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A jam submission

Iron RoseView game page

A discarded ballerina automaton rises from industrial ruins, discover an engaging hand-drawn sidescroller bossrush game.
Submitted by Akt0o, someguyjo, irony, Matsu — 1 day, 1 hour before the deadline
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Iron Rose's itch.io page

Game's Take on the Theme
Spinning has always been an important part of classical dance. We created the game around this idea, from the designs to the moves... Moreover the bonus/malus and healing system uses wheels of luck.

Did your team make the majority of the art and music during the jam?
All of the art is made by the team (except the fonts).

If not, please link to any asset packs or resources used here.
https://www.1001fonts.com/beyond-wonderland-font.html, https://www.dafont.com/fr/veteran-typewriter.font

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Comments

Viewing comments 53 to 41 of 53 · Next page · Last page
(+1)

Came for the music, stayed for the game 🐯🐯

Developer

Thank you so much!! I'm really glad you enjoyed it all! Thanks for the comment!!

Submitted(+1)

A really fun game with exquisite art.

Submitted(+1)

really enjoyed this one! wish there were more bosses to keep going! really liked your upgrade system after defeating bosses to feel like you're powering up as you go on. really enjoyed the artwork and sound felt well polished all around!

Submitted(+1)

Very fun game with lovely visuals. The initial control setup is bit confusing for me but I will grant you extra points allowing me to change keybindings to my liking, also I've never ended up using the falling faster key, it seems you had the hold space to make jump higher feature so if I wanted a small jump I simply tapped, but also the character doesn't feel to floaty that I feel the need to fall quicker. 

I like the tutorial, the font is pretty small and there is probably to much text which led to me ignoring the text that explained I could heal. Speaking of healing nice feature adding the spin there too, there is a risk to losing a life.

The theme is very well implemented, you have the attack which is you spinning, then you have the wheel of fortune after beating a boss and the healing wheel, you've added spin to every thing you could while also making it make sense, it stays in that steampunk theme of the game.

Love the bosses, specially the final one, having the same gimmick as you and being a not discarded ballerina. But one nitpick of mine is that I'd love to know the health of the boss, my only way of knowing is when the music ramps up speed indicating me that I've entered second phase, but I don't know how much health they have left.

Music is reallly cool, can't really put into words how fitting it is to the setting. On the other hand I feel the game lacks some more sound effects.

Overall, really neat game, it is a blast to play.

Submitted(+1)

Love the art and the music. I like the hollow knight feel you are going for. But I found the game to be hard.  Some variation of attacks would've been nice.

Submitted(+1)

I like the visuals a lot, it has a great atmosphere, the game mechanics work nicely, I would advice you dont use shift key as dash and so a common key, i mean in windows i get at times this warning from pressing shift or control for a long time, but aside from this all is good really, the graphics the music, all is so nice and beautifully made together, the boss fight are cool too. I rate graphics, fun, control, and music the most but all is cool really, also, if you have some time, please, rate my game too, thanks!!!

Submitted(+1)

Love the hand drawn style, the music fits perfect for the bosses and i really like the world and the concept

Developer

Thank you so much! I'm glad you enjoyed it :)

Submitted(+1)

Really well-made game! The art and music bring come together so well to create such an amazing world! Really well done!!!

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where i can improve for the future!)

Submitted(+1)

Very pretty and stylized art, and I think the bosses were designed really well, with clear and telegraphed movesets. The attacking mechanic is also unique and interesting. I quite enjoyed the healing mechanic of the game as well, you implemented it well and it seemed to fit the gameplay. Not sure about the lives though. Restarting the whole game from the beginning is all well and good for something like a roguelike where you upgrade the character, but I didn't see much point in it for this game. I think it would have been better, at least for the game jam version, to just spawn the player at the last checkpoint no matter how many times they die to a boss. 

Submitted(+1)

The world of this game is beautifully somber, the music and the hand drawn style really accentuates that feel, and makes for a really immersive world. This is another one of those games that has a really cool risk/reward infinite heal system, and every game I've seen with that kind of system has been so cool to me. Everyone approaches it differently, and this might be my favorite interpretation of it that I've seen. The bosses have clear tells for their attacks, yet they're subtle enough to catch you off guard until you piece them together, which is my personal favorite brand of boss design. I'm not quite as hot on bosses not having HP bars though, I do like the indicators of bosses getting more tired or broken down as you do damage to them, but in a boss rush game where there's risk of a loss of progress upon dying, it doesn't feel quite great to not know your progress in any current fight beyond the vague phase 1/phase 2 indicator. I definitely understand the immersion behind not having a health bar, but it's a highly contextual thing you have to consider. If I had infinite retries I wouldn't mind it whatsoever, but in a game genre that requires a lot more consistent skill from the player, having all the feedback possible is really important in my opinion. Fantastic job overall though, I really did love playing through this game

Developer

Hey! Thank you for the thought out review. I honestly think I agree with you on some of these points and will be in consideration for the future. I'm glad that the world and everything we put into it meshed well. Thanks for playing!

Submitted(+1)

The music and visuals are simply stunning, they capture the vibe so well, and the bosses are interesting and while predictable, are also somewhat challenging. This game is very well made.


Overall, a phenomenal game, good job!

Developer

Hey, thank you so much! I'm glad my music was able to add to the experience.

Submitted(+1)

Hollow knight like)

Submitted(+1)

This game is imo one of the contenders for first place of this jam, incredible experience since the very start, where the visuals and atmosphere really got me hooked really fast. The playable character's look and story is really cool, and the bosses fit the theme really nicely too

The player attack is pretty nice, it has that "easy to learn hard to master" feel that I love in games. The heal mechanism is really really cool too, you get a nice little dopamine hit whenever you heal without losing max health, it feels nice and the visual indicators for this fit really nicely too. I also like the positive/negative logic behind the upgrades system, I am usually a big fan of kiss/curse mechanics!

I have to say, the 2nd boss bugged out to me and I had to restart my game (my character got pushed towards the entrance from an attack and then disappeared)  -  but other than that it was a really cool experience, great job!

(PS. I recorded the 2nd boss bug if you're interested, in case it is an unknown bug, I can send it to you if it would help you!)

Developer

Hi! Thanks for the feedback, glad you liked it!
The bug you encountered is known, I recently had an idea to fix it but I have to wait until the end of the jam to do anything about it. Its kind of similar to the bug people with low-end computers had with the physics of the web version (the 1st boss disappearing out of nowhere).
But thanks for reporting it!

Developer

Hey! I really appreciate this comment. Thank you for playing our game. It means a lot to hear this!

The bug you mentioned happened to me too lol, same exact side. I think it's a web build exclusive. To my knowledge I don't think this happens on the downloaded version.

Thanks for playing and commenting!!

Viewing comments 53 to 41 of 53 · Next page · Last page