Pretty challenging and fun to play! Nice job.
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Daikon Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #143 | 3.260 | 3.260 |
Audio | #157 | 3.140 | 3.140 |
Overall | #212 | 3.060 | 3.060 |
Graphics | #212 | 3.160 | 3.160 |
Theme interpretation | #347 | 2.260 | 2.260 |
Innovation | #376 | 2.060 | 2.060 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/SuperRedSwan/Daikon-Boy
Comments
Enjoyable to play, very satisfying when you clear a level flawlessly
A well crafter tricky platformer, but the character feels a bit floaty. If you could improve that and make it a fast-paced game, then it’d be great.
platformer isn't really my thing but the game is competently crafted. I like the bgm a lot and the protag is cute.
Love the player animation with the leaf when you jump, really fun loved it! If you get time please check out our game!
Others have mentioned this already but def feeling the Celeste / Super Meat Boy influence! I think the wall jump could be a bit weird sometimes. But overall, the difficult platforming made for a pretty addicting loop of dying / raging / retrying. Great job!
It feels a lot like celeste, but the control and level design is not nearly as good. For example the jump, I think you coded it so that if you hold it for less than 0.5s for example, a impluse force would be added to it, if the jump button is held for more than 0.5s, you would keep adding a force to it until it have been held for like 1s. This method itself is good, but you need to adjust the numbers a bit. Now if I hold jump for more than 0.5s second, it will accerlate significantly which feels like a double jump. Another thing that could make your jump feels better is increasing the player's gravity scale when it is falling.
I would have liked to be able to use the arrow keys, and maybe z and x for jump and dash, my fingers couldn't make it over the second jump :D Seems like a fun game if I could play it. platformers rule!
I agree with the others, pretty tricky! I think the keyboard control orientation is a bit tough, but nothing lost there as I plugged in the gamepad and had some fun :D. Gave me some NES platformer throwback nostalgia, nice work!
Neat! Platformer are always fun to play and I like your take on the theme!
Looks really good! Grat work. As sth i would like better, I think that I'd prefer the option of also using the arrow keys, but apart from that, really good!
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