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A jam submission

Fair SquaresView game page

Twin stick roguelike mini-madness.
Submitted by kindanice (@kindanicegames) — 5 hours, 14 minutes before the deadline
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Fair Squares's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.4594.459
Overall#64.2574.257
Audio#64.2484.248
Innovation#623.5053.505
Theme interpretation#653.7893.789
Graphics#683.8723.872

Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/kinda-nice/fair-squares

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Comments

Viewing comments 24 to 5 of 84 · Next page · Previous page · First page · Last page
Deleted post
Developer

Appreciate it!

Submitted (3 edits)

Really impressive work! Everything fit together very well - the sound design and animations complemented each other well, the game looks polished and the gameplay was fun and tight. Great music too. Agree with everyone saying that it would be more interesting to be forced to choose between 2 upgrades instead of being able to opt out. Could also have been entertaining (if impractical) to be able to see every accrued upgrade listed between levels. Incredible effort! 

Developer

Thank you, and great feedback!

Submitted

Really enjoyed. I loved the boss battles.

Developer

:)

Submitted

Hey awesome game and concept!!! 

Developer

Thanks!

Submitted

Really cool idea, loved how polished the game was. I do agree that that the buffs you get are overpowered compared to the ememies' buffs. Altogether one of the best games I have tried yet tho. Good job! (feel free to come check out my combat procedural platformer game if you have time:)

Developer

Thank you! Will do

Submitted

Wow, really amazing project. Everything was super polished. Loved the upgrade system, although I don't know why you would ever pass on upgrading at the end of a level. The buffs you receive far outweigh the buffs the enemy receive.

Developer

Appreciate it!

Submitted

Loved it!

Developer

TYSM!

Submitted

This was fantastic! Very fun and addictive game - the audio was especially great

Developer(+1)

Thanks so much!

Awesome game! I really liked the music for this game. Did you make it? The gameplay is also top-notch. I'm gonna keep grinding til I can defeat the final boss!

Developer

Thanks <3 Yes, I did write the music using the awesome Lovely Composer. Good luck, you got this!

Submitted

"kindanice", more like "reallynice", congrats on the game, simple, fun and polished!

Developer

Haha, thanks so much!

Submitted

Really fun! Great replicability. I only wish we'd get a choice between 2 upgrades instead of just one per level.

Developer

Thanks, and good feedback which I will definitely consider for a future update :)

Submitted

Everything feels very satisfying and its very fun to play, everything just feels amazing and I love the boss fights. Sick game!!

Square go brrrrr

Developer

Appreciate it :)

Submitted

A polished bullet-hell game. Just felt satisfying playing it good job.

Developer

Thanks :)

Submitted

Nicely done. Feels pretty good. Congrats on finishing your game!

You really nailed your aesthetic one this one. It feels good and it's satisfying to look at. The gunplay and ramping difficulty felt appropriate (if a little slow - more below). And the hit feedback and player feedback are fantastic. There's clearly a lot of polish and shine and effort put into this and it shows. Well done!

I think you could have made the game significantly shorter though. The levels take a long time relative to what is being introduced. The first stage is the same enemy, in various waves, over and over and over. It would feel a lot snappier to only have one battle (with multiple waves) or one wave per battle. I lost during the final(?) boss and really wanted to finish the game, but the prospect of replaying it felt like a grind. But that could have also been helped by the rewards.

Your premise of "if you get a buff, so do they" is super compelling! I was a little disheartened to see it wasn't symmetrical, but that's understandable. That'd be a nightmare to balance, and then what sort of upgrades do you give enemies that can't shoot that would also feel good for the player? But I think the bigger thing was giving the player the choice to pass on upgrades overall. That's effectively giving the player the option to not engage with your core hook. If I opt out of an upgrade, then I'm playing a generic shooter. Giving a choice between two would force engagement, make for more salient escalation in difficulty and player power! And  because later stages would still upgrade different enemy types, no single enemy would never become too obnoxious. 

And on the topic of rewards.... why don't bosses give rewards?? Those are big moments with big fights and new mechanics, but the reward is.... just more stages. No choices, no power ups. Maybe this came down to a scope issue, but I think the game might have been okay without the bosses then. Right now, they feel like unknowable damage sponges. No health bars or sense of progress on them didn't really help either. 

And I say all this because I REALLY liked this game. I can tell a lot of care and skill went into making this. You should be super proud of this. It's a cool little game with some very fun design choices. Please keep making games. This is cool. 

Developer(+1)

Wow, thanks, this is fantastic! Really well written and justified feedback. I did consider some of your points but opted not to implement them due to time pressure.  Regardless, I will keep all of this in mind for any future updates!

Submitted

this game brings a very seamless and polished experience...  the graphics are clean and simple and the interpretation of the theme is clear and focused! extraordinary work!!! you should be proud!! 
"all is square in love and war.."

Developer

Thanks, that's very nice of you :)

Submitted

Amazing. I really love how you introduce the gameplay mechanics to the player in a natural way at the start of the game and give them a moment to get familiar prior to things really kicking off. The presentation in general is top notch!

Developer(+1)

Appreciate that :)

Submitted

This was such a fun and well polished game, I loved it! Great job!!

Developer

Thanks!

Submitted (1 edit)

Feels impactful and polished. Love it!

Developer

Thanks so much!

Submitted

Cool animations!

Developer

Appreciate it!

Submitted

I loved playing this game. Easy to pick up, hard to master, great recipe for a game. The sound design for the enemy squares is amazing. My favorite thing about this game is the persistence of your past decisions.

Developer

Thank you!

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