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King of Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 4.652 | 4.652 |
Overall | #33 | 3.942 | 3.942 |
Theme | #79 | 4.130 | 4.130 |
Fun | #125 | 3.783 | 3.783 |
Audio | #141 | 3.652 | 3.652 |
Innovation | #157 | 3.696 | 3.696 |
Game Design | #180 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You merge slimes to becomes a stronger one.
Did you write all the code yourself and made all the assets from scratch?
Code and art. Music was borrowed from an artist.
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Comments
Great game all around! The graphics and animations are really beautiful.
I liked the music choice and while there are some sfx missing, the ones that are there are good too.
The levels are also well designed. They make use of the different slimes mechanic well and aren't too difficult.
I somehow managed to soft lock the game on my first try though. I forgot to pick up the red slime and reached the checkpoint next to the red door without it and couldn't go back with the green slime (it can't make the jump back) so I had to restart.
Nice graphics, love the idea :)
Nice. im honored to be the 20 rating :D
I love the sprites and animation, good job!
the volume was a bit high for the music in my eyes (or ears) but for a game jam game still amazing.
We are honored to have you as our 20th rating ;) Thank you so much for playing!
Great game. Loved the art and the animations, wish there was a death animation though.
The music is phenomenal, I am defiantly going to be considering the artist for my future games.
I had really difficult time with the platforming/jumping, I wish things were not too precise and that you have to time your jump perfectly.
Great game for the theme.
If you have a chance please provide feedback on my game.
Awesome graphics, some sprites are from a commercial-game level. The puzzles are very good too, but a difficult in some platform sections. I stucked on second level, in the poisoned zones, maybe I'll try again later. Rated high and added to my itch's collections. Congrats
Thank you for the high praises, we will definitely have an updated version of the game, much closer to our vision of what the game was supposed to be like.
Best graphics in the jam.
The mechanics are great. Cool concept, felt like playing a kirby game with a twist.
I did get clipped into a wall when combining once, which and then I fell and somehow skiped the first level.. I also got stuck in the button mentioned below..
Cool level design. Well done!
Yeah, the merging and splitting was a major headache, I think though our programmer managed to tame that issue a bit. About the button, what do you mean got stuck? Like the button didn't work when you pushed the big button on top of it?
No, I just didn't understand it too.. But I saw the solution in the comment.
Amazing pixel art and animations. The sound effect were kinda scary at start but I get used of it fairly fast.
The game is really hard, I actually rage quited the game to be honest... Very fun game, I just want more check points......
Wow this game is amazing! I love the art and the core gameplay concept! It is so cool to be able to split into each a different slime with a different gameplay element. I am VERY impressed that you were able to put this game together in one week, it has so much polish in the little details. The slimes looked so cool separate and combined. That said, it isn't perfect so I will give you a few points of feedback:
- I don't know why it gives you the info dump about the heart slime at the start, that confused me since I hadn't even seen a heart slime yet. You should do the same thing for the sword and heart slime as you did with the shield slime, have a pop up whenever you collect it
- the skull should be able to detach from the other slimes, it felt weird that you could detach the heart from the skull and not the other way around
- Some parts of the game can get pretty tedious if you die. In the room where you get the sword, if the skull slime dies (which you probably will since it only has 1 life), then you have to kill off the heart slime, then bring them both back over a tight platforming section just to get back to where you were
- The part where you have to drop down after you get the sword slime should have some kind of indication, since up until this point pits have killed you. It was kind of out of left field to have to jump down that pit.
- The second level is a lot less polished than the first level, with the stationary background and less details. It also felt really weird to be instantly reset back to one slime all of a sudden. I feel like for the game jam all the stuff in the second level should have just been added to the first to give the player a sense of linear progression and to keep the game more polished throughout.
also, I got stuck here, I had 2 hearts but the block wouldnt move:
Overall, even with its flaws, this game was amazing! Truly impressive that you were able to make this in a week!
Thanks for exhausting review, I really appreciate it! The info dump is fault of adding tutorials at the very end, literally minutes before the deadline so they're incorrectly configured in the game. Levels were also rushed at the end, which is why they're not as balances and visually pleasant as we would like them to be. We will surely address all of those things in the after-jam version.
As for the section that you got stuck - you need to move the block in the opposite direction. If you look closely at the tiles below - they appear a little different to indicate where the block can be moved.
ah yeah I figured it was some sort of incorrect configuration thing, that's just game jams for ya!
Also wow that's really subtle, even when I knew what to look for it took me a few seconds! Might be something to look into in the post-jam version (if you make one)
Loved the art and concept, I found some bugs but acceptable for the time limit. Great job!
so atmospheric. nice art style, animations and personally liked the gameplay a lot!
The sound design for this game is amazing, I like how the music builds over time and how that helps build the atmosphere
I really liked the art, I have a sweet spot for pixel art. I died early on, but I got stronger when I got another slime :D Good job!
The tiles, the character design and the animations are great!! The sound effects are too loud and it would be perfect if you added some music on it. Good work!
There is music in the game thou :P
it doesn't play in my setup for some reason
Very weird. Do you hear sound effects though? Also, music starts after you pass the first section of the game so if you didn't get so far, there won't be any music playing at the beginning.
Nice game.
The graphics are great, the puzzle aspect is really cool.
I liked it.
Amazing art!
WOW this game is reallly really GREAT. I love it :D
Nice game with good sounds and graphics!
please check out my game
Great graphics. I thought it was a bit difficult with the platforming(the 1 tile platforms) but the check points were fairly close.
Well done.
Really loved this game, the art especially was great! The snails were definitely my favourite!
It's a great platformer! Your experience is visible.