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A jam submission

The AntartesView game page

Submitted by Devidration, Zero_Kirai โ€” 1 hour, 58 minutes before the deadline
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The Antartes's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#94.5834.583
OVERALL#873.5423.542
EASY TO GET INTO#963.8753.875
THEME#1123.2713.271
FUN#1493.1253.125
AUDIO#1592.9172.917
CREATIVE#1673.0003.000

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 seconds, the attack mode changes

What was the size of your team?
2 people

Please credit the resources that you used during the jam (if you used any)
wind ambience, free sound and 8 bit pixel font

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://zerokirai.itch.io

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Comments

Viewing comments 20 to 1 of 33 ยท Previous page ยท First page
Submitted (1 edit) (+1)

I love the steampunk aesthetic, and this game really delivered for me. I've seen at least a couple games already with the changing weapon shmup mechanic, but I think your game does the best of the ones I've played. All the guns felt distinctive, satisfying in the own way, and crucially, forced me to change the way I played in order to use.

The only big disappointment for me was the audio. I actually ended up turning my sound  off completely because I found the sounds to be really grating even with my audio turned to its lowest. I also just felt that the sounds didn't match up well with the steampunk aesthetic.

Nice work though, overall I thought it was great! The aesthetic is beautiful and the game is fun as well.

Developer

Thanks for playing. yeah the audio settings was kinda rushed and ended up not really working. btw thanks for playing the game :D

Submitted(+1)

Visuals are amazing! That logo really pops. I also like the changing weapons mechanic. I'd like to see the new difficulty curve/maybe a boss design!

Developer(+1)

Thanks for the compliment. I have planned to make a boss but when I was thinking it, I want to make sure the game finish first then we could add more stuff if we had time and we don't. we kinda running out of time when making the difficulty curve so the difficulty kinda stay the same. btw thanks for playing the game :D

Submitted(+1)

Awesome design (I felt a steampunk theme, am I wrong?), with a nice sound and a nice variety of weapons. The only thing that was causing me more problems were the foreground clouds, sometimes they get very intense. But nice one. Out of the 3 long runs I made, got a max. of 52

Developer

Glad u like it and yes its steampunk. the foreground cloud u could turn it off by pressing esc to pause then click the option, the menu option doesn't have the option my friend forgot to put it in there and I told to remove the foreground cloud but he decide to make it optional, so I put a message in the description how to remove the cloud  I wish it could've been more noticeable. btw thanks for playing :D

Submitted(+1)

I've played this yesterday and today again, because I didn't have the time to make a comment, but here I am. The visuals are really interesting, and the idea by itself is really cool. However, playing today I couldn't fire with left click for some reason, space bar saved me but the control layout feels a bit weird with it, maybe Z for shooting and arrow keys would have been better. Also, when changing weapons, I don't see too much feedback, so I'm shooting with a weapon then BAM, another one pops up like, with no room for strategy. A timer and some sound/visual feedback would be way nicer.
The default SFX volume could have been a little been lower because it feels obnoxious at times, but I'm glad there's a slider to change it.

Developer(+1)

Thanks for the feedback. we should add more controls sorry about that. I also made a timer asset but my friend said he doesn't have time to do it and yea the slider kinda work if u try to turn it all the way down it doesn't turn off the sound completely. btw thanks for playing the game

Submitted(+1)

No problem :)

Submitted(+1)

Really great artwork, everything felt like it had a cohesive artstyle and that did a lot. The weapons were fun to play around with as well and also had nice variety!

Developer

Thanks! Glad you like it.

Submitted(+1)

I really love the art, in the short time of the jam you really created a world that just feels nice to hang out in. Gameplay could've been a bit more challenging, I quit after a while because it was quite easy didn't look like it was about to change

Developer(+1)

thanks for the compliment. the game does changed when u killed more enemies a new type of enemies spawn there is 5 different enemies and yes the game is still easy we will try to make the difficulty curve better next time. btw thanks for playing :D

Submitted(+1)

great idea! fun games and theme. the sprites look great, and if it was a painting or a static piece of art i'd commend you on your choice of colors. however, the kind of desaturated palette, especially the off-whites, are shared between both enemy models and the background. it makes it difficult to see things clearly, especially with the clouds in the front which are very occluding. further, i think the game would be more fun if you could increase the "pace" by making the player ship stronger and able to take down enemies faster. that's just my two cents though! would love it if you could check out my game as well, it would be great to have your feedback.

Developer

thanks for the feedback! 

the pallete was from lospec and here is the link (https://lospec.com/palette-list/colordome-32

the enemies being not visible becuz  im limiting myself with the color pallete i should've add an outline sorry abt that

and the transparent cloud u could disable that by going to the pause by pressing esc and go to the option the menu option doesnt have the cloud system my friend forgot about that and the transparent cloud was his idea i told him to remove it to make the bullet more clear but he decide to make it an option.

making the ship stronger will overlap the 10 second idea of changing weapon but we could make it stronger but we running out of time at that moment.

and i will try ur game btw thanks for the critical feedback

Submitted(+1)

Visuals and sound are on point. Highly suggest to make the front clouds more transperent, all around great job.

Developer(+1)

thanks for the feedback. i told my partner to make it more transparent but he decide to make it optional u could turn it off by pausing in the game and click option, the menu option doesnt have the turn off cloud settings.

Submitted(+1)

Great idea to put it in the game like that, didnt chek it out the first time.

Developer

yea sorry about that I already put it in the depscription to hope ppl see it

Submitted(+2)

I think a lot of people here agree the visuals are the best part of this. Everything else is alright I guess.

Developer

to be honest yea, thx for liking the art my friend still new at coding and we just try make a better communication with each other so we can work together better, btw its there any feedback that u think we could make this better?

Submitted(+1)

As someone else said, the difficulty doesn't change much, which makes it end up feeling like you are getting nowhere.  The rest of the things aren't bad, they're just not incredible, if you get what I mean.

Developer

ah i see we will try to make the difficulty curve better next time since this one barely have a difficulty curve.

Submitted(+2)

The art and music in this are awesome -nice work!

Developer(+1)

thank u so much :D

Submitted(+2)

The visuals are just superb! WOW ! and music is also very exiting!

Developer(+1)

thank u so much

Submitted(+4)

The game it's kinda easy, but the graphics are awesome!

Developer

thx u so much for liking the graphics, we are still practicing to make a good balanced game

Submitted(+2)

Cool visuals and stuffs... but man, you got me!There's a sfx that's too loud which scared a hell out of me! GL xd

Developer(+1)

thanks for the feedback, sorry about the sfx could u tell us which sfx that was loud?

Submitted(+1)

i dont know what it is, i think some *crack* sound. I hope it actually helps xd

Developer(+1)

maybe one of the explosion btw thanks for the reply

Submitted(+1)

Great visuals! Was a bit easy, and the sfx were a little too loud, but otherwise enjoyed it. Good work!

Developer

thanks for the feedback, we try to do better next time

Submitted (1 edit) (+1)

I really loved a lot the steampunk retro artstyle! The sound was very good too. Shooting was a bit clunky sometimes. Well done :)

Developer

thx for the feedback, i went from thinking pirate theme then thinking of a flying ship would be sick so i went with that ended up with steampunk

Submitted(+1)

the difficulty stays quite low even after a long while

Developer

thanks for the feedback,  we are still learning difficulty curve, we didnt get a lot of playtester , btw thanks for playing the game

Submitted(+1)

Love the visuals, the music and the general feel of the game!

Just one thing, it would be good to tell the player whether it is an endless game or you can finish it. I like to play a game to the end, but i have to know if there is an end at all ๐Ÿ™ƒ

Developer

thanks for the feedback, the game its endless sorry i forgot to put that on the depscription, btw thanks for playing and leaving a feedback

Submitted(+1)

Absolutely amazing visuals! Very easy to get into and fun! I feel the 10 sec weapon swap feels a bit forced and it would work better with weapon pick-ups. But I see that was your way of meeting the theme, which makes sense. Again, outstanding work! 

Developer

thanks for the feedback, we try incorporate the theme better next time , we just try it to make it simple because me and my partner just started working together.

Submitted(+1)

Lovely pixel art!

Developer

thank u so much :D

Submitted(+1)

I really liked the artwork and the general game feel. The laser beam is superb. For me, it was a bit slow and without many bullets, but it's your game style.
My only complaint is about the game resolution. The game is too big to appear correctly in the browser, and, when turned to fullscreen, the game cropped on top and bottom, when using an ultrawide resolution (2560x1080).  Maybe there is some setting that can be corrected on itch side, to make the in-browser container the right size. But it's a minor problem. Congrats on your submission.

Developer

thank u so much for the feedback, we will try to make it better next time, btw thank for the playing :D

Viewing comments 20 to 1 of 33 ยท Previous page ยท First page