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Blitz Alien 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #304 | 3.312 | 3.312 |
Graphics | #381 | 3.569 | 3.569 |
Theme | #490 | 3.248 | 3.248 |
Overall | #502 | 3.162 | 3.162 |
Game Design | #542 | 3.156 | 3.156 |
Fun | #627 | 2.991 | 2.991 |
Innovation | #782 | 2.697 | 2.697 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Aliens are invading our home planet EARTH and causing chaos in particular.
Peace =)
Did you write all the code yourself and made all the assets from scratch?
Not all of them. Peace =)
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Comments
Great visuals, but the controls are really difficult. Don't know if it's a WebGL issue or something, but it's unfortunate because the game seems really cool!
Hey Quixote,
Thanks for your feedback!
Yes, it is because of the WebGL :(
The UI and general intuitiveness of the game is nice, I enjoyed the sounds and cinematic music. Character control felt natural to myself. I found this would be best played as a downloadable and not in webGL.
Hey Metabullz,
Thanks for your valuable feedback! I appreciate it.
Yes, you are right that it would be great if it is played in a standalone build :)
Nice game,. I felt the controls were a little strange, but otherwise good game.
Hey there,
Thanks for the feedback!
nice game, a bit laggy but good. The art is pretty decent and would appreciate adding a downloadable version for a better gaming experience.
Hey there, thanks for the feedback!
The lag is because of the WebGL build :(
I will upload the standalone build after the jam hopefully!
I would like to see this game get updated after the jam
Sure! I will update it down the road :
Cool game, a little laggy sometimes, and on fullscreen i couldn't move my mouse vertically, cause I would look all the way up, really high mause sensivity. Still cool idea, and cool game. Good job :3
Hey Kitsune, thanks for your feedback, I really appreciate it.
I will be sorting that problem after the jam :)
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Hey there,
You can try switching to firefox browser!
Hello, i very liked your game. But i think camera movement with A and D is kinda weird. It can be a lot better if we can move gun turret with only mouse. But this is not a big problem. Graphics is good but i wish cannonballs have better 3D model. Also that is not a big problem tho. Auido is very good. I very liked it. And also intro and dead screens style is perfect for game. Well done! Good job!
Hey YiKaG,
Thanks for giving your valuable feedback, I really appreciate it.
I didn't implemented the left and right with mouse because it wasn't working properly. Further, I'm planning polishing the game even more down the road!
I like the ideea of the game. It is kinda weird to move the camera with w,a,s,d tho. You can try to implement the rotation using the mouse too. Also, when you click the mouse wheel and I am on the browser, the page will go up and down depending on how I move the mouse to hit the enemies. You can try to change that shooting mechanic on another button. Overall the game is great! Good job
Hey Gizmo, thanks for your feedback, I really appreciate it!
Sure, I will take your points into consideration after the jam is over :)
Fun game to play, the mouse sensitivity is insane for some reason and the beautifully detailed turret is starkly contrasted by the completely empty world, which I'm not a fan of.
Hey grizeldi, thanks for your precious feedback!
Yes, I will be adding more vegetations down the road!
Btw, thanks for streaming my game as well :)
The music was really nice and the models were good looking. The only thing that bothered me was, as other people mentioned, the buttons not having the correct hitboxes. This was not a big issue, however. I really liked the blood overlay when you get hit!
Hey there,
Thanks for your feedback, I really appreciate it!
Yes, those UIs buttons were kind of messed up because of the WebGL build :(
Though, I'm glad that you enjoyed playing the game :)
Loved the music in the background. It was slightly laggy but still playable. Only thing I found weird was that the buttons in the main menu didn’t work the first 3 times I pressed on them, not sure why… and movement stopped working midway during the game and then restarted after one of the aliens stopped shooting at me. The blood was a nice visual effect too!
Hey there,
Thanks for your valuable feedback and mentioning about the blood effect, I appreciate it!
The game was bit laggy because of the WebGL build and high poly count model XD
Other than that it might have been some glitch that the enemy stopped shooting :(
Nice game !
Hey thanks a lot! Much Appreciated!
super fun game! I love the hit effects and the bloody overlay when hit!
Hey, thanks for giving your feedback.
I'm glad that you enjoyed playing it!
wow
Hey, I hope you enjoyed playing Blitz Alien!
The game is good. Pretty much my only complaints are that the up/down is too sensitive for me, although that might just be my mouse compared to yours, and that I thought abort mission in the menu would be quit. But that's not significant. Great job.
Hey Soxbear,
Thanks for your feedback. I think it's the WebGL build and high poly count models that were causing problem. Ahh!! this WebGL build :(
Hey and don't abort the mission, you need to save EARTH all the times! Ha ha ha XD
I also had problems with WebGL. Too many colliders and rigidbodies. Grrr
Hey, I guess, the main problem behind it is the WebGL build :(
In short, the game is fantastic and the graphics and atmosphere.
I will first a) state out what happen and what I am thinking during my gameplay from the beginning to the end, and then b) suggests my opinions. Although my words are not well organized and mixed up with minor and major things, hope it can help.
1a) The game starting page is fantastic, it really tells what this game is about. Instead of using Start, quit these kind of neutral and formal word, the word "Saving Earth" and "Abort Mission" give more emotion to the player and let me get into the story. 1b) The only thing I feel confused at first is the saving earth button that you have mentioned it about the WebGL problems, the trigger area only works near the bottom of the button. (and I am a newbie in Unity and gameUI, I also face similar problem in WebGL platform and don't know how to solve >.<)
2a) After starting, the environment atmosphere is a little bit unmatched comparing to the starting page. 2b) I think the scene maybe a little bit "empty". Since in the starting page, we can see some lighting which provides the futuristic feeling - The animation and spinning of the spaceship, the blue light comes out from their bottom. Also you used a light that splits the earth into one side light and one side dark, this really gives a serious and and solemn atmosphere. However, in the main game scene, I think one of the major thing is the grassland is too empty. the sunset background is full of color likes the starting page space sky, while the grassland is just a simple green platform. It is good that you have made some trees and hill slope at the back. The time in game jam is not much, so I think some of the methods to richer the environment is adding a light and bakemap. I see there are city/buildings at the back, adding light behind so that some shadows will be project on top of us and other grassland area, which can give out more depth of the scene and maintain similar visual compared to the starting page. Another method you can try is duplicating more trees, and distributing them with density and scale variety. Now the trees size in the scene are too similar, I think some is 2x size bigger and a few trees are much more closer or farer to each other may help to enrich the environment. (extra thing is to make grasses to provide extra variety on the ground, but I don't know how can it be done in Unity @@)
3a) The control method is simple, so I can easily get into it, I keep on pressing the right click and keep on clicking the left click. Once I saw an enemy, I just turn on them and shoot. 3b) If there is one more extra weapon that get make the player control and manage one more thing so that the player interest can be maintained more. I think the missile is similar to normal shooting, so it can't increase my gameplay experience much. Maybe changing it to another system, such as a protect shield? So that I need to consider when I should open the shield or don't use it and hence the gameplay can be more interesting.
4a) At first I died after killing 7 aliens, I didn't really turn up and shoot on the sky, in the second try I continue to destroy 22 aliens and I can see the enemy flight. I can expect there will be combination with the two enemies but I just died at this point QQ. 4b) The turning up and down is a little bit too sensitive and it is difficult to turn up in small degree. Also, compare to there is a big difference of speed between the turning of left right and up down.
5a) The ending/losing page is good and gives out the feeling of the doom of the world.
Seems that I typed too much things. Anyway, treat them as light as you like if you disagree the points, I am not a turtle familiar in making game indeed🐢.
First of all, Whooaa!! Such a strong feedback! I loved it
1a) I'm glad that you mentioned about the emotion-driven words at the menu and setting up he moods for the game!
1b) I guess the UI button issues is due to WebGL build for the game.
2a) Yes, indeed. Because the time was running out for the jam.
2b) Again didn't have enough time to set up the environment and lightning. I will be adding vegetation and all later down the road! And thanks for the suggestions, much appreciated!
3a) Thanks for giving feedback for the in-game controls!
3b) For those missiles, I had something else in my mind, but again I couldn't finish it in time! And about that shield ability, I am planning to feature it to down the road!
4a) I hope that too, but current game mechanism only spawn different enemies in different waves. Though I'm glad you killed 22 of them xD
4b) Actually, the movement is bit laggy because of the WebGL build and the higher poly count models, I guess.
5a) Yes it is indeed, a doomed Earth depiction. What else someone can expect if the only hope to save our home planet EARTH also failed! xD
Omg! I enjoyed writing you back!
Thank you so much for giving such a great and valuable feedback!
Pretty fun for a little bit, although there's not a lot of variety in the content. Good job nonetheless!
Hey thanks for the feedback, I'm actually planning on add more enemies in to the game!
Great game! Reminded me of an old game called BeachHead I used to play a lot.
Hey thanks a lot!
I hope you enjoyed playing Blitz Alien :)
Well done! Graphics and sounds are nice! I like the fact that you can straight up refuse to save the earth from the main menu and lose instantly xD
My only little things with this game is that up/down mouse sensitivity is up through the roof and that when in game, it isn't locked in the game window (I would often have my mouse move out the game window and I'd click outside when not in fullscreen.)
Apart from that, great game and great entry!
Thanks for your valuable feedback!
Yes, I think, the mouse movement lags a bit because of the WebGL
And don't refuse to save our home planet! xD
The graphics are amazing given the time frame of the jam, in fact they are so good my computer lagged a bit lol. Not much to critique, seems like a solid game.
Hey glad to hear that you enjoyed playing my game!
Actually, it lag little bit coz it's on WebGL :D
Thanks for the feedback!