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The Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #14 | 4.226 | 4.226 |
Theme | #48 | 3.742 | 3.742 |
Overall | #72 | 3.548 | 3.548 |
Approachability | #82 | 3.581 | 3.581 |
Audio | #86 | 3.290 | 3.290 |
Fun | #92 | 3.387 | 3.387 |
Visuals | #150 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A Puzzle bullet hell hahah I liked it a lot, and spent a good amount of time playing it. I believe it has the potential to become a pretty solid game as well. Congratulations on the submission.
Thanks for playing, really glad you liked it.
Means a lot. Thank you! :)
Great puzzle game with unique gameplay. Fun challenges, with a pleasant difficulty curve. The only thing I'd say is that it should have been on a timer rather than a meter that charges up your shield, as there's really nothing you can do to beat the level with your shield down, and the turrets charge their health back up while your shield is down. Either way, still a great game. Nice job.
Thanks for playing, i'm glad you enjoyed it :).
The shield meter acts as that timer, giving you until that meter runs down (dictated by time) to solve it. With you having to decide in the last few seconds, to brave it out, or get out of the way and let the balls settle back down.
But thanks for the feedback I'll bare it in mind.
I Appreciate your playing and taking the time to comment and feedback. Thanks!
Didn't expect someone made a puzzle game for this game jam. Good job. the concept is quite fun.
it may be easier to control if there is a UI circle following the cursor
controls seem to be the main feedback :). Few options been discussed, but yeah, the most straight forward answer in the jam timeframe would have been a curser circle to assist with pin pointing moving the ship around. Wish i'd thought of that :D.
Thanks for playing! Glad I could give you something different to play :).
I appreciate the feedback! Thanks!
Very, very, very, very, very creative concept! I also adore the transitions between the levels. The music and sfx are also brathering.
There's just absolutely nothing negative I could possibly say about this!
Glad you liked the transitions! first person to mention them :D, I really enjoyed making them work that way.
Thanks for playing, and for the feedback, I really appreciate it :).
Cool and pretty unique concept, not played any games like this so far in the Jam. It's got a nice difficulty to it, I think you've done a great job!
thanks a lot :). I'm glad I found a different take that still fit the Bullet Hell genre enough :).
Thanks for playing and the feedback, I appreciate it.
super smart. Indeed the difficulty is well managed
awesome, thanks a lot :). Glad you liked it! :)
np
i don't know if our game is visible under my comment...
it's not, which is odd. Not sure if that's to do with it not being assigned to "team members" properly on your game entry? Or another bug. Checked your profile as well and couldn't see anything associated.
Which game is it?
https://itch.io/jam/bullet-hell-jam-2022/rate/1501926
Very easy to get into and learn to play! The puzzles follow a very good progression in difficulty and the levels all are fair the player! A really fun game!
I'm glad you liked/noticed the difficulty progression. Spent some time working on tweaking things to get that right.
Thanks for playing/rating/commenting! Much appreciated!
Very solid and fun puzzle/shooter hybrid.
I really like the mouse only controls, and the included tutorial explains very well every mechanic you'll need throuout the game, plus the fact you can always manage to find a safespot to get your shield back up helps to try and complete puzzles step by step rather than forcing one single solution that works to solve each puzzle and getting stuck trying to figure out whatr that is.
Didn't find any big issues here however i'd say one cool feature to add would be to draw a dot or any indicationwhere you click to know more precisely where you place your ship, cause as it is you tend to have to fiddle around a bit to put it in the right spot.
So like i said solid game, fun to play, i managed to beat it and had a good time doing so :)
Thanks a lot for playing and your review/comment. It's very much appreciated.
Main feedback seems to be related to your point, but from the element of controls. Wether it should be a mouse held down swipe/click to move, or arrow keys, or as you suggested something more obvious about where you've clicked/aimed for.
Stuff for me to ponder on moving forwards.
Thanks again! I'm glad you enjoyed it!
I think the tutorial in this game is one of the best I have ever seen! Amazing work, and the game is very fun too!
Thanks :). Was glad I had the time to add in that tutorial. Never tried one before (except for the old wall of text), but felt this needed something to get the explaining done quickly, but engagingly.
Thanks for playing and commenting! much appreciated :)
Top marks for creativity! It's a charming puzzle you built here. It works pretty well, fits the theme, and it's fun to play. Great job!
Thanks a lot :) glad you found it fun! :)
This was actually super fun! Like a small bullet hell puzzle game. Very creative. When reading about the controls I though that it was a strange idea to have to click to shield button, but the duration is so long that it's not really a problem. The concept is simple, but works stunningly well. The music and SFX fit the game very well. I found myself enjoying this very much, nice!
Made couple of poor control choices, based off trying to make it playable on mobile to (even though WebGL isn't designed for it :P).
Tried to balance length of shield time to give enough time to do puzzle, but if you don't get it right straight away, you'll need to retreat to let bullets calm down and try again :).
Really glad you enjoyed it, Thanks a lot for your feedback, I appreciate it! :)
I really enjoyed the combination of puzzle and bullet hell, really interesting. Nice Job!
Thanks :) Glar you enjoyed it!
i enjoy the mix of genre! really nice concept, i think the shape of the shield made it alittle hard to judge how the bullets where gonna reflect off of it, however it was a nice little game!
Hmm a square shield perhaps, Or a single flat surface that's rotatable.
Would open things up control wise for the puzzles and the player.
Thanks for the feedback, appreciate your thoughts! :)
Really really good idea to mix bullet hell and puzzle!
I really enjoyed what you did here :)
The red and blue mechanic are also great, it reminds me of Ikaruga haha
nice job! keep it up :D
Thanks! I'm glad you enjoyed it :). And I appreciate the feedback!
I'll check out Ikaruga :).
Had fun with this one, creative concept :)
Thanks a lot :), glad you enjoyed!
Very interesting concept, got fun playing this one.
Although I think that the lifes mechanic is unnecessary. Besides that, nice entry!
hmm interesting take having he invincible shields never end. No ship death. Might have pushed things to be seen higher skilled solutions to puzzles required. Used the Shield system to put some time pressure on the player to try their solutions. Kept the recharge time quite quick to avoid waiting around in between.
Appreciate the feedback, will give it some thought :).
Thanks!
Amazing game! So good, nice graphics, concept and gameplay! Congratulations!
Thanks! I really glad you enjoyed it :)
Very creative take on the genre, you did a good job, well done!
Thanks a lot! Glad you enjoyed it, and thanks for the feedback
Really cool game! Although the tutorial had way too much text, it was rather intuitive! The controls are rather finnicky, I would have prefferednif you could have held the mouse button to move… The sound design is very well made and the visuals are really cool! An interesting concept, well done. :D
Happily taking suggestions on improved controls :). Been contemplating keyboard, but held mouse button sounds quite good to.
Thanks for playing and the feedback!
No problem :D
Cool take on a bullet hell game, combining it with the puzzle genre. Tutorial had a lot of text was a bit overwhelming at first, but unique idea that could go an extra mile!
Thanks for playing :)
First go at making a tutorial, and yeah, I may have squeezed in to much. :)
Glad you enjoyed!