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A jam submission

Starship GAMMAView game page

Story driven shmup where every 10 seconds the player is changed between Firing Bullets and Absorbing Enemy Bullets.
Submitted by Tesophus (@Tesophus) β€” 5 hours, 39 minutes before the deadline
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Starship GAMMA's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#204.0864.086
EASY TO GET INTO#344.2864.286
OVERALL#423.8863.886
CREATIVE#523.8573.857
VISUALS#564.0574.057
AUDIO#633.6293.629
FUN#863.5143.514

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 seconds the player is automatically changed between Firing bullets and Absorbing bullets. Having to adapt to this gameplay change.

Firing bullets and taking hits uses the energy reserves of the ship and the player can collect energy by absorbing enemy bullets and by collecting debris from the destroyed enemy ships.

In the Story, the player ship has a technology called P.A.S (Power Absorber Shield), but it can only stay active for 10 seconds before enter in cool down mode which also lasts for 10 seconds, but enables the ship to fire bullets using their energy.

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
I made all the sprites, the music and some sfx.

But I also used a SFX library pack that I bought from Epick Stock Media a few years ago. "Advanced Game Sounds" "Advanced UI" "Retro Game 16bit" and "Sci-fi Evolution" are the packs that I used.

I don't know if they remain with the same names at Epick Stock Media.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/Tesophus
https://tesophus.itch.io/

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Comments

Viewing comments 20 to 1 of 24 Β· Previous page Β· First page
Submitted(+1)

This was fun!!  I liked all the polish and collecting ship parts after hitting them was satisfying :D  -the constant screen shake rumble started to bother me after a bit but overall still had a good time playing it.  The story in the game play was great too -very nice work! :D

Developer(+1)

Thanks for playing! I'm glad you enjoyed it.

I thought the firing screen shake could be a little too much and planned to add an option to remove it, but unfortunately I couldn't add the Options Menu due the time :/

Submitted(+1)

Wow  that's quite impressive for a solo entry :o

I really dig the little campain you made and how you incorporated the theme into both the story and gameplay mechanics ! I also like the overall presentation, while the sprites are very tiny they work really well and have neat little details, plus all of the UI stuff is super clean.

I find it super clever that you made the 10 sec rule alternate between defensive and offensive capabilities of the ship, and you set it up really well with the crew dialogue explaining it all throughout.

Had an awesome time going through campain mode and its startrek vibe, and i didn't really had any issues with your entry.

This was full of neat little surprises and for that, i'm setting rating on five stars and engaging warp drive :p 

Congrats and well done !

Developer(+1)

Wow! You truly understood what I was going for... That`s really Awesome to see! :P

Thank you very much for playing and for the feedback! I really enjoyed it. ^^

Submitted(+1)

Well like i said i was pleasantly surprised :)

Submitted(+1)

This is a really awesome game you made, congrats :D Everything is polished and the art style looks fantastic with a really nice soundtrack on top.

Developer(+1)

Thanks! ^^

(+1)

Great little shmup. Fantastic work, congrats. Maybe the difficulty is too easy.
Would be cool a leaderboard! 

Developer

Thanks! The leaderboard was on my plan, but I had no idea how to implement an online leaderboard and since the difficulty was becoming too easy, single player leaderboard didn't felt important enough to get some priority attention... So... Unfortunately I had to sacrifice the leaderboards :/

At least it is a nice lesson...  You have to learn how to make an online leaderboard if you want to make an arcade game kkk

Submitted(+1)

Neat game, design was solid, pixel art well crafted, the overall retro feeling very cool! Well done mate :)

Developer

Thanks! ^^

Submitted(+1)

This felt so nostalgic! I thought the sound effects were a good fit. Lots of small things like the way debris was picked up and the way the shield bounced contributed to the polish.

In response to comments below, I think you could perhaps pause the enemy waves in-between dialogue (with the ability to speed it up)? Although, to be honest, I quite enjoyed the atmospheric pacing.

Developer(+1)

I'm glad you liked it. ^^

I was surprised by how much the sounds improved the experience... Until the last day, I was ready to submit the game without the SFX, only with the music... But somehow I got inspired and was able to add a lot of sounds...

Hmm... I believed that some people would enjoy this pacing... My friends who aren't used to play bullet hells enjoyed it as well... 

I think it's impossible to make a pacing that everyone likes, but your idea made me realize that there are some things I wasn't considering... Really Thanks... 

Giving the player some agency to choose accelerate the process could be a great way to tone down the sensation of a slow pacing, even if the pacing still continues a bit slow.

Submitted(+1)

Awesome game, it's nice to see fellow Brazilians dedicating into game dev! 
I really like the way the shooting feels, the hit feedback is really juicy and the enemy death animation is nice. Just felt like some waves had big gaps between them, had to wait a few seconds for the next one to spawn.

Developer (3 edits) (+1)

Yeah... I've been working for a few years now... but always isolated... This was my first Game Jam... I'm really happy with the results ^^

I usually just prototype the games and they kind of die from lack of motivation... My objective for this game was simply finish something with the most polishing I could... It makes me happy that people are appreciating the work I've done to polish this game.

About the waves... Unfortunately I was struggling to find the balance between story and gameplay... Without some play testing this looks like an impossible task... My first iteration everything was about 3x faster and there was no gap in anything... And it felt perfect for me... But when I tested with a friend... It was a horrible experience... The guy wasn't able to read any of the texts, and he just kept dying almost instantly...

This made me choose slow pacing instead of people don't being able to read the story... Maybe that wasn't the best choice for a bullet hell game jam... But well... Sometimes sacrifices have to be made.

Submitted(+1)

it was fun game but i think the audio didnt fit the best for the game 

all of the other stuff were great

Developer

I have to agree with you... It was actually my first time adding sounds and composing music for my games... I was very stressed about it... Somehow I was able to add a lot of sounds in the last day and the experience felt improved by them... But it seems as I still need to work on that ^^

Submitted

the sounds were just too relaxing 

for other games they will be great but for shooter game a relaxing music is not the best

Developer

Yeah... I really wanted to add some "adventure/exploration" in the main music and add a heavy metal music for the boss... But unfortunately I wasn't able to learn how to do that in time for this jam :/

Submitted(+1)

Played some of the arcade mode. The alternating shoot/absorb mode was a neat concept.

Developer

Thanks! I wasn't sure about it at first... but when I started testing, I realized it had a lot of potential... ^^

Submitted(+1)

I really liked the narrative approach you took and the game is really polished—I particularly liked the effects on the starfield in the background. Lots of content, though as others mentioned things could have been sped up a bit, but it's a great game!

Developer

Thanks. I'm glad that you liked the story. The narrative wasn't my intention at first... But somehow the influence of those star trek shows I've been watching recently took over and that story seemed like the only thing I could do for this game. xD

Submitted(+1)

THIS GAME IS SUPERB... music is soo catchy.. & game play is fluid 

Developer

I'm really glad you liked the music... It was my first time composing for games... I suffered for a few days to achieve that result... Wasn't sure if it was any good, but I was happy that it seemed like it was improving the game experience ^^

Submitted(+1)

superb.. one of the best music I heard offlate... 

Submitted(+1)

Absolute 10/10. Easy to get into, but still very engaging. Pacing is a tad slow, but I’m sure that’s a quick fix. -kale

Developer

Thanks for the feedback!

I highly appreciate this characteristic of being easy to get into and that's usually make my games a little too easy, or in this case, a little slow... And combined with the narrative approach, it didn't felt right to make the game hard.

I'm not used to have other people testing my games, I'm working on this anti-social behavior... But I do believe there is improvement that can be made on the pacing of this game. if there was a little more time, it probably would had some voice over the dialogs... So the gameplay could be a little faster during the campaign...

Submitted(+1)

The game looks and feels really good—picking up the debris of the enemy ships is especially satisfying. But as far as I played it never felt like the difficulty really got off the ground.

Developer(+1)

I'm glad you liked the polishing... This was my objective for this Jam, since I usually get stuck in the prototyping stage. Picking up those debris is really satisfying, I love that as well...

Initially the game was a lot harder, but the narrative approach made it felt out of place, so I had to tone it down...

I was planning to make the Arcade the hard mode, but somehow I lost sight of things and made it easy too. I wasn't sure how easy it was, because I usually can beat my games in the hardest difficulty with perfection while other people suffer... But as I can see, everyone is stating that it became too easy... That is something to keep in mind for the next time... Thanks for the feedback. ^^

Submitted(+1)

It's a bit slow, but still fun and I like the art.

Developer

I'm glad you liked the art and had some fun... I decided to focus in pixel art a few months ago and this result is making me feel really proud. I still can't draw properly though. xD

Submitted(+1)

Nice work! The game is really polished and has an interesting concept. Only problem is as mentioned before the pacing is a bit slow. Very great game besides that though.

Developer

Thanks. I'm glad you enjoyed it. ^^

Submitted(+1)

Really interesting and polished

Developer

Glad You liked it. ^^

Submitted(+1)

This game was simply great. Responsive, polished, and simple. Only 2 things I would address: pacing is a bit slow and the shield doesn't feel as satisfying (compared to shooting).

Developer (1 edit)

You are the first person that made me think about the shield not being satisfying enough, really interesting feedback... Thanks. 

Wow... At a first thought I actually can't think of anything to improve that... That is really something to think about...

Submitted(+1)

Just a couple of ideas off the top of my head, they could possibly work stand-alone or even combined.

  • Finale - As the shield ends, create some type of offensive capability (i.e. an Explosion) based on how many bullets were collected.
  • Secondary Objective - While the shield is active, there are collectables (like coins in a platformer to help guide the player).
  • Enemy Diversity - A Kamikaze-like enemy would greatly improve the difficulty/risk during shield mode.
Developer(+1)

Hmm... Those are nice ideas... The shield blast and the kamikaze enemy seems a good fit to improve the game experience without changing much. Thanks!

Submitted(+1)

Really nice and polished game my only complain regarding the game design is that there is not really a punishment or reward while being on shield mode (Maybe I miss something didn't get unitl the end due the slow start) technically you can evade all projectiles or absorb them and nothing changes besides the score.

Please check and rate my game jam submission

Developer

The slow start is really something to work on... But there is something more to the shield mode... You actually gain energy with every bullet you absorb, and this energy is you Life and the power you use to Fire bullets... If you simply avoid all the bullets, you won't have energy to shoot and will die with one hit... But with full energy, you can take 5 hits.

Submitted(+1)

Definitely a bullet hell. I love the visuals, very polished and smooth. My biggest complaint is the pacing. It feels very slow. Unsure if I am alone in this. 

Developer

You are not alone in this... I was worried about the game being too slow to be considered a bullet hell... but I was too excited about the story and I just couldn't ignore it. Thanks for the feedback! ^^

Submitted(+1)

If anything, it's great, because it just means you can improve the game massively by adjusting a few numbers! It's really solid, good job :D

Developer

Thanks! ^^

Submitted(+1)

The theme was really well implemented! That's a really neat inversion of normal bullet hell mechanics. My only request would be that the campaign has really slow pacing <3

Developer(+1)

I'm glad you liked the absorption mechanic... It feels a little counterintuitive at first, because we are used to avoid the bullets, but I like how it makes an interesting break in expectations. 

Unfortunately I had to sacrifice the pacing of the campaign to maintain that story driven design... If only I had a little more time, I could have added some voice overs and made the campaign a little faster... 

Viewing comments 20 to 1 of 24 Β· Previous page Β· First page