Play with bombs.
Bring the bombs down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #563 | 3.000 | 3.000 |
Graphics | #675 | 3.071 | 3.071 |
Innovation | #770 | 2.643 | 2.643 |
Overall | #839 | 2.667 | 2.667 |
Game Design | #842 | 2.679 | 2.679 |
Audio | #875 | 2.429 | 2.429 |
Theme | #1108 | 2.179 | 2.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
False bombs, (Blue bombs dont do damage)
Did you write all the code and made all the assets from scratch?
yes
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Comments
I liked the simplicity of the main mechanic of this game! It was really easy to just pickup and start playing. I didn't get that far but I enjoyed zipping about and dodging missiles. Nice game!
Such a nice game! It's very fun to dodge the missiles
The missiles track the player in a fun way. The way they gradually curve to target the player makes them fun to avoid. The player's acceleration is so fast that the game felt somewhat awkward to control (not being able to control your jump height didn't help either). It's cool that a game about dodging stuff has a dash, but it was really easy to fall in the gaps in the level when using said dash.
I don't think I would have known that the blue missiles were fake without reading your description. It's not really clear in the game itself.
character was a little tough to control but I really did like the visuals of the game and music made me feel like I was under pressure the whole time, which made me move faster and ultimately lose control.
If you could check out and rate my game that would be amazing. Thank you.
I really like the idea. the horizontal movement was a bit too fast for me and the vertical falling speed was a bit to slow sometimes so dashing was the only way to dodge which made me then fall down a pit.
I feel after some movement improvements I could play this for quite some time :) very well done
Graphics were very fun and juicy, movement and controls were a bit unpolished. Great effort!
thanks, i have worked on fixing the movement a bit.
really fun game
Great Game!
The game was a lot of fun! At first I thought it was run to an end goal but quickly realized a giant wall prevented that lol. Great game!
Thanks for your kind response, I should probably make the aim of the game clearer in later versions.
A fun game with difficult controls and immersive gameplay... I love it
Thanks for your feeback
That was quite fun
Thanks for the responce!
Fun concept! the controls are very slippery
Thanks for your reply, I have been working on improving the movement systems in the game
Was a cool game but the missiles just seem to crash into the platforms. I would slow the movement down quite a bit and think of a end goal for the game!
thanks for the responce, i'll look into y our suggestions
Note: Im planning to primarily focus on my mobile version of the game and plan to update it a few times,.
I love the concept and the rapid movement is kinda fun. I didnt really see a goal or how it fits to the theme but with some fixups I think your game would be awesome especially with the art!
There isnt really an aim to the game, its really just to see if you can beat your high score, appreciate the comment !
it's really fast :D like sonic but with only platformers and a lot of hole :p
Thank you for your responce.
Nice little game. not sure how it fit the theme but it's still nice to play.
few fedbacks:
-the player movement are too nervous & fast, not sure if it's by design or if it's a frame rate issue (put your movement in FixedUpdate &/or adjust your acceleration by Time.deltaTime maybe) , but it make the movements really hard to handle & I ended up dying a lot because I walk right in the void without having time to press jump.
- the jump is really hight and since the camera follow the player you end up loosing sight of the platform bellow and cant reaaly gauge your speed properly since you don't see your target anymore. You should consider adjusting your jump hight/gravity or imposing a max y movement to your camera so you never loose sight of the platforms bellow.
Appart from that it's a really nice game with simple but really pretty visuals. good job :)
Thanks for your responce! Im working on fixing the jump height, I will also put the movement in fixedUpdate, might be smart. Thanks for the advice!
Hey, I just played your game. It doesn't suit the theme but I'd say it still was a pretty cool game. I have some feedbacks which might help you improve your game next time. Note that these feedbacks are just for improving your game and doesn't mean the game is bad. Feedbacks:
1.) Make the player movement more responsive.
2.) tweak the gravity.
3.) apply friction
4.) Indicate that the game is based on timer
The menu looks awesome but I guess you could add some animation when we hover over him in the menu. That's it so I liked the game so much! Good Luck in the jam and please rate my
Thanks for the responce! ill make sure to look into the suggestions. Regarding the theme though, yeah i was a bit out of ideas of what to do so i did this!
The moment when you try to get hit by the bomb but you died due to falling in the world hahahaha. I really love the concept that you did for the random platflors, A+. Also nice touch on letting the players know what color of bomb is dangerous. Would love to see more bomb types like if it is green then it will double your speed or something. Adding it to mobile is a superb one especially during the game jam!
Thanks for your response, i was considering adding more rocket types, its just i ran a bit short on time and had to setup the page.
That's alright :) As long as you finished something, you did a good job! :)