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A jam submission

Final ShotView game page

Shooter where you rewind time to reload
Submitted by Arcy (@arcywastooshort)
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Final Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#54.2864.286
Overall#134.1284.128
Graphics#154.5184.518
Audio#184.1074.107
Game Design#274.1794.179
Theme#1264.0364.036
Innovation#1933.6433.643

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Only way to reload your weapon is to rewind time

Did you write most of the code yourself and made all the assets from scratch?
Code is all mine, some of the art assets are from Quaternious dev and Kenney

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Comments

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page
Submitted(+1)

First of all, awesome music. I really enjoyed the mechanics implemented by you in the game. The shooting could a bit more refined but apart from the that it was very cool. i especially liked the flow and movement in the game. So pretty cool game.

Submitted (2 edits) (+1)

Wow! I really enjoyed this gameplay, very intense for me that don't play any FPS a long time. I prefer to run away until get a bit of confidence to shoot some opponents LOL. I believe that fastest shootings will improve the player experience because they were taking a while to hit the target. Maybe was the best way to implement the mechanics because of the deadline. I never developed a FPS, but Physics.Raycast will help you to calculate the shooting collision with the Game Objects. Just to clarify, the Raycast will detect any objects that intersect a line. This is all, good job, bro! :D

Developer

Thank you! I'm planning to update the game and maybe rework the player shooting with it, thanks for the feedback!

Submitted(+1)

Extremely well executed theme. Very fast paced. Suvived 13 minutes. No issues found while playing except for how you have to pick the new weapon off of the ground after upgrading to it, sometimes resulting in you getting shot and dying.

Submitted(+1)

OK, visualls & audio are really perfect, the 'rewind' to reaload doesn't really work gameplay wise and the bullet's are really slow. But aside from that, it's perfect game for a gamejam. Also I have a technical question - Were you using Unity's scriptable render pipeline or Unity's built-in render pipeline. If you were using SRP, how did you achieve that 'unlit cell shaded' effect? I presume it's a post processing effect, but as far as I know, making custom post processing effects in SRP is impossible, or am I missing something?

Developer

I used URP, and I eplained my visuals here

(+1)

I like this game very much but if you just run around the edges of the map you can never be killed

Submitted(+1)

This game feels great! (⌐■_■)>:thumbsup:

Submitted(+1)

Wow. The graphics & UI are super sleek, all enemies have different AI. The movement is great. Great job!

Submitted(+1)

Out of the 3 Rewind FPS I have played in the Jam so far, this one is definitely the best by a pretty big margin. Of course, it's still by no means perfect, but its very well executed and really fun to play.

Some points I have during the gameplay:

- Bullets hit should be a bit more responsive, like bullet holes on the wall and some indications on enemies when they gets hit outside of just the health bar

- Gun upgrades should just change the gun on your hand instead of dropping it, which is usually really hard to pick up especially in battle, break the flow of the game

 - Bullets speed seems too slow for me

- Rewinding function for a few seconds then reload seems pretty arbitrary, I was thinking it would rewind my actions all the way till I fired my first bullet

 This is a really solid game, I would love to see you expand upon it after the jam. Would definitely recommend everyone to try this out.

Developer

Thank you! I am definetely thinking of updating this game after the jam is over, I have a big notepad document full of feedback and I will gladly add yours into that. I don't quite get what you mean in the last point though?

Submitted (1 edit) (+1)

Well, if I understand correctly, the current rewind mechanics move your character's position back in time for a fixed few seconds, and then your clip is reloaded, when I first read about the reload mechanic in the tutorial, what I thought would happened was that you will keep getting re-winded until you are back to the location where you fire your first shot of the magazine,  which I thought would create a pretty interesting movement system. 

Which reminds me, the movement system would feels a lot better if its much fast pace, and maybe include something like double jump or wall jumping, the current system is fine, just a recommendation 

Submitted(+1)

Very interesting game with a unique art style!  I do find myself a bit disoriented after each rewind though, but other than that, cool game! Good Job

Submitted(+1)

The pastel theme is beautiful! The shooting was fun to play, and the music keeps you pumped up throughout the game. Your approach to the theme "Rewind" is interesting. I like that I'm able to get some health back using the rewind mechanic. Good job!

Submitted(+1)

This is an outstanding game! I usually try to give some form of constructive criticism in my comments but other than wanting this to be a full release  on steam I have none.

Submitted(+1)

Amazing game the art style and color pallet is beautiful the gameplay is really fun and engaging once of the best submissions overall really welldone 

Submitted(+1)

I am in love with this color scheme , also amazing idea to implement the theme, overall a great game.

Submitted(+1)

Love the game no complaints, nothing. Beautiful art, awesome music, great gameplay, and TUTORIAL.

This is one of your best game Arcy, and it's better than Karlson

Submitted(+1)

First off, Thank you for the Tutorial.  That was super helpful.  Secondly, I like the survival aspect of it.  I'm on the fence about the Rewind timer....not sure if it should be shorter or not but I never felt like I wasn't having fun even while I was getting swarmed by ppl with swords and grenades and explosive vests.  LOL

Submitted(+1)

This game is amazing, but 2 minor things bugged me. It would be cooler to have the rewind button on "R" to have the muscle memory of reload bound to the rewind mechanic. Also mostly it felt like I was missing the enemy, even though I was aiming right on them.

Now to what I liked: Everything else haha. It kind of remindes me of my own game, which made it really sympathetic. The controls are fantastic and work really nice. The graphics are nice and simple, but the animations look so alive. Really cool!

Developer(+1)

Thank you! The not hitting thing is probably because the first pistol (and smg) have really slow bullet speed and the enemies sway a lot when running

Submitted(+1)

Really great game, I spent more time with this than most I have tried, the rogue-lite feautures deffo hook in you in,
The aesthetic is really good, Pastel colours work well and of the 25 or so games I have had the time to check out and rate this one is the only one that got me into a "flow" state of play!

Great Work.

Submitted(+1)

Very unique graphics and cool audio! Making a 3D shooter game in just a week is a big challenge, good job there!

Submitted(+1)

The visuals are great. Love the atmosphere. Very well made game. Good Job! :)

Submitted(+1)

I am blown away. Literally speechless. 

Viewing comments 40 to 21 of 50 · Next page · Previous page · First page · Last page