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Grievance's itch.io pageGame's Take on the Theme
The player character has a 'Spin' move used to deflect certain bullets, each boss has a phase where the controls 'spin' from side-scroller to top-down, and a number of boss attacks involve spinning in some way.
Did your team make the majority of the art and music during the jam?
Yes, all of the assets.
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Comments
I like a lot the visuals, the mechanics are nice, the parry is always something good to have, many times I was feeling delfecting and parrying very often and its satisfactory to be able to do this, I hope you can expand the game after the jam as it looks great, I rate graphics, control, fun and music the most, but all is great really, also, if you have some time, please, rate my game too, thanks!!!!
Very enjoyable game, i just needed more impact to feel the parry (and also maybe more parriable attacks) and some polish on the controls, hoping to see an update after the jam!
Bosses had a nice variety of attacks. I think some of the boss attacks and player controls could use some more tuning, such as the first boss, there's some moves I swear is not dodge-able. I often find myself in favor of just tanking the blows so I could shoot rather than trying to dodge or deflect them (and for some moves this works better). Otherwise, good job on the game!
Oh, for sure! There were a few barely-tested last minute changes on the first boss that made certain attacks more or less impossible to dodge, or have a TIGHT window that's not feasible to repeat. That's the first round of revisions, lol. Thanks a lot for the feedback!
Once you get used to the controls, damn this game is fun! The bosses are challenging yet fair and they're all distinct with unique attacks and second phases, though the first boss can be quite demanding for new players. The music slaps and the sound effects complement the action well. The visuals are well made and manage to have a lot detail for pixel art. I really appreciate that blue coloured attacks can be deflected, which makes them easy to see. Though I wish certain attacks like the laser cannons in the second phase of the second boss where easier to see. I also wish the theme was more involved than just having a spin attack for the player.
Overall, this is a very solid game!
Thank you for the feedback! The first boss definitely was overtuned, you have to race his first phase because some patterns ended up hard-to-impossible to dodge. I was considering the switch from left-right to up-down commands on each fight as a "spin", but it's definitely a more metaphorical than literal one, hahaha.
Really well made! the graphics look nice, and all the fights feel great (although I haven't beaten it yet...)!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
Thanks for playing, I hope you beat it :)
I'll check out your game later!
I love old SEGA games aesthetics. Of course it's not as they are, but i still liked it. Arts and music are really well made. It was very fun to play.
Thank you for checking it out!
I love the art and music! The boss fights are unique and creative! The first boss fight suddenly reminded me of a matrix flash game that I used to play as a kid haha
Thank you for playing!
Very fun, like Contra and Mega Man. For me it is a great pleasure to support gamepad.
...and I died 100 times from the gravity gimmick lol
Thank you for the feedback! Mega Man was the basis for the gameplay, haha
Great visuals, brilliant music and interesting mechanics! This game is fun, great work.
Thank you for playing! ^^
I loved the visuals and the music!, Also the boss attacks and ideas were diverse and I liked that too! However it was a bit hard to controll at first, it didn't use really conventional controlls, but once you get use to it it works wonders!, Great work! :D
Thank you for playing and for the feedback!
Nice job!! Loving the retro vibes. I had to get used to the controls but got it eventually! :) Hope you keep developing and polish after the jam!
Thank you for playing and for the feedback!
A good reminder of drinking waters :-) Good detail.
If there's one takeaway you should have from this game...
I like the artstyle and music! It ran good and I got used to the controlls and was able to play against the bosses smoothly. I loved the change in gameplay with the second boss. Nice game :D
Thanks a lot for playing!
Really solid game! I thought the switch from the side-scroller to top-down gameplay on the second boss was pretty neat. I felt that the parrying felt a little weird to pull off at times because i would still be stuck in the shoot animation. Nice work, overall!
Thanks a lot for the feedback! The system handling the player's animations is still very rough, one of the things we didn't quite have time to figure out best practices for, lol.
Enjoyed playing and the art is really nice! but I will admit it took me a little too long to realize I need to press esc to get of the first dialogue box lol
Thanks for the feedback!
You mean to skip the entire dialogue or just advance the text? At the end we forgot to put the controls in the game, but in the game page we explained the controls.
I mean to advance text and then to skip once you've seen it after you die
Thanks for playing! Not putting the controls visible in game was a big oversight, I think I was counting on putting them in the game's itch page, but you can actually just download from here and get right to playing without seeing them.