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Vaapas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #73 | 4.152 | 4.152 |
Overall | #121 | 3.757 | 3.757 |
Game Design | #131 | 3.837 | 3.837 |
Fun | #157 | 3.717 | 3.717 |
Audio | #203 | 3.554 | 3.554 |
Innovation | #269 | 3.533 | 3.533 |
Graphics | #306 | 3.750 | 3.750 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Player can record their movements and when recording stops, player gets teleported to the point where they started recording and now a shadow will trace the player movements.
Did you write most of the code yourself and made all the assets from scratch?
Yes
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Comments
I really enjoy the simplistic art style and I also love the concept of recording your movements.
Thank you so much , glad you liked it 😁😁
Nice game! I recognized really late that you can double jump xD Only the wall jump was a bit tricky to get used to. I love the mechanics! Really good game. The beat is so useful. I counted the beats to know how long I have to record. That was a really good choice of music there. The graphics are simple and effective. The effects are gorgeous. Really nice!
Damn bro, I never thought that beats would help anyone in that way, now it feels more cool to me also😁😁
OMG I thought the beat-full music was intentional xD Well accidentally genius!
That's a pro gamer move right there😆😆
Thank you so much for the feedback
Cool game!, it cost me a lot to adapt to the mechanics.
ohh that's a bit strange, I will make more easy levels to get use to mechanics in the update, thanks for feedback
Good entry. The controls took a bit to get used to.
Thank you so much for feedback, I will tweak the controls in update for sure😁
WOW, HOW DID YOU MAKE THIS IN A WEEK
I have been taking parts in game jam for a while now, it was my fourth jam so not a big deal😁😁
Love the aesthetic, feel, and gameplay! The puzzles are fun to play.
Thank you so much, glad you loved it.😁😁
Really enjoyed the gameplay! The music fitted perfectly to the game and really enjoyed the levels and graphics! :)
Thank you so much, glad you liked 😁
Really Cool!
Thank you so much😁😁
Nice work on your game! It was really fun!
Thank you so much woots😁😁
Super nice and polished game. The music and sounds were great. Enjoyed every level of the game.
Thanks for playing,Every level 😮😮 , does that mean you finished all the levels??
Really nice game and music! I think the shooting mechanic is introduced a bit too early, so next time I used it I didn't remember how to use it. Some things can be explained better but it is a good game overall! congratulations!
😂😂 ha ha sure dude, next time i will introduce shooting when enemies show up, My friend also forgot the control, lol, thank you so much for feedback
Really nice job! this is supper juicy and polished as far as atheistic goes! As others have said the wall jumping is kind of janky though and is never properly explained
Thank you so much for feedback, also wall jump is a basic mechanic of platformer so I didn't felt the need to explain it but now i think I should 😁😁
Good Game:
pls play and rate my game too: https://rakshit-ranjan.itch.io/rewind-knigh
sure will do, thank you so much. 😁
Really like the concept of the game bit the jumping was a bit fiddly and I couldn't get the hang of it. Great game though, well done!
Thank you so much, Yeah I know wall jump is bit off , I didnt got the time to tweak it. will fix it in update.
Really Cool game with a really cool concept
Thank you so much, glad you liked 😁
This was a really nice game! Pretty similar to mine actually https://itch.io/jam/brackeys-4/rate/722098 I loved pretty much everything about, minus the camera, I really didn't like how slow and unresponsive the camera felt, I wish it was snappier, if you used Unity then cinemachine is the way to go to fix that, great game though!
Bro I am using cinemachine😂😂, May be it's the issue with web build, you may try on windows.
XD, it's probably the webgl
Such a polished and finished game. Kinda popular way to use theme, but great implementation. I really like graphics. But the wall jump was hard to control, too much velocity from the wall.
I kept the velocity low at first and player was able to just climb the wall with no effort , so i thought there should be something challenging right?, I think i over did it though , anyway thanks for the feed and playing.
Physics materials in Unity are often solution to climbing walls)
yeah, I have used it, still 😅, I will tweak the values in update.
Very well-made game! It is very polished and it is a lot of fun, the rewind is also a core gameplay feature, which I like a lot. The character is quite hard to control sometimes, though, and the record mechanic could have been introduced better, I still dont know if it is correct to leave the ghost at the switch or if the ghost should run to the door... nicely done, though!
leave the ghost, the ghost is there to help you open the door, and it will be vanished once the it run out of recorded moves, btw I would like to know more, which part of character control you think is hard ?
Alright, I have been doing it correctly then :P I find it quite hard to control the walljumps because of the quick air acceleration and the character tends to get stuck on the edges of platforms so you have to fall down and get back up. Could just be my limited platforming skills, however, I dont think there is anything major wrong with it, maybe just a few number tweaks!
Thank you so much for the in depth feedback,I think i should change the wall layer and ground layer, currently all are ground that's why it gets stuck to edges, but wall jumps are super easy if you get the trick ,I am also refilling the double jump count on each wall jump so there is no need of other wall , you can just look one side and mash the jump button and you will climb any heights😁😁
Nice Game! I think the recording feature is really great but i feel maybe the walljumping mechanic and controls can be altered to be a little more intuitive. Overall, love the graphics and music too!
Thank you so much for playing, but I did't get you, what do you mean by "can be altered to be a little more intuitive", is it about the feel of controls or button choice?
I think the button controls are a little awkward and maybe tweak the walljump values a bit so it doesn't feel so jerky
Will do bro, thanks for feedback, I am planning on a android release so i think controls will be lot easier then.
Great job!! I love your core mechanic and sound design, it's a well-polished game!
Thank you so much, glad you liked it