in the dark was awesome :) Great effort!
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