The graphics are amazing
Also the archer class is obviously way to overpowered, which also made it pretty fun
For something made in a week this was definitely good!
Play game
Souls Binary Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #76 | 3.933 | 3.933 |
Audio | #224 | 3.180 | 3.180 |
Overall | #244 | 3.209 | 3.209 |
Fun | #247 | 3.133 | 3.133 |
Innovation | #298 | 2.920 | 2.920 |
Game Design | #305 | 3.080 | 3.080 |
Theme | #441 | 3.007 | 3.007 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character dives into a person's memories and goes deeper there to learn the truth.
Did you write all the code and made all the assets from scratch?
Everything except Music
Comments
The graphics and sound design were really good! They created a really unique aesthetic. The gameplay was good but I wasn't a fan of having to hold down on the left button while playing. Also, I think the story could have been fleshed out more. Overall, good job!
Great game concept ! Really impressed by all the animations and render of the game in 1 week! Good job!
Game looks great and sounds great. BUT, I was swinging a weapon. Don't know if it was doing anything. I could tell when I got hit. But couldn't tell if I was doing anything. So biggest issue is combat needs a bit more polish.
Really incredible that a 3D game with this level of detail was made in a week. I kinda wish that the player had more precise control over when the ranged characters shoot, but that was my only issue with it.
Wow, what a solid entry. One thing I will say though, is that it is way too easy to just cheese almost everything with the 2 ranged characters, since the enemies don't notice you until you attack or get close. But that is my only real gripe with the game. The music sucked me in and made me feel very cool. The character attack animations were super well done. The amount of content along with the level of polish is pretty astounding. Great work.
Pretty fun game. Took me a while to understand how to play. I encountereda few bugs near the last level where I could get stuck in the side of the wall (while just sprinting into it) to cheese the fight in the next floor when falling through from the previous floor.
Very cool game, had fun playing it. Congrats on finishing it in time!
Cool weapon assets and animations. It would be smoother if I could charge arrow or firebolt and then release instead of automatic release.
Looks great! But I didn't realize I had to hold down the key at first. By having to just hold the key it felt like I wasn't doing much other than running into the enemies.
Animations are great, but the attack sound started to get old after a few swings, potentially try pitch variation to simply alter the sound at run-time.
Agree with the others, that some verticality, or other movement options would be nice.
The graphics and models are pretty nice, The animations and feedback could use a little work and the balance of the classes is kinda off because the archer is super OP and the warrior was basically useless, some other movement options would've been nice too.
Good job overall a fun game, nice!
The graphics for this game look great and the audio is really well done. The story is very interesting and told very in a way that keeps players hooked sadly I missed one slide because I was standing on the center. Overall great submission well done. :D
Hello,
You have made a really unique game here. It's awesome that you managed to implement three different classes and make so many levels and assets from scratch in such a short amount of time. I think the only thinks I can advise you to think about are:
- The Archer class is way too OP. I managed to one shot the little bots and kill swiftly the big ones.
- The mele on the other hand is unplayable - I could not manage to land even a single hit.
- A little pause menu would be appreciated because I had to restart to configure my sensitivity.
- The bots could be activated from the moment the player lands on the level. Becuase now they only stare into the abyss and I can just snipe them with the archer.
Overall the game was awesome. Keep making amazing games like this, it was phenomenal.
Cheers!
Pretty fun game but there are quite a few issues.
The running feels very awkward, since you can't run diagonally forward, as soon as you press D or A you slow down
The enemies are quite easy to deal with, just moving backwards is enough to dodge their attacks, i wish there was more complexity to fighting them
Player attacks feel very slow and unresponsive, it takes more than a whole second for an attack to land after you've pressed left click
The story is good though! and the sound effects are quite nice
Really a great game. Graphics, design, mechanics. All very fun. I felt so powerful blowing those bots to smitherines as the mage. Really good job.
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