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Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.327 | 4.327 |
Graphics | #1 | 4.679 | 4.679 |
Game Design | #2 | 4.357 | 4.357 |
Audio | #3 | 4.286 | 4.286 |
Fun | #4 | 4.214 | 4.214 |
Innovation | #8 | 4.250 | 4.250 |
Theme | #32 | 4.179 | 4.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You move from room to room by plunging into them and delve deeper into a dreamlike cavern
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Really wish I found this during the voting period, this is incredible!
How on earth did you make these assets entirely from scratch? And did you get any sleep during development?
10/10 Most deserved jam win I've ever seen.
Thanks so muuuch! I had time off during this week and I did put in around 14h a day. I basically did nothing aside from working on the jam, eating and sleeping °°
Congratulations !! I'm happy for you! :D
and I'm glad that I had the chance to try and rate your game! You deserve it :3
Oh once again that's really nice of you! ~
Congrats!
Thanks! ~
Congrats on the win!
Thanks a lot! <3
Congratulations! Very pleased to see that you won :)
Damn that's insane. Thanks a lot! <3
This is such an amazing game! Everything from the graphics, audio, controls. Everything felt so polished and was really great to play! Loved the lighting and the atmosphere / the overall look of the game. It really felt like the character was diving deeper into that world. Well done on this! Amazing work!
this is really good! the mood and the mechanics are great
my only criticism is that dying feels annoying (is it really that necessary? repeating falling down sections is not that fun)
thank you so much for the game! I think it has a lot of potential for a bigger development
Thanks so much! I agree with your criticism, I almost made it so the character couldn't die and would only be stunned for a while and then wake up. The main reason I didn't go for it is because I really wanted the death to feel visceral, the character to feel vulnerable and the player to be careful. It was difficult to hot that balance without sprinkling in a little bit of frustration.
But I think it's worth revisiting if the game ever gets a full release
This is the best thing. It's bestest of all the things ever, and I will not take criticism.
Everything was perfect. The presentation is 𝓇𝒾𝓅 𝓈𝓉𝑜𝓂𝓅𝒾𝓃𝑔𝓁𝓎 good. The gravity mechanics are equally as satisfying to use as they are terrifying to mess up. I definitely screamed once. 10/10.
This is the best comment. It's the bestest of all the comments ever, and I will not take criticism. THANKS A LOT, that's really sweet o/
the second jam game I gave it full score rate. you deserve it .. well polished, cool mechanics . You really did a great job :)
Wow thanks so much! I'm curious, what's the other game you gave a full score to? °° I'd like to try it!
This game 😁 ✨
https://itch.io/jam/brackeys-10/rate/2233789
Insanely well polished game for a gamejam, the mechanics felt really nice and the concept is similar to limbo or inside, very cool game, I'm surprised it isn't more popular.
Oh thanks a lot!
Nice! Feels a bit like a brighter version of Inside with cooler traversal mechanics. The art is top-notch.
Thanks! Glad you enjoyed it!
Very impressive. Definitely got Limbo vibes. Great animations and effects.
Thanks a lot!
Nice and polished game, almost doesn't feel like a jam game. You know your way with particles and screen shake. Ambiance and SFX do feel pro! The death when you smash the ground is just superb.
Thanks! I did spend quite a lot of time to make the death sequence extra crunchy, glad you liked it!
Just wow. Everything just works, beautiful game design and graphics, mechanics feel fantastic. Difficulty curve is good. Please expand and release this!!
Thanks so much!
Woah what a game! Amazing work, this is the best jam game I've played so far. Really impressed with the amount of polish in such a short time! The art work, the controls, the sounds, everything is beautifully done. I felt like I was playing a demo on the next big indie game on Steam. Not only is the gravity mechanic cool, but introducing the anti gravity stone throwing unlocked a lot of potential with game design. I believe if you keep working on this and add more level manipulation with the anti gravity throwing, you can turn this thing into a hit! Wonderful job, keep up the work!
Oh wow that's really nice of you. Thanks a lot!
Awesome game. The art and sound is just amazing, and the main machanics are also really fun. There is this one place where the player gets shot up by one of those coral thingys next to a door, And I dont know why, but he hits his head so hard that his animation all mess up, its really funny.
My only complaint would be that the game could be a little more clear in the beginging, But I think this is mostly because the hints dont allways show up proparly. It was an absolutly amazing game.
Great game. Keep it up♥
Thanks a lot! Yep there's a small issue with the tutorial text where it won't show up if you die right before it. Sorry about that!
thx for game
Thanks for playing o/
Aaaaand that's the best game I have played in this jam. Art and sound create a perfect atmosphere. Mechanics are simple but you've found different use cases that gave them depth. The game feel in general is amazing, the character's controls feel smooth and every action by the player is displayed with according sounds and visuals. Honestly, this has huge potential to become a published game in the near future.
One thing I missed (the only one) is being able to hear the echo of the spheres hitting the ground once I thrown them off the cliff. That would have given me some hint of where I should start gravitating. But I am not sure if this feature could minimize your design intention in these level areas.
Congratulations! I will keep track of your game and I hope I can purchase the full version one day.
Oh wow thanks so much!
I agree, that would be really cool to hear the stones so we can judge the distance better. I don't use Unity's audio sources a whole lot so I tried to find a balance between the different sources, some sounds ended up being too low in certain situations °°
Amazing art work. Smooth gameplay. Simple and helpful tutorial. Best game I've seen in jam. It is sad that only has 12 rating. I would buy and play on Steam. Just one thing; I think making the game more clear would reach more player. I didn't understand the doors at start. I accidentally open them :) Good job!
Thanks a lot! It's really heartwarming to hear
Did you get the tutorial text in the room where you need to open the door? Maybe it never appeared I've heard of a bug like that °°
Nope I didn't get tutorial about open the door :/
LooK CooL