Game Art are Nice
Play game
Pizza Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 4.455 | 4.455 |
Audio | #68 | 3.784 | 3.784 |
Overall | #266 | 3.392 | 3.392 |
Innovation | #396 | 3.114 | 3.114 |
Game Design | #432 | 3.193 | 3.193 |
Theme | #546 | 3.011 | 3.011 |
Fun | #685 | 2.795 | 2.795 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits because its beginning is calm like a common pizzeria gameplay in games and then the plot which would be the storm (the enemies) and so the game loop continues like a bullet hell pizzaria
Did you write all the code and made all the assets from scratch?
yes, all the codes, arts and sound effects were made from scratch during the game jam
Comments
The game is a bit too overwhelming, having to rely on the pointer to go to things says a lot. But at least the art looks very good! Music is relaxing too. The environment looks cozy and would make a good setting for some kind off narrative driven game!
This game looks very finished an well made, it was a bit hard to figure out thing in the beginning but managed. I really like the pixel art at the music. It made me feel as if I was inside the game. Great job!
Agree with the feedback below, and it might be a bit too extensive for a game-jam game but damn, it's so polished it's hard to find a lot of wrong with it. It requires a bit of patience (my entry suffers from difficulty too so I know how that feels) but once you get to the bullet hell part it becomes really really fun. You guys should stick with this for a bit for sure and polish it up fully, with enough polish and some marketing it might even be a decent steam game!
First of all, the graphics are stunning, especially impressive given they were done in just 7 days. The pizza section was really tough, and if I hadn't seen the screenshots, I might've thought that was the entire game. Thankfully, I kept going, and the bullet hell part was a much better, I definitely noticed some 20MTD vibes, which is a good thing. Overall, fantastic job, and it’s awesome to see fellow Brazilian devs doing such incredible work!
I’m very glad I gave it a third shot and was able to see the whole game. Remember, when you playtest a general good rule is that if it feels ok, it means it’s too hard, especialy for a game jam! The difficulty is waaaay too hard from the start, and kinda random too. It’s too frustrating to not be able to fulfill the customers needs and I almost left after after a terrible second day on the first run, and a terrible first day on the second. Having a timer on each order and an number to differentiate two identical order would be great since you have to give it to a specific person.
That being said, I had a really good time, spent around 45 mins playing. It started to feel repetitive and became really easy cause I just placed the ingredients on the ground closer and it was waaaay faster, plus I got move speed from the shady seller. I love his vibe by the way. Actually, I liked all the game atmosphere, graphics and sound are on point! I feel like you have a good concept, some more depth to the gameplay and refinement would lead to an actual game to sell.
I encoutered two main bug: the tutorial not ticking properly (but you can skip to erase it from screen so that’s cool), and at one point everything I picked was cheese. Actually, just clicking made cheese spawn in my hand. I ended up with like 20 cheese around the place before it fade when I tried to pick an ingredient from a shield (ie not something already on the ground or in the oven). Also, sometimes when giving an order the customers was unhappy, but maybe it’s because the order of the ingredients matters?
As I said, great game concept, nice polish, just not perfectly shaped for a game jam.
Hey! Thank you so much for giving the game another shot and for your detailed feedback! I'm happy to hear you enjoyed the game, especially the shady seller—we find him hella cool!
I want to let you know that we’ve actually addressed most of the issues you mentioned. The bugs you found, like the tutorial not progressing and the cheese spawning everywhere, have been fixed in the latest build. We've also made adjustments to the difficulty, especially early on, to make it more manageable and less random. Plus, we’ve added a timer for each order and that's a way to distinguish between identical orders, so it should be clearer now!
The new build is currently up on a private page on Itch.io, and we’re doing some more playtesting. If you'd like to try it again, I’d be thrilled to send you the updated version for feedback. Let me know if you’re interested, and I’ll send over the key! 😊
Thanks again for your insights!
Great handeling of the issues, a lot of people here don't understand that you should absolutely NOT update anything besides for major bugs during the rating period and it can (and most likely will) get you disqualified. Would have been a real miss with this one as it is great! I agree with the feedback given, and was really impressed with the work. You guys have a great team that clearly works great together which is amazing to see! It also looks like you guys might continue with this game for a bit and I'm excited to see where you take it!
Astounding graphic and gameplay, already tried. Now it's ur turn to try & rate us.
Ah don't forget to check this out to https://dwilliams62.itch.io/shelter-seeker
Thank you :)
REAAAALLY really polished, it is genuinely so hard to tell that this was made in a week!! everything was super well made and implemented throughout the project, and the gameplay loop is pretty fun to me personally! i had a few issues and bugs when playing the tutorial, but otherwise i adored this game! serious props to everyone who worked on this!
thanks you, it means a lot!!
especially knowing that our team has only one developer (me) i literally had to breathe redbull this week. we are already working on tonsss of fixes and quality of life updates. we are listening closely to each feedback we get here.
you'd be surprised on how everything looks on the current build!
again, thanks for playing <3
Beautiful game, I uh, skipped the tutorial and might've soft locked myself. But the pixel art's great, and the sound design is incredible as well!
Wow, what a game. That was incredible. So much polish, it felt like a published game.
An easy 5/5 from me.
Holy damn this game's amazing. It's so super duper polished and the graphics are so good. I wish I could make something this pretty. The game is really fun to play and the ingredients are, well.. pretty interesting hahaha.
Overall such a good game and will def get a good rating from me!
Really well done, I love the intro and menu as well as all the art. It was quite fun building pizzas although I wish there was a way to see how much time a customer still was gonna wait. The tutorial also bugged for me at the beginning which left me quite confused at first, until I figured it out.
Beautiful game full of ideas, it was fun to explore but the gameplay itself lacks a bit on the fun side. All things considered, a solid game with potential :)
Wow the polish here is outstanding. How did you manage to fit all that in 7 days!!
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