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A jam submission

The House Always SpinsView game page

One final game
Submitted by Leyza, weinfejr, Nickel_Pixel, StrifePainter, stephany C, Moneõ (Piotr Majer) — 5 days, 13 hours before the deadline
Rated by 26 people so far
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The House Always Spins's itch.io page

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Game's Take on the Theme
Multiple aspects of the game involve spining/rolling: 'wheel of fortune' revolver, russian roulette themes, roulette selecting boss upgrades, boss's skill attacks also involve a spinning/rolling component.

Did your team make the majority of the art and music during the jam?
Yes

If not, please link to any asset packs or resources used here.
We've used some parts of these free asset packs: https://assetstore.unity.com/packages/3d/props/pbr-little-games-pack-4k-237164; https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933; https://github.com/CristianQiu/Unity-URP-Volumetric-Light

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

I’m not a shooter guy, but I enjoyed it. Maybe less hp?

  • Oscar
Submitted

I’m not a shooter guy but i enjoyed it. Maybe less hp?

  • Oscar
Submitted(+1)

This boss is INSANE, he has such a variety of moves, it's actually crazy how dynamic he is, how telegraphed his actions are, and how he forces you to be on your toes and adaptive with your playstyle. The main mechanic was really cool to play with, providing some strong tension as you frantically shoot to hop that it rolls a heal or shield. Just a generally awesome execution of a boss fight

Submitted(+1)

The intro and exit are really nice and the whole game is a great take on the theme of spin, I enjoyed shooting myself in the head to heal

Submitted(+1)

Voice acting?!?!? Wow!

Cool looking, with fun mechanics game and satisfiying effects on the bullets! Maybe the difficulty curve is a little high, and the boss has a little too much health, maybe its because Im terrible at shooters, like, TERRIBLE TERRIBLE at shooters, but it was fun. Another thing that you could improve is that the UI blends a little too much, like the boss's HP bar was hard to read when he was taking damage or not. Anyway, great job!

Submitted(+1)

The 3D animated intro was a welcome surprise!  I found that the boss was a little too tanky and that the yellow stun bullets didn't have much functionality since the boss stun duration felt shorter than the reload animation, so you couldn't even do damage while they were stunned.  Overall, I enjoyed this game and the little story tidbit at the beginning.  Nice work!

Submitted(+1)

Good game! I really like the variety of bullet effects and how shooting yourself or the dealer changes the outcome. I wish there were more bullets like the red ones — giving a power boost while also taking some health. The boss felt a bit too tanky; it takes a long time to defeat, especially since its attack patterns aren’t too diverse. Also, I wasn’t sure what to do with the cubes — I just ran away, but they kept chasing me aggressively, and bullets didn’t seem to affect them. Overall, though, a solid concept!

Developer(+1)

Thanks for playing and for the feedback! We'll definitely be looking into balancing the bullets and boss and bit more. The dice are damageable, and any bullet except yellow/green can one shot them. We'll def be looking into adding better indicators for dice.

Submitted (1 edit) (+2)

Mechanically, very favorite one so far! I love the conception as well as the execution. The ambience sfx in the start screen is amazing, really adds to the vibe. Voice acting is awesome, I DID NOT EXCEPT THAT!! Loved the distinct effects for each bullet. I loved that every bullet type added so much to the gameplay.

Listen, you have something really good here. I care about this game so if you are going to work on this game after the jam (I'll encourage you do), here are somethings that I'd love to see;

1. It wasn't clear when the hit landed on them. I was constantly looking up at their health bar to see if I did some damage or not.

2. I'd love to see if there was a way to learn what each bullet does in a diegetic fashion instead of going into the settings to read about them.

3. Optionally, make the bullets a tad bit easier to hit. It's very common in shooting games that use projectiles instead of hitscan to make the bullet colliders comically bigger than they are supposed to be. And it works, because it adds fun - which is it's all about.

4. Make me jump higher!!!

That being said, your game had me hooked for quite a while. Good one!

Developer(+1)

Thanks for playing and for all the feedback!

1. I had made the bullet effect much larger on hitting the boss to show a hit, at some point during playtesting felt that was insufficient, and then just... completely forgot about it lol.
2. I had so much trouble coming up with a good way for an interactive tutorial that didn't impact the flow/narrative. Definitely want to have a more interactive tutorial, still need to think of how.
3. I had... not thought of that. Which is disappointing considering I've made projectile shooters with that feature before.
4. Hmmmmmmmmmm

Submitted(+1)

The intro cutscene was amazing! The voice acting and the whole scene set the mood very well, the UI was also fantastic. Congratulations!

Submitted(+1)

The intro cutscene is great!

The fight itself has a steep curve I think, I couldn't make it past the second phase. I would love to have some damage indicators on the boss, other than the healthbar on top, which tbh I'm not really focusing at. I'd also like it if the boss itself would move too or if there were some obstacles in the level, but maybe that's part of a higher phase which I didn't get to. The UI looks great!

The audio was okay I think, but a little bland compared to the rest. It also stopped playing randomly after I lost one time.

Developer

Thanks for playing! The music does change/progress throughout the rounds. I'd not encountered the no audio issue before, might be a new bug will have to look into, thanks for the feedback!

Submitted(+2)

That intro cutscene was legit, but I feel like it left me with a lot of questions after turning miniature and battling the guy lol. Lots of spinning though and feels like a pretty good fps! And the UI is just wow

Developer(+1)

Thanks for playing! The intro and ending cutscene represented the actual situation, while the gameplay part was meant to be like the metaphorical fight/game taking place, though I understand what you mean lol.

Submitted(+1)

I really like the user interface; it matches the mood of a casino. However, I would like to critique the revolver's reload and shooting rate. I wish I could fire once per click instead of having a fixed interval between shots. A faster reload would also help me be more dynamic when fighting the boss, who has many moves and a lot of health. I'm still unsure how to use the purple bullet is not explained.

Submitted(+2)

I played this on a 15 year old PC with around 20fps at most and I had an absolute blast. Though I did die on the third round, because the house always spins. Amazing game!

Submitted(+3)

The intro cutscene is the most awesome opening to any game I've seen in this game, by far. The gameplay is smooth and the bullets add a lot of juice to the the vfx on screen as well as adding gameplay variety. Only slight nitpick is that the boss could be more interesting and have different attacks or different behaviors. Super impressive work.

Submitted(+1)

that what i called a good game good job  i will rate your game try to beat my game and rate me too

link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

Submitted(+1)

You really did in in a month? That's very good. Although dodging attack is not very convenient and tutorial does not explain every mechanic of the game

Submitted(+1)

One of the more interesting uses of the revolver mechanic. I really liked it! Wish there was more variety in bosses though. Great job!

Submitted(+1)

I like the UI its pretty well made, at first I didn't know what the bullets did during tutorial and had to read about them, the game design is unique, the arena obstacles were pretty good, my pinky got tired from dashing constantly from the boss always throwing a card, would suggest the boss has a different attack type. But overall its a great game, congrats on submission.


I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!

Submitted(+2)

Interesting FPS with ballistics, well done!

I love the story aspect and the cutscene, it greatly adds to the mood.

The decision-making loop is nice, you have to adapt to the bullets and to changing surroundings. However, bullet effects did not feel different enough to care with a few exceptions: I was always happy to get shielding and healing bullets (and sad not to get them for many reloads in a row), and blanks were also useful sometimes (I was hoping to get explosives after collecting six blanks, and it is amazingly effective when you get it). For all other types, I could hardly tell if they do anything apart from adding visual effects.

I would love to have a controllable FOV, as it was hard to plan the movement at later rounds without seeing more (where are these jumping cubes? oh, exactly where I decided to dash-jump :<)

Developer (1 edit)

Thanks for playing! We tried our best to balance the bullet types, and so far been nice to see people have different favorite bullets and strategies to win. I completely agree with having better indicators especially with dice. I hadn't noticed it at first since I got so accustomed to (and because I made) their behavior lol. Maybe will include FOV amongst other additional settings in the future..

Submitted(+2)

Pretty nice concept I loved the bullet variety, projectiles are a bit difficult to dodge but thats about it !

Viewing comments 20 to 1 of 27 · Previous page · First page