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A jam submission

Tetromino Barge CompanyView game page

It's like Tetris, but you can only move the pieces after they land.
Submitted by okayscott (@okayscott) — 19 minutes, 31 seconds before the deadline
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Tetromino Barge Company's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#1653.7563.756
Innovation#1893.6343.634
Graphics#3083.7073.707
Audio#3173.3413.341
Overall#3763.4153.415
Fun#4913.2933.293
Theme#10132.7562.756

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The barge is STRONGER the better you fit the pieces TOGETHER!

Did you write all the code yourself and made all the assets from scratch?
I wrote all code and made all pixel art (except the font). Audio was sourced from copyright-free materials.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted (1 edit)

Audio wise, the feedback is there and the music is not intrusive (rather jolly and feels like old school RPGs). Graphics I also enjoyed. It's a rather unique take on the theme. As mentioned before, the perspective was a little bit misleading at times. I also found myself thinking that maybe it should've played from top to bottom instead (for tetris familiarity) but this is obviously a question of game design. I think that way this would actually work pretty nicely on mobile. 

Overall I can definitely see that you have put thought and care into this. So for that, bonus points already. It feels more like an actual game in progress and less of a hurried entry. I appreciate you using the same mechanic to enhance level design, rather than pushing more and more mechanics into it before I can learn one. 

Submitted

Nice game. I love the graphics. I would be very happy if you played my game.

Submitted

nice :>

Submitted

Very cool idea. I want to see the continue

Submitted(+1)

Nice! Managed to beat em all.


The art was nice but the perspective made it very hard to read. It happened to me several times in the early levels that I misjudged the area where I needed the boxes and was off by one in the end. Also few times missed a block completely because of the same reason. Would have been much more clear to play without the extra dimension of the blocks and everything being flat. 

The gold blocks were a nice twist but on the first level they appear, they came too late at least on both of my plays so you need to do some extra shuffling of blocks around even if you manage to build it perfectly up until that point. Very disheartening.

The bad blocks on the other had seemed like a non-factor completely. Only happened to me once that they broke something and those blocks were some extra throw away thrash anyway.

The slowness was bit of an issue. So much time was just spent waiting around for the blocks to fall. I don't really see any downside of allowing the player to grab the blocks off the air too. Am I missing something? I mean, you anyway just wait for a block to fall anywhere and then you're free to position it however you want anyway.

There was like zero uses for moving the barge. On the first gold level I though finally some use had appeared and I had to manoeuvre the barge so that the incoming gold blocks would hit the stuff I had already placed on the frame. But that tactic ended up being void too since you could just grab the gold ones after they had landed and squeeze em in the frame.

But yeah, very good job! 👍

Developer(+1)

Wow such a detailed critique, I really appreciate it! All these points are really good feedback, and I will definitely address them if I update the game after the jam. Thank you!

Submitted (1 edit)

Very cute graphics and music, its a very fun and interesting take on tetris! My only problem I had was that it was very easy to solve the puzzles because you can just stack up pieces in the middle and then solve/rotate them later. I think it might be more interesting if you're only allowed to rotate them when they're falling

Submitted

It's a fun idea but could be expanded apon.

P.S. I would really appreciate it if you could check out my game, Pitch Black.

Submitted

I love the art, great job on it!

Submitted

Bargetris :-) Fun idea.

Submitted

The game idea is cool, you think outside the box and gives tetris a new gameplay

Submitted

Really cool! I love this take on tetris, The ability to rotate blocks even after they got connected is great becuase it creates stratergy, I ended up saving up blocks at the side until i needed them.

good job!

Submitted

Nice game! It was a nice take on Tetris that I haven't seen before, and the dialogue was charming! I do with that the rotate piece button was something different, because my scroll wheel is jank so every time I scrolled it it just rotated the piece twice accomplishing nothing. The art is good, I think the palette could use a little work though. Overall awesome game!

Developer

Thank you for the feedback! I'm glad you liked the dialogue and art. The color of the pieces were just Godot built-in constants I used as stand-ins--I intended to go back and set the color to align with the rest of the game, but I forgot... until just now... oops. A few other people have had the scroll wheel issue, sorry about that. Lessons learned!

Submitted

Oh nice, I gotta learn how to do that with the palette swapping with color constants! (I also use Godot btw) But the graphics are still pleasing, the palette is more of an extra polish thing you could add!

Developer

For reference, all I did was use a grayscale image in a Sprite, then set the 'modulate' property to one of these colors: https://docs.godotengine.org/en/stable/classes/class_color.html

Very useful for prototyping.

Submitted

cool concept, nicely done!

Submitted(+1)

Really cool take on tetris and really well executed! The graphics and music went really well together and created a super unique atmosphere with some interesting puzzles to solve. Great work!

Developer

I'm glad you liked it! Thank you for your feedback!

(1 edit) (+2)

A really interesting take on Tetris/falling block puzzles! I found the music and atmosphere to be really soothing, and the controls to work really well. If I have one quibble, it feels like there aren't really any stakes to this game since you can easily remove blocks from your barge and have them "fall" into place again and no penalty for blocks sticking outside of the area. Then again I suppose that means you have a really good foundation to build more difficulties/modes on later! Great job, hope to see this game's full release someday :D

Developer(+1)

Thank you for your feedback!

It is possible to lose if your barge goes off the right part of the screen, but yeah, it's rare. I had more ideas to make it harder, but decided I'd rather embrace the casual vibes and polish what I had instead of add new mechanics late in the jam.

(+1)

tbh I think that was the right move, what you currently have has a very unified and deliberate feel rather than difficulty/new mechanics just for the sake of it. Seriously though great job :D

Submitted(+1)

I found this game oddly calming. 

But really entertaining concept reminded me a lot of Tetris but instead of the blocks disappearing you were trying to match a shape which was really cool! Really well done!

Developer(+1)

That's the vibe I was going for, so that's nice to hear! Thank you!

Submitted(+1)

The game was very entretaining ^^, I didn't realize how long I had been playing until I checked the time. I feel like the higher levels are not really very different from the first ones in terms of difficult, so maybe a new mechanic or a bit more of speed would've been nice. Great game tho!

Developer(+1)

Thank you!

Yeah, I intended the later levels to spawn blocks very quickly, but there was a bug that caused the blocks to snap into each other when spawning next to each other, and I didn't have time to fix it. So, that's as fast I as I could get them to go, haha.

Submitted(+1)

I like how this game had a clear direction and knew what it was. The music, art and gameplay all fit together perfectly to create a relaxing peaceful atmosphere 

Developer

That means a lot, thank you!

Submitted(+1)

Very nice game! The rotation was bugged for me, which made it hard to play. It was fun anyway!

Developer

Thanks for the feedback. That is strange, sorry to hear that. What OS version were you playing, and were you using mouse or trackpad?

Submitted

I'm on windows 10, chrome, using a mouse. I could select and drag the shape, but once I used the scroll wheel the shape would switch back and forth super fast until the shape was released.

Developer(+1)

Huh. That's the same setup as me. No idea. Wouldn't be a game jam submission if no one had problems I guess... 🤷

Viewing comments 20 to 1 of 26 · Previous page · First page