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A jam submission

To get HERView game page

short fun kitchen stealth game
Submitted by BERO Games — 5 hours, 54 minutes before the deadline
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To get HER's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#5103.4293.429
Innovation#6413.0573.057
Audio#6632.9142.914
Fun#6983.0573.057
Game Design#7183.0863.086
Overall#7313.0383.038
Theme#11022.6862.686

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The waiters need to be stronger "to get HER" and the ingredients are also just stronger together than being separate.

Did you write all the code yourself and made all the assets from scratch?
Yes, everything (code, assets, music, ...) was made by us, excluding the font.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Nice Interpretation of the Theme. The Mechnic is working good but I think the game is too hard. 

Submitted

Puh very hard but it looks as if it could be fun :D just not for me

Submitted

Simple in concept, but can be very hard and unforgiving (minus the generous checkpoints). Has potential to get frustrating as you respawn directly into middle of guards sometimes, causing dozens of respawns in a row. The AI is nice and functional at core, also diggin' the art style!

Submitted

Very interesting concept but I found it really hard. There didn't seem to be many gaps in the patrol view cones of the guards, and then I would just get swarmed. Anyways I really like it and you did great!

Submitted

Great twist of the concept! And thanks for being generous with the save locations!

Submitted

Nice game! Reminded me ocarina of time when you have to get pass the guards to get to in to the castle, it was fun :D!

Submitted

That was pretty fun, and neat twist on the theme. I found you could just get spotted and kite the waiters around and get them stuck on the tables and stuff to escape, which turned the stealth game into a fun, chaotic run around the restaurant. Not a whole lot of criticism other than I think the vision cones were a bit inaccurate at times. I was getting spotted when I was outside of their FOV, but it was pretty minor. Well done implementing checkpoints, by the way! And also that was a lot of art for such a short amount of time! Fantastic!

Developer(+1)

Yeah, I already know about this problem with the view cones. The problem is that the way I did it involves complex math to rotate the view cones and at 6 am the day before the end of the game jam (I worked the whole night) there just was no time to fix it.  I'm glad you liked the art and also the chaotic gameplay, it's true I spent a lot of time on the art.

Submitted

I was honestly super impressed with what you DID manage to do with the view cones. That's a bigger programming challenge than I would have wanted to take on for a 7-day jam, so kudos for getting what you got in there. Also, the art really adds a lot to the game. I think overall I would have been better off spending less time on art and more on programming, but your art gives your game a really nice polish that makes the game feel much more "complete" and not like something made in 7 days :)

Submitted

Managed to finish the game. This is a pretty fun game, I really enjoy the checkpoints and the AI was pretty impressive. There were a few times they tried to head me off, which was neat. I feel like the game was less about stealth and more about trying maneuver between enemies. 

Good implementation of sightlines but there were some times where they jumped around a bit. Overall good game.

Submitted

Being chased by the bad guys after they spot you is tuned great, just enough that if your quick you can get away, but not so slow your sure you can do it. I also really liked the speech bubble at the beginning. I have been trying to find a good tutorial on making those. 

Submitted

Nice job! I really like how you implemented the stealth feature into the game :)

Submitted

The stealth is good, it's quite hard but you can escape relativelly easily. The view/range indicators works well. The only major problem is waiters sometime turning 180° instantly.

I got stuck at a respawn point where 3 waiters jump into me imediatly. IMO respawn points should always be safe place.

Developer

Yeah, that's a bug I unfortunately didn't have time to fix, but it will be solved when the game jam is over.

Submitted

The art is just easy to look at, and its cool to see how you saw the topic in another way! music was quite and cool and level design was pretty good! overall a pretty good submission.

Submitted

Very great game! I really like the art!

please check out my game

Submitted

I enjoyed the stealth, though I thought it was a little har, I swear sometimes the guards would pull a 180 and come for me. Also, loved the art congrats, very cute walking animations.

Submitted

It's a really nice little stealth game. Good job!!

Submitted

I must admit you made a good job with the title, I surely wanted to know what it is about.
Funny game!! Good job!

Submitted

really enjoyed the tempo of this game

Submitted

Some respawn point can be difficult to escape after you reborn.

Submitted

Pretty fun. The music got a little repetitive after a while, but that's OK for doing it in a week. It might be fun on future versions if you could interact a bit more with the waiters, maybe trap them in a room or distract them somehow. Good job

Developer

Thanks for the great feedback. Trapping them in a room...This gives me some great ideas.  Glad you liked the game

Submitted

Creative interpretation of the jam theme... pretty fun game!

Developer

Thank you! We wanted to do something different and creative with the theme and so we came up with this game. It's cool that you like it.

Viewing comments 20 to 1 of 29 · Previous page · First page