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Super Scale Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #38 | 4.077 | 4.077 |
Innovation | #58 | 3.615 | 3.615 |
Overall | #59 | 3.692 | 3.692 |
Gameplay | #60 | 3.615 | 3.615 |
Graphics | #103 | 3.692 | 3.692 |
Audio | #133 | 3.231 | 3.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Krol22/super-ruler-boy
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Comments
It is a unique and fun game. You have combined strategy and timing in an excellent manner.
Such a cute game, great graphics too! I liked your game, and rated it quite highly :), so I’m going to be a bit nit-picky here. I found myself cursing at hitboxes of the spikes, and wished for either a higher jump or a slightly slower fall as it felt like I had to be pretty precise even in the early levels. However, other than those two relatively minor gripes I enjoyed your unique take on the floor-to-ceiling platformer! Nicely done!
What a fun one. Great job. Love the art direction and the gameplay.
Great game, the ruler mechanics definitely makes it stand out. Also i love the graphic style :)
So addicting
Outstanding game, everything is very well done from the game play, art and sound. The scale mechanic is very cool and leads well to the puzzle solving!
My only critique, I would of liked a A and D movement keys but that's just personnel preference :)
Nice job and good luck!!
That's one of the coolest mechanic I've seen in a while ! Good job !
Really nice concept, you rules (lol)!
There was a very nice aesthetic to this game I liked, the school items being the objects and enemies in the game was a nice touch. The gameplay was nice too but you definitely have to be very skilled at this with how fast you fall in this game and your stretch not slowing down our descent. There were also a lot of softlocks in the game were you had to die because you couldn't get back up.
I love the unique environment you chose, with ruler-boy and enemy protractors, very creative. I think the difficulty of the levels was about right. I liked the art and color composition as well.
One thing did bug me about your game though, hope you don't mind if I lay it out here quickly. Relatively often, you have to drop down onto a lower platform. Maybe there's spikes or an enemy there, but the camera doesn't pan down to let you see, not even if you hold the down key. Considering the enemies can move right to edges of the target platforms, this means you can get instakilled by blind dropping into an area you couldn't possibly know was clear or not. I think it's gotta be a design no-go. In the best case, the camera could automatically interpolate between the player and "drop-down zones" so they can always see where they are going, or else the player could be given an amount of camera control.
Hope that wasn't too longwinded. Other than that, I quite liked your entry! Thank you for making it. :)
Super cool and unique movement! Very polished and well executed
I loved the graphics, the gameplay and the concept, but the controls only on the keyboard and by using the arrows keys was a little frustrating for me. Also if i touch the controller while in game the game stops responding to the inputs.
Great performance and great game! I love how the stationery elements have been integrated into the levels! I also find that the difficulty level is very high right from the start! But it certainly sounds like super meat boy :)
Very cool! Great game with perfect music. The level design could have been better and the difficulty curve was too steep. There was also some lagging which shouldn't really be a problem in such a simple game, but the theme interpretation is perfect, so maybe these minor flaws could be overlooked.
The player's movement is well implemented! I loved playing in fast pace.
Very original game!
I like how you have implemented the mechanics and the music used.
Congratulations on the game!
I really like the theme interpretation and innovation in this game. Adding the scaling machanism to a traditional platformer give this game a lot of possibilites. I wish there are better level designs and variations of this ability to fully explore these possibilities.
Another thing, because this is a platformer game that relys on some degree of percise control, I think it would be better to make the player less slippery. These are many times that I slide off the platform or slide into the spike so that I have to restart the level.
If you are interested, please check out my game.
Love the main character but I got stuck on level 4
This concept is really cool! Great work!