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A jam submission

Soul CollectorView game page

GameDev.TV 2022 Game Jam
Submitted by Veras Studios (@Veras_Studios), naomiaguilar — 3 hours, 8 minutes before the deadline
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Soul Collector's itch.io page

Results

CriteriaRankScore*Raw Score
Story#443.7503.750
Theme#1243.7923.792
Fun#1633.5973.597
Aesthetics#1853.7643.764
Mechanics#1903.4313.431
Sound#2253.0693.069
Music#5651.6811.681

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
One tileset I made for a different game but never finished.

Link to your source?
https://github.com/HenRMJ/GenerationGameJam2022

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

I like the cute little ghost's animations. The ideas for using the crystals to complete the levels and the dialog with the NPCs are good. The platforming feels a bit slippery and the air movement makes some jumps a bit tricky. The camera also gave some trouble in some levels as it was hard to see what was ahead of you or below you in some areas. The crystals should probably be multi use rather than single use, as they were not obvious how to use each one of them and having to restart the level after spending your only crystal and being stuck in a hole was a bit frustrating. Some nice ideas here though that could definitely be refined. Nice work!

Developer

Thank you very much. Yes crystal and movement rework on definitely on the list for me :)

Submitted(+1)

Neat little game you all made for the jam. Well done!

The game looks and feels pretty good, except for how the crystals work... There's just so little feedback on how each one works and little consistency on their timing. It would have been nice to have a mouse click or other input be used to activate the crystals instead of a timing, allowing players to have more control over their movement. Not to mention that the green crystal is easy to break a level with since it appears to break level collision. I got stuck inside the level the first time I used it lol. It would also be nice to have a UI counter for how many crystals you have. Dialogue was a little long and confusing just because of the two speakers. Having a single speaker or the speech bubble move with each speaker might make that more clear though.

I offer so many areas of improvement only because I REALLY like what you have done here. This is a cool take on a platformer and with some polish, you could be on to something. The game handled well outside of the crystals, the presentation was clean, and the design foundation is solid. I don't ever want to pressure a dev to continue working on a jam game post jam (jam games are great learning tools), but this is a really cool loop and I'd love to see what else you can do with it. Super cool game, y'all. Keep up the good work!

Developer(+1)

Thank you very much! These are all good suggestions. There is actually already a counter to track how many crystals you have but I guess it's not clear enough so I could work on that. I agree that there are a lot of issues with the crystals. I was trying to get the functionality working and I didn't do much testing once I got it working. And yeah the collision bug ahahaha I saw it while I was watching rick play it. I was thinking about how to add feedback and I have a few ideas. I think a lot of it just goes back to having sound and maybe adding in camera shake or something. A lot of really really good suggestions thank you! I was also planning on working on it after the jam was over. Or releasing an update. I'm already working on it. I made a few changes already, the crystals are the next thing I'm planning to tackle :)

Submitted(+1)

I like that you took the time to make dialogue for this. The 4th wall breaking bit was particularly hilarious.  The jumping and moving could use a little tuning, thought it felt too slippery and the camera was a bit too zoomed in to see where I'm going or where I'm falling. However I really liked the crystal abilities that gave you different methods of traversing the levels--err I mean dimensions. Nice game, nice art, I like the visual clarity of everything :)

Developer

Thanks! Yeah, I was trying to figure out the movement system to work with the crystals but I don't think I hit it right on the mark. I'll have to go back and change that up a bit. Thanks for the feedback!

Submitted(+1)

This is a well made platformer. The controls were nice an tight. The jumps felt real good. Nice job. 

Developer(+1)

Thank you!

Submitted(+1)

Cute platformer! Loved finding the NPCs and running through their dialogue. Really gave the game some personality. :)

Developer

Thank you :)

Submitted(+1)

enjoyed playing the game throughout,  also liked the dialogue. Good job!

Developer

Thank you very much! :)

Submitted(+1)

Nice job! I  thought the world the game set up was really fun and the graphics looked nice. Good job on the GUI, especially. I thought the gameplay was fun with getting to find and use gems. The only troubles I had were with the jump and camera. On the 4th level it starts out with those one tile jumps you have to do up the wall, and with no coyote time  on the jump that part was pretty difficult. I also wished the camera followed the player a little more tightly. I thought the level design was really good, but the fact that most of the levels were vertical made the fact that camera was set so high on the player made me a little worried I  was going to fall in a bottomless pit or something as I was navigating my way down the levels. Aside from a couple small issues, though, this is an extremely solid entry. Well done!

Developer(+1)

Thank you for the feedback! Yes, I was planning on revamping the movement system with coyote time and jump buffering. I think those are good points. I was worried the camera was set too high but I didn't feel like it was but, I know I built the game so I was never surprised by a floor appearing out of nowhere. So you saying this is very helpful thank you. The reason I did it was because the way the camera was set before, the dialogue box would sometimes get cut off. Definitely after the jam voting period. I'm going to mess with the camera more and I was hoping to get a more complex camera system happening but... hahahah I don't know how to do that. But I'll learn. Thank you for the feedback! :)

Submitted(+1)

This was a great little game! I really liked the dialogue, I think it had a good balance of cheekiness and instruction. Well done! :D

Developer

TYSM!

Submitted(+1)

I had fun running around collecting souls in this! The jump mechanics are implemented well. I love the ghost's art! Good job on your entry :).

Developer(+1)

Thank you! I know the artists appreciates it!

Submitted(+1)

Good game everything works well, the only trouble i had was i wasted the crystal in the first level, maybe an option to get the crystal again as it is required to jump up, but only if you dont already have the crystal.

Developer

Yeah, I was running out of time near the end. So the last day, I just spent making levels. But I definitely feel like a quicker way to collect crystals would be good. I've already been thinking about how to do it and I don't think it will be too hard. But it's definitely a good recommendation thank you!

Submitted(+1)

Cool little game. 

Developer

Thank you! :)

Submitted(+1)

I loved the visual style and the joke about breaking the fourth wall. Although I thought that it was missing some spooky ambient background music. I saw in one of your comments below that you are going to update the game after the jam. That's great! I will defiantly play again

Developer

Yes! I already started working on it! The very first thing I did was do a sound reword so now there is audio and I'm hoping to add in a settings page so you can change the volume and whatnot. The crystals are a big change so I wanted to work on that after the little things. v1.4 should be up in a couple of weeks if I don't get busy!

Submitted(+1)

The platform jumping part of the mechanics was really smooth. Despite my fairly bad skills I got around to most places...

Developer(+1)

Lol, thanks for playing! I'm planning on doing a movement revamp after the jam voting is over, so hopefully, it will be smoother!

Submitted(+1)

Great idea, love the little ghost. Dialogues were on point, especially the creepy pit flame guy, he's my fave :))

Developer

Thanks! My brother actually designed that level, I asked him to give a try and he said he enjoyed it. I'm glad people are liking his character :)

Submitted(+1)

Congratulations on this game submission. It was fun to play. Sadly I was not able to help his brother.

Developer

:( RIP. No that's ok, that level is actually (IMO) the hardest to 100% complete. I put one soul in a very tricky spot that's not easily accessible even when you have found it. Thanks for playing!

Submitted(+2)

Great and cute little entry!


I totally loved the ghost sprite, it was adorable. The different mechanics and the ways they were activated but also introduced was really well done! The controls were fast and responsive. All in all, a nice entry for the game jam, congratulations on your final product!

Developer

Thank you so much!

Submitted(+2)

Im not normally a fan of pixel art games, but this games pixel art is very cool!

I love the way you used speech, having it in the background, which oddly doesn't come up too much

Developer(+1)

Thank you!

Submitted(+1)

As a lover of pixel art I find it simple but really good! Good job!

Developer

Thanks!

Submitted(+1)

Great way to introduce the story and mechanics. 

Nice design and gameplay!

Personally, I felt a little overloaded with the way to use the crystals, but liked the idea!

Developer

Thank you! And yeah the crystals were a rough spot for a lot of people. I'm thinking maybe adding in more levels between the introductions of crystals would be cool or maybe just reworking them entirely. Thanks for the feedback!

Submitted(+2)

Great idea to have secrets in the game! Most os games don't have the time, but you integrated so well it was very nice to find them! And the story was excellent!

Developer(+1)

Thanks! They were fun to do and trying to figure out places where I thought they might be well hidden but not impossible to find was fun!

Submitted(+1)

I actually find pretty hard to go for "hidden but not impossible to find" (I'm always in the impossible way...), so congrats :-D

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page