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Illusionist's Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #138 | 3.815 | 3.815 |
Overall | #479 | 3.162 | 3.162 |
Innovation | #487 | 3.046 | 3.046 |
Game Design | #540 | 3.154 | 3.154 |
Graphics | #572 | 3.277 | 3.277 |
Fun | #624 | 2.938 | 2.938 |
Audio | #716 | 2.738 | 2.738 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Our level design was heavily inspired by the theme "It is not real".
An illusionist has trapped you in a labyrinth that forces you to question the very nature of your reality.
You will have to put aside what you think you know, because nothing is as it seems. It is not real.
Did you write all the code and made all the assets from scratch?
Almost entirely, yes. The only exceptions are the following:
* The skybox for the maze (which is largely not visible in the game) was a free asset that 5hadowduck found on the Unity asset store.
* SpellMender spent two weeks before the jam working on the player movement and camera code. The scene at the end of the game was developed by him during that time.
* The grass and tree objects found in the final scene were free on the Unity asset store.
* While a lot of the animations were derived from Mixamo all of the models are original.
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Comments
I liked the idea of mystery built in from the start. And the fact that it ran on webgl
Thank you so much for the kind words. We're so glad you enjoyed our little game!
Nice game, very disorienting , great job!
We're glad you enjoyed it! Were you able to make it out of the labyrinth?
I really liked the style.
camera clipping walls made it a bit confusing for me sometimes because it somehow made me lose the orientation. the mouse senitivity was abit high but I got used to it quite quickly.
I had fun :)
Glad you had fun! The mouse sensitivity and wall clipping have been our most frequent reports. We will remedy such issues in the future.
I'm glad you liked the style. It was super fun making. Due to time constraints we didn't make the camera collide with walls, if we decide to work on the project further that will definitely be one of the first things we do. several comments have agreed that it does potentially make it more confusing than a maze already is.
Did i win?
The illusion mechanic mechanic was a great counter for the old strategy of always follow the same wall to exit the labyrinth…
Great job!
Please, if you guys have the time, try my game! I’ll love your feedback, including in the models. i made then myself too!
We try everyone's game who shares feedback on ours. Indeed you have succeeded in finding your way out of the labyrinth! We hope you enjoyed!
Neat theme use, and I actually like the aesthetic. Might have to borrow it in the future <3. I liked the dialogue, but having it make sounds as it scrolled, and making sure it stays on the screen even when you look away from character would benefit the game feel a lot. The performance of the game was pretty rough, it lags when I turn too fast. Good job releasing a complete 3d project in a week o7.
The downloadable might perform better. In any case we will do our utmost to prevent performance interruptions in the future. Thank you for your perspective. We wish you well this jam!
Mixamo is an animation savior !!! Great job!!
Heck yeah it is. But I did find myself fighting some of the animations to get them to work how I wanted. (I'm looking at you sword swing) >.>
If we do ever go back to the idea I'll definitely hand animate the main character, it's just easier to tune them in that way. Though the Illusionists animations were perfect from the start. lol
Nice game, like the graphics and music, glad you paid attention to the details such as you're able to hit the illusionist.
The main bugs or things that need reworking that I found were:
-sword swing sound effect is not in sync with the animation
-the player takes damage way too fast, adds more invincibility frames.
-camera clips through the wall
Other than that, this was a great game, especially for this limited amount of time, good job.
We appreciate your perspective! We will be sure to remedy such issues in the future. We hope you enjoyed our game. We wish you well this jam.
You too, I did still enjoy the game :)
Nice game!, I like the game idea.
Thank you! Anything you like about it in particular? Any recommendations would be equally helpful.
I love this game. The graphics remind me of old playmobil computer games. I really like this!
Thank you! We were striving for an early 90s aesthetic. Glad we were able to deliver.
I've been caught! The main character is just bootleg Hype.
Nice game! I'm always impressed by the people confident enough to make 3D games in such a short amount of time! Some issues with sensitivity on mousepad, but obviously supposed to actually play with a real mouse. Great work!
My wife insisted on playing on her mousepad. Perhaps we should consider that in the future as well. We thank you for your insight.
this was a fun concept and the game looks really nice for the development time. the camera is a little confusing though and i somehow got stuck in some sort of sliding animation
Thank you for your insight. The feedback we've been receiving has been tremendous! We want to ensure these issues are remedied in our future works. We thank you for playing our game.
I didn't have time to implement backward or strafing animations, so he just kind of glides if you're not pressing forward right now...
Glad you liked the look of it, I had a lot of fun creating the assets for it
Really fun game and great concept. The player felt a little sluggish in combat and the camera clipped through a few walls. Wasn’t sure if the player should have been able to clip through walls or not as it was hard to tell what walls were real or not. God job!
The labyrinth is meant to be explored. Yes, peek through walls! Step through walls! Free yourself! It is not real.
We're glad that you enjoyed our game.
For the best experience we recommend using the downloadable version.
Thanks! Didn’t realize there was a downloadable version. Checking it out now.
We do hope you will tell us how your experience was different between versions. Specifically we expect the mouse sensitivity to be tighter.
This was really fun to play through, the camera controller and its positioning made the illusions and the labyrinth feel a little jarring and too confusing though. The music was a cool touch :)
If you push forward on the mouse you will be able to zoom the camera view. Indeed we have received a fair bit of counsel on the mouse movement. We will be sure to provide a setting to change the sensitivity in the future. We thank you for your insight!
Just want to follow up on the mouse issue. For the best experience we recommend using the downloadable version.
This was a fun little game. As others have pointed out the sword animation could be a bit quicker. I would also like to add that the game could've benefited with some UI elements for the player health because while I knew I was getting damaged I couldn't tell how much health I actually had left. Also in my second time I went through the maze I actually died and unfortunately found myself unable to progress because I already collected the first object I needed in order to progress. However I did like the overall art style and how it feels a bit reminiscent to PS1 titles. Overall good job with the game
Thanks for playing our game! You've probably provided the most in-depth feedback so far and we really appreciate that!
Also thanks for noticing the PS1 inspiration :)
Following up on the issue of getting stuck, you can actually move through the walls even if you don't have the object in question.
Good job! I enjoyed playing it
Thank you so much for playing! Is there anything you'd feel like would need improving?
Yeah, Audio feedbacks on the combat system and more animations to see the ennemy attack and block them.
Still great game
Thanks for your feedback! Obviously some things had to be sacrificed given the time constraints, but we definitely want to strive to make a more well-rounded experience in the future!
Really liked this one. I loved the graphics and audio. One thing that could be improved is making the sword animation quicker, like in Zelda Breath of the Wild. Other than that, this was cool.
Good job. :)
You could say this was aMAZEing lol. :)
Ayyyyyyyy
Haha thank you so much for playing!
I actually had the sword swinging faster before, but I slowed it down just a bit to see if it was causing collision issues and I forgot to speed it up again. Look for it to be fixed in our final release coming 2035. :P
lol.
Loved the art style. I did find myself just ramming my character into every wall trying to find the path forward. Combat was decently fun, nice work!
Thank you so much for playing! We've gotten many similar responses regarding getting lost in the maze so we will need to fine tune the pathways. But we appreciate your feedback greatly! :)
Great game loved the artwork! The game was very creative, and I enjoyed playing it.
Awesome! Thank you so much for giving it a try!
Interesting game in concept, but I think it has its issues in the UX dept
While new dialogue with the wizard let me know I was making progress, I didn't feel like it. All walls and floors look the same and there are no environmental clues apart from torches and basic level geometry, and so finding the right path always felt like half-guesswork. (And was especially frustrating when I died and had to backtrack). Also because of the lack of vfx for (dis)appearing walls, combined with the vertical camera axis lock, it got pretty disorienting at times.
But the wizard was a good idea to guide the player, and frame the setting because without them, the game would be so confusing. But it's not, and that's good!
I can definitely see your vision with this game and like your interpretation of the theme!
Thank you so much for playing! We will definitely be noting the UX/design flaws in the maze. We loved making this game, and we might be working on this game more in the future.
What a mind-boggling game labyrinth! It was so easy to get lost if I wasn't paying attention which is probably the main intention! Could try to use some particles when the walls appear to make it look cooler. Simple game with good execution!
Glad you enjoyed it! We'll definitely add more flair in future games.
I'd like to follow up on this. We had a fade-in effect for the walls appearing that unfortunately did not make it to the final build. We will remedy this issue in future releases.
Hey! loved your game by the way. I wish I had time to add more particles, I didn't even think about adding them to the disappearing walls. I'll make a mental note in case we decide to expand this game idea for a fuller release. :)