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A jam submission

For The ChurchView game page

Sacrifice your people for the greater good
Submitted by Mathieu Schmerber — 3 minutes, 14 seconds before the deadline
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For The Church's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#84.0744.074
Game Design#144.0444.044
Audio#153.8893.889
Overall#233.7773.777
Graphics#264.1854.185
Innovation#813.5043.504
Theme#2332.9632.963

Ranked from 135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The end of the day is the beginning of the night.

Did you write all the code and made all the assets from scratch?
All code and assets were made from scratch

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Comments

Viewing comments 67 to 48 of 107 · Next page · Previous page · First page · Last page
Submitted

i commented already but im throwing it on the jam page too, did you use spry tiles for your game?

Submitted (1 edit)

Art style compliments the game really well and the actual gameplay is addicting! Only issue I had with the game is that the souls would only go to the altar if you were close to them it seemed like? It would've been nice if they went to the altar no matter what distance, but maybe I was being too greedy lol. 

Very nice job getting this done in72 hours. That's insane, great work here!

Developer(+1)

Thanks ! That's the first feedback I have on the range at which you collect souls, and it makes a lot of sense. At first, I wanted to have a minimum range to collect them so that I could add upgrades affecting the range of souls, but in the end I didn't find the time to do so. I'm definitely going to remove the range restriction as soon as we are able to edit our game again :)

Submitted(+1)

This was an amazing experience, slaughtering civilians just to get better upgrades? Awesome.

I really applaud your CLEAN game loop! Not many people can achieve a game that very nicely loop when you die and begin again, and is still fun. I also appreciate that your upgrades stack, nice touch.

The graphics, man this is SO COOL, i've tried a 2.5D style once in a jam before, but got nowhere as near to perfection as you.

Also, my game got bugged the second time and nighttime never occured xDD so new civilians just kept spawning in and giving me their tears to feed on, and I got the best upgrades ofc.

Amazing job tho, you've got a good chance of winning this.

Developer

Thanks for your feedbacks, really means the world to me as I never really shared my games before !

I'm aware of the bug you had, for some reason, it's impossible to retry the game without reloading the web page. Definitely going to fix that when the vote deadline is over :)

Submitted

Wow, what a great game! I absolutely loved the art. The only issue I had is while furiously clicking trying to collect as many sacrifices as I could I accidentally clicked on a blessing without even getting to read the options. This happened to me three times. Maybe you could add a confirm blessing button or something to prevent that from happening. Otherwise super fun, great job! 

Developer

Thank you so much !

Maybe it was not clear enough, but you actually don't need to click to collect souls, essentially you can just play with WASD within the game :)

Submitted

Oh wow, now I feel dumb lol. I went back and played the game the right way and it was a much smoother experience without my unnecessary clicking. Super fun game, I keep coming back to it and playing!

Developer

that's the greatest compliment :)

Submitted

This is one of the most fun games in the jam. I really like the combination of 2d stickers and the 3d vibe, and the fact you need to kill everyone to progress - even the innocent people lol.

Developer

Thanks, I'm glad you enjoyed it !

Submitted

I really enjoyed this game. How did you do so much in 72 hours and also I think the 2.5d view is really creative. Really good game 

Developer

Thanks for your feedback :)

The answer is quite simple, find yourself a nice workflow :)

I like to make my game mechanics really modular, this way you can get a lot of content done very quickly, ofc this approach requires a decent deal of experience and programming skills, but everyone can get there eventually. I'm still quite the junior myself, but I've been on my game dev journey for 8 years, so I gained some workflow feeting my needs by the time :)

Submitted

Holy fu*k, that’s so fun game! Love the combination of 2D assets with 3D perspective.

Developer

I'm so glad you had fun, thanks for taking the time and leaving a feedback :)

Submitted

Omg the game is soo cool. It's like vampire survivor but better. Nice concept. 

Developer(+1)

Thank you so much, I wouldn't dare say I made a better concept than vampire survivor tho hahaha !

Definitely a great inspiration for this game nevertheless. 

Submitted

The game starts off a bit slow, but gradually gets more interesting as you get upgrades, I like it. But why do these people keep moving into a neighbourhood with a berserk paladin?

Developer

Glad you enjoyed it !

You gotta admire the dedication of these people moving forward not matter what.

Submitted

Very addictive game. I wasn't able to make through 15 days but I had great fun.

Developer

Thanks :)

Reaching the 15th day is impossible, there's a balance issue don't worry 

Submitted

Latinus non loquor, interpres tantum utor lmao.
Hic est secundus ludus Christianissimus Ego semper facultas experientiae praeter FIDEM, 10/10!

Developer(+1)

Venio ut multam linguam Latinam cognoscas, gratias pro opinione tua!

Submitted

This one's dangerous for me!  These wave based games have this funny effect of making me lose tracks of hours of time lol.

Excellent work all around- graphics are great, gameplay is thoroughly enjoyable, and the sounds match perfectly to everything going on.  Also I love the puns in the upgrade names!

Developer

Thanks for your feedback, making players stick around was my main goal so I'm glad it worked out :)

Submitted

I like the 2.5D style. Game level feels great and challenging. The Day night system is fun and I enjoy chasing all the villagers to their home when it just enter the night period lol. Would like to see more combo but it may out of scope for a game jam. Anyway, I think it is fun.

Developer

Thanks, I'll look into that once the vote dealine is reached :)

Submitted(+1)

A very fun game with unique mechanics of killing sacrificing villagers for more blessings/upgrades! (Just believe that it's for the greater good, don't mind it.) The upgrades are versatile and there's this one that had me laughing lol.

The use of day and night cycle just works; it is not there just for visual purposes, but also for determining the game's design and its mechanics. Over the course of the gameplay, you get to feel that a day's of killing sacrificing villagers is about to end and something is coming i.e. the demons of the night.

The camera, 3d environment, and pixel art works perfectly together for me. The wobbly effect while moving is not jarring at all, the 3d world makes it feel more open to explore with, and the pixel art is cute.

Overall, it's a cool game with juices and delivers fun experience to the player!

Developer

Thanks for this in depth feedback on your experience, glad you had a laugh ;)

Submitted

well polished, a game that makes me want to comment good things about it, great job!

Developer

Happy to read this, thanks :)

Submitted

Definitely one of my favorites I've played so far! I love the adorable pixel art and the upgrade mechanics. I do wish there was a way to heal the shrine since it is hard to avoid damage entirely, especially towards the beginning when I didn't have any upgrades. However, this is extremely well done and I had a blast playing it!

Developer (1 edit)

Thank you so much, I'm giving some thoughts into this question to maybe produce a better designed gaemplay after the  vote deadline

Submitted

Love the 2.5D style and all the animations were very satisfying, good game!

Developer

Hehe I recommend trying out 2.5D, definitely a fun experiment on my end

Submitted

Not a bad game. Good job was fun to play. 

Developer

I'm glad you had fun :)

Submitted

Very nice movement and animations on the poof when the player moves. Although maybe I would have liked a different more unique approach to the theme of end is a new beginning rather than switching from night to day. but overall nice work graphics and audio are super cool as well. keep it up!!

Developer(+1)

Thank you so much !

Although it's not obvious I really wanted the player to feel different between the two cycles, and to be perfectly honest the essence was: Ending a life to begin a new day, since ending lives helps you protecting more, but I was so close to the deadline that I half assed wreote it on my page hahaha

Submitted

I especially love the camera movement and the player movement, swinging was really satisfying. Simple yet creative concept!!

Developer (1 edit)

I spent much time on both player and camera, I'm happy you noticed :)

Viewing comments 67 to 48 of 107 · Next page · Previous page · First page · Last page