Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CRAPSHOOTView game page

Gamble for your life, gamble with your loadout.
Submitted by ChewieCB, lachlanjames, redvirusz, Tempetus Cabinet, Ashwok, Stead — 1 day, 11 minutes before the deadline
Add to collection

Play game

CRAPSHOOT's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#94.0404.040
ART / VISUALS#104.4004.400
Overall#113.8673.867
BOSS DESIGN#143.9203.920
SOUNDS / MUSIC#273.8003.800
CONTROLS#433.6003.600
USE OF THEME#1193.4403.440

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Gun cylinders spin to randomly activate different effects that change the weapon's behaviour, new cylinders with new effect pools can be purchased and equipped in the lobby, bosses drop new cylinders when defeated. Art, level design and music/sfx direction are all casino-themed, referencing roulette/slot machines.

Did your team make the majority of the art and music during the jam?
All 2D art, SFX and music made during the jam. Some simple 3D objects listed in in-game credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+3)

Great game. Some roulette FPS I've played here went for a you win or you lose approach on the roulettes, so sometimes you'd just be a sitting duck waiting for a reroll, but I liked very much how pretty much every result was a win here, and the results were so varied. I'd almost suggest you start the game with two barrels, so the player gets to enjoy that fun from the get-go, rather than wait until they have to beat a boss or lose enough to get the funds. I feel it's the charm of your game, and the fear that someone may drop out before they experience that is hurtful. (Could even be a really trash second barrel but you can upgrade it into the best one in the game, just as a fun sidequest.)

Bosses had really great looks, but the Mixology and Pit arenas had so many obstacles that were a bit awkward to me, and I don't know if they were hurdles really or I didn't understand the gameplay well enough to make use of them properly.  Malina was my favorite boss, when the ground starts collapsing it's really exciting.

But just between us did the SMG need that much recoil and offset? Insane how far it strays from the crosshair.

Developer

hi bashindan, thanks for playing. Your idea of 2 barrels at the start is a great suggestion, we will try that post-jam. 

For the obstacles in Put boss and Bartender map, they are designed as cover for player (from Pit boss charge and Bartender molotov), but maybe the placement is not great so you feel it awkward. 

Can i ask the SMG you mentioned is from the normal archetype barrel (that you got at the start) or from the Automatic archetype? Maybe it just a bad number and we can tune it down. The current recoil system is also quite rudimentary and need to be upgraded.

Thanks for the feedback!

Submitted(+1)

Makes sense! I'll try using them as cover, then

And it was the normal archetype SMG, yes.

Submitted(+3)

This is a really good FPS game. Loved all of the art decisions and the great use of 2D assets in a first person game. The controls are responsive and the recoil feels right. I think you can have more than 4,500 different gun/bullet combinations which is crazy good for replayability. This game is good visually and mechanically. Well done! 

I did not like how easy it was to get snagged on a piece of hanging geometry and sometimes I got stuck inside colliders (mainly in mixology). There were some issues where the bosses attack me after they were defeated and I was trying to pick up their drop. There is also a rendering issue when you stand on top of the elevator door frame.

Submitted(+3)

Great visuals and artstyle, reminded me of Fallen Aces. Gunfight was made well and feels perfect. I had a lot of fun.

Submitted(+2)

I had a problem where the game crashed after I opened the options after clicking play and loading in, with that when I would go into the settings I’d have to reset the level to play. There was also a considerable amount of lag whilst I was playing. The last boss also had a slight problem where the lasers from the turrets would pass through pillars and the slot machines. With the negatives out of the way I really loved the music, artstyle, and everything to do with the way the cylinder works. I’m a revolver connoisseur and it just scratches my brain everytime I reload. The boss design was superb. I had a lot of fun fighting all the bosses! 

 Erastus 

 Co-Founder: Ghastly Games

Submitted (1 edit) (+3)

Really cool game you guys got here! I love the art style and aesthetic, sfx and music are great (slide and slam could've used some sfx though), the movement feels nice, and i really like the barrel system. Although some attacks could've had better anticipation (like pit boss's dash attack), and it's optional but some speed lines and camera zoom during dash and slide would've been really nice. Also i love how the text (near the gun) sways with movement. Overall it's really well made. Good job!

Edit: Oh and thanks for having 3D scaling as an option, i wouldn't have been able to play without it.

Submitted(+2)

Really well made game. The only problem I have with it is how it uses the theme. It barely uses it and honestly the use of the theme makes the game worse. The movement would feel so much smoother if the ground under me didn't move against the first boss I played against for example. But the feel of the game is fantastic. The mechanics are great and yeah honestly top 3 I've played so far!

Submitted(+1)

It's like- a hecking good game, but the use of theme is extremly loose

Like- good music! good art! good gameplay! the controls are cool tho even tho a little slippery - but little to no theme use, only the gun weapon being random by spinning, but yeah, spinning is the theme, it's not supposed to be just a small gimmick

Submitted(+3)

Very cool execution!! I really love how well-designed and interesting the unique cannon shots are. The overall game dynamics are top-notch, and the boss balance is really well done! The music is amazing! Excellent work!

Submitted(+3)

Incredible vibes and aesthetic, I particularly loved the design of the bosses. I really enjoyed mixing the different chips which is saying a lot, because in a jam environment is really difficult to make this kind of character progress obvious for the player and still fun.

I went with Archetype Barrel, Dynamic Advantatge and Bartender's Cellar Barrel, and when I rolled Shotgun with explosive shells and Speed up, I decimated the bosses' lifebar. 

If I have any criticism is that attacks overall lack anticipation, with the changes in animation of the bosses getting difficult to see from afar.

Great entry people! Congrats!

Submitted(+1)

good job fun game i liked the art style much but why the gun looks like that lol

Submitted(+1)

The casino vibes are great in this and the idea is a fun take on the theme, my game ended up crash closing after fighting Malina and i lost all of my progress :< but I still has a lot of fun playing

Developer(+1)

Thanks for playing our game! We crunch it till the last minute, and only one of the programmer (me) can't work on the final day so there still some bug hidden somewhere. We will fix it in another post-jam patch.

Submitted(+1)

Incredibly cool game, you guys probably are aware of this already but the pit boss has some major performance issues. Besides that, you guys should be proud of what you made its stupidly polished!

Developer

Thanks for the compliments! We are aware of the performance issues and planning on addressing it in a future build.

Submitted(+3)

I loved everything about this game! The atmosphere, the chosen location, the way you access the boss rooms, and all the details that make it just a fantastic game for a Jam! What I also immediately felt was the impression that a Manager had recruited their employees (the bosses), like in real life: with different strengths for "the House," and personalities that fit both their name and the space where you interact with them!

Submitted(+2)

This is a great take on spin and boss rush! I really enjoy the random gun mechanic and was able to defeat everything but the final boss... That guy was furious and I could NOT kill him. But it was still fun. As they say, "The house always wins!" With some polish and adding to the game's story, I think this could be a great indie game for a market. It is a great shooter. The music and sfx were perfect for the theme and nothing felt out of place! Great game :D

Developer(+1)

Thanks for playing it. Do you feel like the bosses is too fast / aggressive / unfair? As we designed the boss, we can defeat him consistently so we may have overtuned him. Therefore, feel free to suggest your balance change!

Submitted(+1)

I don't know if I am the person to ask due to how garbage I am at most video games lol. I just couldnt figure out how to kill the final boss because I couldn't dodge his attacks when the forcefield came up. But I could defeat all of the other ones and loved the whole game! Its just really neat :D

Submitted(+3)

Nice game! There were a few issues I noticed, such as being able to blast bosses from the elevator as well as being locked out of their weapons if you died before grabbing them, but overall a 4/5.

(+3)

My favorite genre with a cardboard design inspired by old-school cartoons and casino :) 

Such a great combo! At first I died 3 times, but later avenged to all of them. Thank you guys, that was really fun and cool. I'd love to play more, a campaign with a story, and regular enemies. 

Loving the jazz/swing with some metal guitar riffs, fits surprisingly well. Would be nice to have some voice over for bosses. Also, I really liked some of your "hand-made" SFX :) but they were quiet. Gun sounds could have more attention too.

In the info status in says Prototype, and it's a good one, so please keep up the good work.

Developer(+3)

Hey Phil! Thanks for the feedback on the music, it was a lot of fun to make, and I'm glad the genre-bending sounded good to you :) was a bit out-there but thought I'd give it a crack. 

Thanks for the feedback on weapon sounds too - I'll speak up for our SFX guys Josh and Kieran here though! The gun sounds in particular are actually super beefy in isolation, but are battling hard for space at the moment against the tunes. The music's currently very greedy in terms of how much of the frequency spectrum it takes up, particularly in the bass range where a lot of the wicked punch of the weapon sounds is. Interesting new challenge for the whole audio gang to experiment with ways to do everyone's work justice - we'll see how we go in a postjam patch. Looking at maybe using FMOD to help with some ducking or something. 

Thanks again for the feedback - looking forward to checking yours out, looks hella slick from those GIFs! 

(+1)

Hey James, thanks for the insight! Yeah, FMOD should definitely help with balancing everything out. Would be honored to assist your audio team if you decide to further develop the game and need any help. Sounds like an exciting challenge!

Submitted(+3)

Incredible, very cool design. The bosses and the art style are all very impressive, congratulations to the team completing a game at such caliber.

Submitted(+4)

Amazing and underrated game! Controls felt very fluid, visuals are charming, and the gun effect customization was impressive (although I didn't notice I had to equip the effects until the third boss), and each of the bosses were very unique. Almost beat the game but it unfortunately crashed after I lost to the final boss.

Viewing comments 20 to 1 of 30 · Previous page · First page