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Lori's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #19 | 4.097 | 4.097 |
Audio | #31 | 3.952 | 3.952 |
Overall | #37 | 3.860 | 3.860 |
Fun | #46 | 3.871 | 3.871 |
Innovation | #104 | 3.694 | 3.694 |
Graphics | #132 | 4.065 | 4.065 |
Theme | #303 | 3.484 | 3.484 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Lori, the main character, is on a journey to become real, but in order to achieve her goal she has to get metaphysical and phase through walls!
Did you write all the code and made all the assets from scratch?
Yes! Except the free-to-use font.
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Comments
Really difficult platformer, I would have tuned down the difficulty of the levels a bit. I didnt like toomuch that the "metaphysical" button is shift key, it tired my fingers and made the movement very annoying soemtimes, specially at some points where you need to be fast.
Loved the artstyle and music!
Very good and challenging platformer, nice style and atmosphere. Controls takes some getting use to, especially the wall jump. Maybe I'm just too inept with a keyboard :)
You guys created a great game! It was confusing at first to know when I could shift but figured it out a few levels in and enjoyed the experience :)
Only complaints would be that the controls tired out my fingers and that I wish there was more leeway when returning to normal from shifting. Died too many times with just a pixel or two clipped in the wall.
Overall felt very polished! Great music, art, animations and level design.
This is a well-polished game, the visual style is good-looking and consistent. At fist I was not sure what to do, why I can't shift and what shifting means, but after I got the hold of the gameplay, it really sucked me in. The audiovisal effects of shifting and the fact that I can just go through anything (except black holes of course) felt amazing.
The only issue I had was that using space and shift at the same time (or at least on quick succession) was a bit finger-twisting for me. Also it takes a lot of practice to switch from the jumpy kind of control to the shifty, arrow-like control.
Overall, a great and fun experience, will come back for more.
Wow ! The level design on this game is definetly top tier ! Very engaging & intuitive.
You guys did a great job on it !
Very well put together, maybe a bit more of an explanation at the start would be good but other than that I thought it was awesome. Big fan of the main mechanic of phasing.
Wow! For me this is definitely the best puzzle platformer of this jam. Very impressive you managed to get this working in the time allocated! From the art to the music to the gameplay it's all great
This is a pretty fun game, it's like not overly difficult but is still actually pretty difficult (to not die). Definitely worth playing through to the end! Nice work!
The art and the game and the mechanics were Amazing, overall I enjoyed a lot :D
Wow, the art and music is awesome here! Great theme idea too!
This was surprisingly good! Some levels are too hard for my taste tho, but i can totally imagine this being a good start for a great steam release :)
Cool platformer ! I like the art and really good atmosphere !
Really good game! Gives off Celeste vibes, but still really original! I also love how you introduces new mechanic (the bone platforms). 10/10 would play again if you update/extend into a full fledged game for sale!
wow, gameplay feels nice and fluent. Also great music and an overall experience!
Great Game! I liked that you have to plan out a strategy and you have to be precise as well.
The art and the music are good too.
Probably the best game I have tried so far.
The phase mechanic is great, art and music too! Wall jump feels bad but the everything else is good. Looks like you took inspiration flom Celeste :)
Awesome game just movement is not very responsive.
Found it a bit difficult to play, but I really liked the character and phase through things. Looks super nice ^-^
This game is soo good! At first I was unsure of how the mechanic worked but after a couple of levels I figured it out and the gameplay was really fun. Great art and music too!
Took a bit to get the hang of it, but damn was it nice, really like the music, art, the idea to phase through objects is great!