Great interpretation of the theme! The concept was really cool and the music was great. But the collisions were wonky and the respawning was to hate.
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Platformer ²'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #27 | 3.750 | 3.750 |
Theme | #76 | 3.643 | 3.643 |
Fun | #96 | 3.500 | 3.500 |
Game Design | #104 | 3.571 | 3.571 |
Overall | #121 | 3.381 | 3.381 |
Audio | #234 | 3.071 | 3.071 |
Graphics | #386 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme because when you get to a checkpoint in a level the stage flips then you have to do the same level from a new direction. So the end gives you a fresh perspective of the level
Did you write all the code and made all the assets from scratch?
I based some of my scripts off of a generic project that I had created previously. My friend made the music as well. Almost everything is from scratch though
Comments
Nice game, I have a similar movement style in my game. But I got stuck in the level where there are two players. After the second (?) flip there was an invisible kill wall :(
Interesting and fun game but controls could be a bit tighter.
A very enjoyable game! I did have an issue where I had 2 player cubes at once and the level went haywire, but I enjoyed my time up until that point. Bugs are to be expected in these jams! If I were to change one thing, it would be to add sounds for jumping, reaching the checkpoints, and hitting spikes.
Very good idea based on the theme. Good level design, however controls could be a bit smoother, but overall a great entry.
I'll just say it, this is probably one of my favourite implementations of the theme. Who knew that you could make so many different levels just by tilting the axis on one?
I loved the art style of this game. The dry pink and green were so appealing to the eyes, just, *chef's kiss*
The music was also quite solid. The game didn't have any sound effects, but I honestly don't think it needs any.
My main falling point of this game is the controls. They feel slippy and I find it weird that the W key isn't mapped to jump. But I made it to the double square level (the one with two player characters) and there may've been something else that W is used for, so I shouldn't really judge that.
Great game overall!
That was so much fun! I had to stop myself from playing so I could keep rating games lol
In contrast to what some other people said, the controlls feel very tight to me. I can get my character exactly where I want it, which makes for excellent platforming!
The levels are also very thought out, as they work perfectly from different sides without moving the obstacles (like some ot her jam games do)
My only nitpick is that it would be nice to have some pointer as to where the next goal is, but apart from that very well done!
EDIT: also I'd suggest adding a timer, because I see great spedrun potential
Great game! With some more development time I think I could totally see this as a full fledged indie game, the next Celeste even. In that same vein, this game could probably work pretty well as a rage game. The character controls a little wonky, which can lead to some frustration. Besides that, everything is great, and I'd love to see more from this game!
Amazing game! Absolutely loved it!
Very interesting game concept and the execution of it is also really good! Had a blast playing this game. The soundtrack is also really good!
(Played the entire thing through without encountering any issues!)
very cool feeling to it and the concent is quite interesting, sadly i softlocked myself D:
Very neat concept! While I'm probably not very good, I was determined to pass level 2 with all those spikes...yikes. I did finish the level and it felt good to. On level three where I had two squares (maybe this is bug) that I controlled, after I got to the green square with one of my 2 squares, something happened on the rotation and my square just endlessly dropped onto spikes from spawn.
I liked the music, rotating game board, and level transitions. I did feel like the character was a little slippery on the surfaces as it was hard to change directions after jumping and landing...since it felt like there was a lot of sliding...which made those spikes punishing.
Good start to a game that could be really good. Nice submission and use of theme.
Awesome game for such a simple concept, I love it. Looks clean, music slaps and the wall jumping really allows for various paths and more forgiving platforming. Great work!
There's bug when there's two player. But overall is okey :)
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