The overall vibe is great. Love the music! Thanks for the fun concept.
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Frantic Shopkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #550 | 2.880 | 2.880 |
Graphics | #604 | 3.120 | 3.120 |
Theme | #616 | 2.920 | 2.920 |
Fun | #634 | 2.880 | 2.880 |
Audio | #669 | 2.760 | 2.760 |
Overall | #691 | 2.820 | 2.820 |
Game Design | #943 | 2.360 | 2.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a shop employee in a busy shop. But today there's no one to help you. It's going to get real hectic real fast. That's the storm.
Did you write all the code and made all the assets from scratch?
I wrote about 90-95% of the code.
Some I borrowed from Unity help pages.
And few from LLMs.
Assets. Nope. Almost all of it is from other people.
Some assets I had to combine myself, but the source materials are all others.
I will credit them as soon as possible. I just need to rest, I haven't slept.
Comments
Cool game!!
The movement feels a bit finicky and the throw is good but when there are too many ppl and the wrong person comes in between it is a bit frustrating. Really good visuals, level is also very well designed and chill music. loved the vibe.
I would suggest having a normal movement or a fixed camera over the level or a cam with minimal movement which would help a lot. and maybe have the customers who require the particular thing only take it.
I had fun while playing your game. Kudos!!
The shop is insane, there's so many people! It's hilarious, nice submission!
Really fun idea. Somewhat satisfying throwing things at customers but it didn't take too long before they called the manager out!
Had me laughing inmediately. Super fun concept, If you could balance the start and make it more "wave" like it would be perfect. Also had a bit of struggle with the controls, but really, the concept is everything. Loved throwing the fruit around!
wait this is amazing lol. i immediately got project zomboid vibes just from the art style, and then when they actually became an angry horde i felt vindicated XD love that the customer service tactic is to throw fruit at your customers' heads
I love your take on the theme, the storm of customers is certainly the worst storm I know of! :D I found the movement controls attach to the aiming a bit difficult to get to grips with, but I was playing on a touchpad so that might be on me. I did enjoy the silly feel of it though of just lobbing produce at customers. Tons of fun!
The game had a great idea but it was impossible once you started getting around 50 people and that happened pretty fast. Good game anyways!
Pretty chaotic! it was hard to do anything after 10 seconds. Really fun. Great job!
Incredibly fun and an awesome take on the theme. My main suggestions are that the controls seem a bit finicky; it was a bit difficult to pass food to the customers. (I’m also not sure if I bugged the game out somehow because there were hundreds of customers in the store,) But regardless the frantic pace was amazing for a game jam. Great job!
Where are the rest of the employees when you need 'em! Oh wait, they got fired just like me.
Great interpretation of the theme. A really good submission. Good job !
Great idea for a game, struggled to pass items to customers but it was fun to lob them!
This is the most popular fruit/veg shop in the world!
Really fun concept. Throwing the food gave me a good laugh!
Unfortunately, I can't seem to give customers items? I seem to only be able to throw the piece of food. Throwing the correct food item at a customer doesn't seem to satisfy their request either. Potentially a bug?
One piece of feedback I'd have regarding movement: the player seems to follow the mouse at all times. This can lead to some frustrating moments when attempting to aim the throw. A point & click movement system (Diablo as an example) could work really well here.
Well done on the submission! Looking forward to checking this out again if there are further updates. :)
The mouse following movement controls was a poor design choice I made (although It felt dope when I added it). But the main mistake I did was not having people playtest it. My brother told me post submission that the movement and throwing controls could've been better.
I don't know about the food bug though, I might need to check that out.
By the way, I really liked this feedback.
Thank you for playing and taking the time to write this <3
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