Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The House Always SpinsView game page

One final game
Submitted by Leyza, weinfejr, Nickel_Pixel, StrifePainter, stephany C, Moneõ (Piotr Majer) — 5 days, 13 hours before the deadline
Rated by 29 people so far
Add to collection

Play game

The House Always Spins's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game's Take on the Theme
Multiple aspects of the game involve spining/rolling: 'wheel of fortune' revolver, russian roulette themes, roulette selecting boss upgrades, boss's skill attacks also involve a spinning/rolling component.

Did your team make the majority of the art and music during the jam?
Yes

If not, please link to any asset packs or resources used here.
We've used some parts of these free asset packs: https://assetstore.unity.com/packages/3d/props/pbr-little-games-pack-4k-237164; https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933; https://github.com/CristianQiu/Unity-URP-Volumetric-Light

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

one of the best casino themed games in the jam! i really like the start cutscene aswell as how it connects to what happen in the bossfight, i just feel like the boss gets really tank at some point

Submitted

i've seen a few casino themed games in this jam but this is the only first person shooter I have come across! gameplay was really enjoyable and overall this game is really well polished. fantastic work!

Submitted

Rated! ;) Very unique concept, and excellent execution! Super!
Thank you if you rate my game as well.
All the best, keep it up!

Submitted

A very polished entry. The intro sequence is great as well as the overall graphicall appearance. Also loved the mechanuc when you shoot yourself to get an advantage. Very well thought out.

Well done!

Submitted(+1)

Really fun casino shooter game, one of the better (or best) ones I've come across yet! combat feels clean, movement is clean, bosses feel fun to fight, it's just overall such a fun game. I'd easily drop more time into this if it got updates!

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Submitted(+2)

Really cool. I've been hunting for all the other casino shooters in the jam and this one's been a real highlight. Huge props for the intro and how atmospheric it was. I also loved the lights out + giant roulette wheel moments, they were super vibey. I liked the steady pulse of the music and how dynamic it was, with layers coming in and out as the fight progressed, set a real tone. 

Shooting and movement felt nice, and the mechanics were really neat.

I may have missed it, but I'd suggest maybe a key mapped for a quick reference on the bullets as the player gets started - I found myself going in and out of the menu a lot trying to remember what all the different types did as I got into a flow with it. 

Overall, really great entry. Made me feel like I was locked in a soul duel with a truly scary foe. Sounds like a good boss fight to me :) 

Submitted

The game is very polished which I respect, man. The only complain I have is the boss animations. It's more centered towards the spinning roulette as the indicator of threat. It would be nice if the boss gave an attack indicator: animation, vfx, etc. 

Submitted(+2)

This is pretty fun and music is a banger. I love the implementation of bullets having another effect if you shoot it at yourself or shoot it to the enemy. I also love the different phases of the boss, how it evolves based on the roulette and it's never exactly the same in two different runs.

I think if you decide to expand this game after the jam, I'd suggest introducing to the player the different bullets more slowly instead of all of them all at once, I felt quite overwhelmed and kept checking the bullet guide but that might be because I have the memory of a goldfish at times, and adding some more SFXs, it was very hard to tell when I got hit from the boss' attacks.

Submitted (1 edit) (+1)

This has to have the best opening out of any of the jam submission! This might sound weird but I like how you can sort of shoot yourself with the health/buff  bullets. Would love to see the lethal ones have a utility function also outside of hurting you.

Developer

Thanks for playing! I'm not sure what you mean by the lethal ones? All bullets have a buff that will benefit you, we will work on hopefully introducing that better.

Submitted(+1)

very fun game, the shooting felt good but i think the game needs more feedback/juice to it.

Viewing comments 30 to 21 of 30 · Next page · Last page