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Undying Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #67 | 3.906 | 3.906 |
Music | #104 | 3.688 | 3.688 |
Aesthetics | #121 | 3.969 | 3.969 |
Sound | #124 | 3.375 | 3.375 |
Mechanics | #156 | 3.531 | 3.531 |
Theme | #168 | 3.625 | 3.625 |
Story | #401 | 2.281 | 2.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney art, Kenney creature mixer, fireball sprite, and all audio files.
Link to your source?
https://github.com/DragunWF/Undying-Mage
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Comments
I like the game very much super addictive! I would have liked to have the base shoot speed just that little higher as the beginning felt a little slugish. The one thing the game needs the most is being able to hold the mouse button and fire on cooldown having to click each time at higher firerate is not the best for my hand °^^ I really love the eye for detail with the camera feedback when you have high acrobatics and land!
Thank you so much for the feedback! I've been planning on making the base fire rate faster for the early game as well as changing the fire input to holding the mouse button, I'll be putting it higher on my priority list now that a lot of peeps are mentioning it. Also, I'm glad that someone noticed that detail for the change in camera in landing whenever the mage gets to a high acrobatics level.
Nice little arcady game, although I expected to have a health upgrade, but there isn't, not that big of a deal tho.
Also, when you die, a black square fades into the screen, but it's small and doesn't cover the whole screen (is this a bug?)
Yeah, it's a bug. I forgot to disable the ability to full screen during the build because I haven't added much to support some parts of the UI on bigger screens and other things since I was under a time constraint due to my final exams in school. Anyways, thanks for checking out my game!
Nice game you have here.
This was great! When I maxed out I would just spam fireball and run behind my flame lance :)
Very fun and addictive game! After my third death I became an untouchable god and I liked it. Great job.
Very fun game i really like the music and sound effects. Wanna check out mine?
Thanks for trying out my game! And yes I'll be playing yours :D
great game
Only after 2 deaths I was basically impossible to kill me with got boring, maybe it would have gotten more challenging if I continued to play but the monsters were getting stronger to slow so I got bored before that.
I would also like some variety, maybe a more interesting map/different maps for progressing through the difficulties and a boss monster every few difficulties would be a lot of fun.
Not my favourite game right now, but with these additions I think it could be a fun game because the core gameplay is a good idea!
Also you should explain how to shoot and play the game because at first I was a bit lost on what I was supposed to do,
Faster difficulty scaling, level variety, stat balancing, and more description on controls. Thank you for pointing those out as I've been taking notes on other people's reviews on what to improve upon next. Thinking about the idea of adding in a boss monster every few difficulties pretty much gave me that spark of excitement as I imagined that it would be a pretty good addition to my game.
I wish I did more playtesting in my game but it was final exams in my school during the week of the jam so a chunk of my time was pretty much sliced off; I had to make a final dash during the jam's final hours before the rating phase.
Anyways, thanks a lot for the incredibly detailed feedback, I appreciate it and it will help me a lot when thinking about game design.
Great addictive game with cute graphics. Great work in 10 days not far off a finished article.
Thanks, It was actually my final exams in school during the week of the jam so a chunk of my time was pretty much cut off. I had to make a final sprint during the jam's last days before the rating phase; I didn't have much time to playtest but I'm glad some peeps still like it :D
I put everything in firerate, totally worth it. Nice game loop, I wanted to keep going until I maxed out everything.
This is addicting I confirm I was playing in several times and I want to play more :D Good sounds and music choice.
This game is really fun and super addicting! Amazing work on it \(^^)/
Thanks, I'm happy to know that :D
Nice and fun game I had a great time playing it, Aesthetics and music are fine, I would have added more sfx in particular to give feedback to the player when he is being hit.
However I feel the difficulty scaling should be adjusted: is way too easy to become invincible by putting enough points into fire rate and power, maybe you should implement a level progression in terms of points to spend (eg 100 for level 2, 125 for level 3 etc).
Also I found spending points in acrobatics worthless because, again, with enough fire rate and power there is nothing that can stop you and, while it is very satisfing being a mage god, it made me loose interest. Finally, I think there should be an automatic difficulty scaling even if you don't die, or the game can easily become stagnant.
Good job overall!
Thanks a lot for the very detailed review. It helps a lot.
For the damage sfx, I guess I should have raised the volume for it a bit higher since it gets easily buried within the music; making it not that noticeable. As for the level progression in terms of points, yes I agree I'll be implementing that change in my game's next update.
For the acrobatics stat, I think I'm going to buff it by implementing an extra mechanic to add a chance to negate an enemy's damage in the next patch. I'll also make sure to make the game harder in the late-game to keep it challenging and interesting.
As for the scaling, there's actually already an automatic difficulty scaling. The amount of deaths just makes it faster to go from difficulty 1 to 15 compared to having no deaths.
Overall, thanks again for the detailed feedback as it really helps me a lot in terms of game design.
Was pretty cool. Wouldve liked it to be a bit faster. Felt a bit slow at the start.
Other than that, cool game. had fun playing.
Thanks for the feedback, I've been planning to make the difficulty scaling faster.
Cool game!
Thanks!
Like the use of the theme... it reminded me of Sifu a bit. :) Also enjoyed fully upgrading everything and killing enemies with walls of fireballs before they walked onto the map, haha
Thank you, I'm happy to know that you enjoyed the game. I'll make sure to make the late-game harder to keep the challenge going. As for now, I'm going to wait for the game jam to end before I get to implement some gameplay changes.
Very cool. After getting all the upgrades I truly became undying lol. I did notice a weird thing where enemies would randomly die offscreen even though I wasn't shooting in their direction tho.
Thanks for playing, I'm happy that you felt the progression. As for the enemies dying offscreen, I do find that a bit strange since there's only two conditions for enemies to die, one is if their hit by fireballs enough for their health to get depleted to zero. The other is when their lifespan runs out (This condition is only present to flying enemies/bees to despawn them when they go off the screen). I'll still look into it though just in case if I missed anything.
nice game! Would like an end or a goal to it. The game gets too easy too fast. agility is basically useless bc there is no incentive to jump that high if you can just kill everything before it even shows up on the screen. some map variation would be cool too. over all very fun tho
Thanks for the review. I've been planning to balance out the scaling since as you said, it gets too easy very fast. As for the agility, I think I'm going to add an extra mechanic like a chance to negate the damage dealt by an enemy to buff it. But it seems like I have to wait for the jam to end before I get to implement some gameplay changes.
you should definitely look into level design a lil. maybe have different platform heights and layouts the enemies spawn on and maybe you can try to have stages where you defend a spot
I'll look into it and I'll take those suggestions into consideration. I appreciate it.
Duuuude! this was awesome! I loved the concept and you implemented a really tight game with nicely chosen artwork. Great job!
Thank you, I'm glad you enjoyed the game.
I like the particle effect you put on the enemies when they die. It's pretty and satisfying. The graphics look great all around, too (though I know you didn't make them, but still made me click so it's an important choice, and you used the assets well.) My one critique is that I really would have appreciated a bar or some graphic to show me when I can shoot. It was hard for me to fight when I didn't know what the cooldown on my fireball was, and when it was ready to fire again.
Thank you for the detailed review, I appreciate it quite a lot! The thought of adding in a cooldown bar that displays when you can cast fireballs has crossed my mind at some point in development but it seems that idea was buried in my memory; I guess that goes to show how important it is to list down ideas in my notes. Anyways, thanks!