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They mostly come at night...mostly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #60 | 3.541 | 3.541 |
Gameplay | #63 | 3.378 | 3.378 |
Overall | #67 | 3.432 | 3.432 |
Visuals | #68 | 3.595 | 3.595 |
Audio | #77 | 3.216 | 3.216 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Nice game! I enjoyed the two modes and the mood each has. You've nailed ratcheting up the tension when it goes to night time. I got a JS error in Safari in Catalina that crashed the game (and it made my MBP fans go bonkers). I remember seeing this get retweeted by the GameDevTV Twitter account mid-jam and I'm glad I got to play it!
Thanks for playing, no idea about the JS error that must be something from itch or the unity webgl build i guess. Hopefully it doesnt happen again. Glad you liked it.
awesome game! I love TD games. I found it a bit hard to protect the house on all sides when I don't really know where the enemies come from. anyway, enjoyable experience.
Thanks for playing
So nice game. The only problem was that if you fully build walls around something, enemies freeze and don't move, had to turn off 3 games this way :( . Liked switching music between day and night and game start.
If you can, rate our game
Yeah sorry i didnt have time to fix that so mentioned it in the description that it will cause the game AI to bug and not move. Was no real easy quick fix so had to leave it in to submit.
Thanks for playing
ahh, I have a soft spot for tower defense games :) the game introduction is really nice, with all the scenery "popping" up from the grass. And I enjoyed the music. After walling off my house and placing two turrets, the game was kinda easy, but I still had fun with it :) I could imagine, it's hard to balance the difficulty on a game like this with the economy and all. Is this the first tower-defense like game, you've made?
i made some simple little ones before but this is the first procedurally made one I have done, i really over scoped it as well as had a really busy month so did not get to implement nearly as much as I wanted. Thanks for playing and trying it out.
the music in the night is really good and fit the game situation :D, it has some things you can do that make the game too easy but other than that great jam game
Nice entry man, that's a lot of features for a jam game, well done :)
Thanks
Ok, first of all, the music during the night is really engaging and intense ahah, good job with it! I liked the overall game and visuals, and the fact that enemies are realistic (celebrating my lose huh), it really makes you play again to revenge them.
Two things, though: first of all, there is a sharp sound when the map generates that really strikes the ears. Maybe you can fix it. Also, I would really glad to have an option to accelerate the game, for example, when I see that I already lost and just want to restart the level. But besides that, good job!
Thanks for playing, I will check in to that sharp sound. I should have added a speed up option for sure.
I thought the enemies victory dance was a nice idea too :P
Very cool! Got a little easy when I made a wall of cannons and forced the minions through a kill box lol! I liked it a lot!
Keep up the great work!
Thanks for playing, yeah lots of play changes need to be made it was pretty rushed. I got too ambitious with what i wanted to do and had to scrap a lot for time.
beautiful idea, with amazing cartoon style
Thanks for trying it
Great game!! Very fun to play and good concept implementation! Finished the 5 rounds! Congratulations!
Thanks for playing
This is cool! I like tower defense games, and really enjoyed the day/night twist. I would encourage you to diversify the gameplay: different towers, different enemies, different levels. As it is, I found it really easy, and not much strategy to explore.
I liked the tower animations, and the unfolding of the terrain at the beginning. And like I said, the night/day idea I find brilliant (maybe you can also expand on that).
Little suggestions: smaller health bars and smaller laser size (imho).
Well done!
Thanks for playing
Really awesome game! I’m very impressed with the concept of an open-grid based tower defense game, that’s a really nice fresh take compared to the traditional lane-based tower defense game. The openness of the map adds a lot more strategy compared to the lane-tower defense games because I have to carefully decide the placement of my defenses. The grid system works very nicely too, I have to say I’m very impressed with it! It also seems like the terrain obstacles are procedurally placed right? Because it seems like it and the terrain obstacles are very well placed all the time. I also liked the introduction animation of the map spawning and the backstory introduced. I did run into a bug where the enemies would get stuck at their spawn if I completely walled off turrets or the base. I do think a game like this has a ton of potential, especially if a variety of enemies, purchase options, and turrets were added! Perhaps if there were enemies that could eat or jump over walls, or purchase options with different defense mechanics (slow-down / mines / spikes). I do also wish that I could sell fences or turrets I misplaced. In any case, Great work! Really awesome jam game!
Submitted: T.I.M.E.
Thanks for playing, yeah the idea was for something basic sort of like clash of clans. In the future I might redo it and make it a lot more structured. And yes everything is procedural at runtime.
Glad you liked it.
Played the early version on Discord, its a lot more forgiving now.
Still really like the character, and the sound is cool to.
Easy to play and while a few some time.
Good to hear, thanks for playing
Great work on the game, the visuals are pretty good too :-) I see you adjusted the amount of money you get when killing, and the amount of enemies that spawns :-D It also seems like you reduced the damage of the enemies a bit which is good. Awesome :-)
https://gyazo.com/54c2f72b57856b70b73e6bf3c21c414c :-D
Thanks for playing, yeah i tried to tweak those settings a bunch after some people playtested it. Still needed a lot of work but for a jam game I am pretty happy with how much I have improved on this one.
Definitely, it is perfectly fine for a jam game. Short, and fun :-)
The look of the game, the animations of the terrain and the elements of the scenery I liked very much.
Perhaps you may have an option to speed up the period when enemies come.
A note, playing in the browser, a part of the UI was cut off.
Congratulations for the game!
Thanks, yeah I will definitely be tweaking a lot of those aspects you mentioned. Thanks for playing and the feedback.
"Make night a cutscene so it would be more active bouncing the camera around between different battles and show the enemies coming in on ships. " 100% Agree that this will make the game feel more unique and amazing. I liked the animations on start of the level and think that this game has potential, making it a bit different from normal tower defence games.
I liked a lot the submission, I am not a fan of the genre, but the music and the easy GUI take playing a half a dozen of rounds. Good work!
Thanks for playing, I will get to yours as well once I have time
Great game! It was fun playing, and I think that if you added the option of fast forward time during night, it could really come together (as you can't really do anything during night time).
Cheers!
Thats a good idea, originally the idea was i wanted to make night a cutscene so it would be more active bouncing the camera around between different battles and show the enemies coming in on ships. Just didnt have the time for it. I should have added a speed option, didnt even think of it actually.
There's a bug I experienced at wave two. After the enemies have killed my turrets(just 2 of them, near the enemy positions in the pic), the enemies can't path find. https://prnt.sc/srihlb
The visuals were really cool, especially the projectiles and the music was very fitting. This can be a good Tower Defense game, if the bug is fixed.
Thanks for playing, yeah there are quite a few bugs in it yet that need to be worked out.
Hi, thank you for your submission to our jam. The rules state you must also include your project files (source and everything else needed to compile the game locally). Please edit your submission to include a zip file with your source or else I will unfortunately have to delete this entry.
Source is there now