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A jam submission

Total Party KillView game page

A tale of betrayal, vengeance, and justice. Will you vanquish those who sought your end?
Submitted by Nick Swift, kurisusituniku — 10 hours, 23 minutes before the deadline
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Total Party Kill's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#603.4293.429
FUN#843.2503.250
ART / VISUALS#873.6433.643
SOUNDS / MUSIC#1043.2143.214
Overall#1093.1493.149
CONTROLS#1352.9292.929
USE OF THEME#1972.4292.429

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
In Total Party Kill, you exchange the power of your attacks with the agility of your character. Throw and pick up weapons to shift to the right balance during the heat of battle.

Did your team create the vast majority of art and music during the game jam?
No, we used assets that we have rights to.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Nice souls-like game. I really liked the main menu, specially the control screen with both keyboard and controller. I enjoyed the bosses, they were really ditinct from each other and entertaining. Overall, the character did feel a bit slow, mostly because you how animations completely lock you in position and direction. Still, nice game with a pretty cool, sort of creepy atmosphere, great job!

Submitted(+1)

Game was really fun, got Clevius down but couldn't get past our fried-egg-casting friend. For a souls-like I think is important that you can change the direction of the attacks every each hit. It felt a bit monster-hunter where once you start the combo you cannot face any other direcitons. It works for MH because the bosses are very, very slow and gigantic. Not the case here. Overall I had a pretty fun fight against Clevius but Margara was too tough because she is faster than I could ever be. But there is so much potential in this game. I liked throwing the swords and how it changes your moveset. Pretty fun stuff and nice addition. Artwise it looks cool and I loved the music.

Developer

Thank you for checking the game out! Thanks for the detailed feedback, definitely makes sense where we could have improved things, but glad you overall enjoyed :)

Submitted(+1)

I was craving a souls-like, thank you for the game.
Game is fun and well made, but as everyone else said, attacks are a little bit too slow.

Submitted (1 edit) (+1)

Fun, well-designed boss. Boss skills are diverse. In my personal opinion, I think the player animations are a bit slow.
I'd love for you to try playing my game too if you're interested.

Developer

Thanks for playing, will check out your game :)

Submitted(+1)

although the game is fun.

attack animation is very slow and can't be canceled.

I'm not used to dashing with space and jumping with E. My muscle memory is confused 

The last boss unpredictably 1 shot me... 

btw die with Boss is win or not? lol



Developer

Thanks for the feedback. I believe the game still moves you on to the next level if both you and the boss die at the same time haha.

Submitted (2 edits) (+1)

Making a soulslike for a gamejam is crazy ambitious, I’m impressed!

It felt like the basic attack’s windup was a little too long. The most common frustration I had while fighting bosses 2 and 3 were that I’d wind up for an attack, and as it came out the boss would sort of effortlessly step backwards away from it. I think if the basic attack came out a little bit faster it could improve the gamefeel a ton. Either that, or some more forward momentum/range for the attack to make it harder to whiff enemies.

I really liked the way the theme was incorporated. Getting an extra dodge in exchange for throwing a sword was really cool. I kind of wish the basic attack was similarly sped up when only holding 1 sword, but it still felt a little slow and low-range despite the damage loss of missing a sword.

I liked the second boss’s attack pattern a lot. I liked the variety between dodging through projectiles, sidestepping the fissure, and spacing the jump attack.

The art is fantastic. I love this art style. The textures match the soulslike vibe perfectly and the models for the bosses and player are really great. Same with the music. Nice job!

Developer

Thank you for playing, and thanks for the detailed write up! Definitely agree with improving attacks, I think quite a bit we could have done there to make the game feel better. But yeah thanks for the kind words and the constructive feedback, really appreciate it!

Submitted(+1)

This game is really well made. The overall atmosphere of the game is really well though out. The animations are fabulous and the sound effects are great. This game is really fun. Good Job.

Submitted(+1)

Dark souls wibe and good models. Well done

Submitted(+1)

Really fantastic character animations and great sound design! I do like the Dark Souls-esque combat, but I found the dodge/roll to be not as responsive as I would like, especially if I tried to execute it right after an attack. But if you can iterate on the character feel a bit more, this will be a top-tier piece of work!

Submitted(+1)

Cool game! Lots of good chunky sounds and I really feel the hits. Combat pacing was interesting, I started trying to play by spamming attacks and got punished hard for it, realized I needed to play much slower and wait for my moment to attack. Well done on that, my only issue was the minions seemed to then spawn faster than I could deal with them. Cool game though! Thanks for making this.

Developer

Glad you enjoyed it, thank you for playing :)

Submitted(+1)

the main character is so fun! I love this game

Developer

Thanks for playing!!

Submitted(+1)

I would love to try it out, the  itch page is awesome, but it won't load for me

Developer (1 edit)

Oh damn, that's unfortunate. Usually I've found on the first time you ever load the page it can take up to 10 seconds. Do you mind sharing what browser you're using? I've found this generally works on Chrome.

Submitted

I'm on chrome and I waited more than 5 minutes :/

Submitted(+1)

Slow connection speed or you need to clear cookies. But there should have been dowloadable version for a game like this. I always upload a downloadable file in addition to the WebGl version when i submit a game to the jam

Submitted(+1)

I really liked what you were aiming for but a part of the Souls design is the gameplay is highly responsive so if you make a mistake it's your mistake and you can't blame the game for it. Here the controls felt quite a bit sluggish but it's a really good effort and on the right path :)  

Ps. In the second boss you can jump on a pillar then jump on top of a fireball and you dont clip through it haha 

Developer(+1)

Thanks for playing, and thank you for the feedback! Will focus on getting a snappier feel for attacks in future releases to make it more fair while still punishing mistakes. Also, interesting bug! Did not encounter that myself on playthroughs haha.

Submitted(+1)

I actually had a good laugh with that bug haha!Ended up riding the fireball back to the wizzard xD  

Submitted(+1)

Here is the funny glitch!! Firey Nimbus! 
Developer(+1)

Haha, love it

(2 edits) (+1)

3D style very cool. I am going to give this the critique my own game has been getting which I find much more apparent in this game than my own, which is there are lot of minion spawns, slow movement speed for player, and the first boss is hard to kill because of it....nonetheless the 3D style and graphics and such was great 3.75/5

Developer

Totally fair critiques, thank you for playing!

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Submitted(+1)

Its a fun souls-like. For the second boss will be better if you can run away from his fireball, i miss some animation cancel in dodge and a stagger with a less duration.

(1 edit) (+1)

Super fun and beginner friendly souls-like game! I really like the thoughtfulness behind adding a "diffculty level" feature for players to adjust to their liking! The SFX makes each attack feel satisfying and powerful as well. Boss attacks and abilities were thoughtful, and I appreciate the effort in the lore-building as well!

Developer

Thanks for playing! I'm glad you enjoyed the lore-building! If we had a bit more time I would have loved to put more of the lore in the game vs on the game's page haha.

(+1)

So cool and vibey!! It makes me think of the good old RuneScape days and yay for the easy difficulty option! lol

Developer

Glad you enjoyed, and glad the difficulty settings helped!

Submitted (1 edit) (+2)

It was a fun one! While beating the first two boss I was really wondering if throwing sword was worth it but you made it to good use against the knight! To give some feedback, the game could really gain from some juice in battles.

Also, add a fullscreen!

Developer

Thanks for playing, glad you enjoyed! And thank you for the feedback, will focus on this more in what we release in the future! As for fullscreen, unfortunately the setting in itch isn't working properly without us doing a new upload (which is currently disabled!)

Submitted (1 edit) (+1)

Awesome souls like! Makes me want to play again bloodborne for the 100th time. Only thing I would add is letting you change the attack direction at the beginning of an attack.

Developer

Thanks for playing! Feedback heard, will focus on this more in future releases!

Developer(+1)

Hey all, thrilled for you to dive into Total Party Kill! It's very much inspired by Dark Souls, The Witcher 3, and the essence of classic fantasy action games. Looking forward to hearing feedback, and as always, hope you all enjoy!

Viewing comments 20 to 1 of 30 · Previous page · First page