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Lost in the Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #29 | 4.152 | 4.152 |
Aesthetics | #33 | 4.364 | 4.364 |
Mechanics | #48 | 3.909 | 3.909 |
Sound | #51 | 3.667 | 3.667 |
Music | #64 | 3.848 | 3.848 |
Story | #324 | 2.515 | 2.515 |
Theme | #373 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Please see /Docs/credits.txt in GitHub repo (it's a longer list than this unformatted input box can take)
Link to your source?
https://github.com/christh/Lost-In-The-Stars/
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Comments
Great game! Nice touch to give the option to change controls like that. Wish I had managed to put such fluid ship movement like you did. Great job and glad to see you back again this year!
Thank you :) It was great to see you back in the jam, too.
And thanks, I spent a LOT of time on the ship movement. I wished I'd got in something like your objectives radial - then I could have gone to town a bit on the level sizes, or at least made sure the player didn't get lost... Though my last level is probably pushing it a bit size-wise.
I enjoyed playing this, the control system worked really well (I used the point & thrust scheme) and it had the feel of some old-school space shooters. The visual style and music worked very well together, and I liked the way pickups would orbit you once or twice before being vacuumed up.
My only problem was that I wasn't able to finish, I was in the last (I think) stage with everything upgraded to level 4, but when I got killed I respawned in a small gap in the walls so I wasn't able to move.
Oh damnit, sorry to hear that - I've just checked, and two of the six checkpoints in level 3 have a bad position offset. Nothing worse than something added to aid the player actually breaking their experience. My apologies.
I've fixed them and am currently building a new release which I'll upload shortly. Glad you enjoyed playing and hope you'll play again, though I know we're all short of review time!
I had fun, nice music, art, gameplay, all around good game.
Thank you for your kind words! I experimented with some ideas such as the rocks doing damage but it wasn't fun so I kept the gameplay as simple as possible.
Great game. Missing some sound effects and I like the option for different controls. i think a remote control will work very nice in this game. Well done.
Cheers, man! Thanks and was cool seeing you play on stream! Yeah, I felt guilty every time I reused an explosion or laser sound. I'd developed it mostly without sound and well, due to time constraints I ended up letting the music be the main audio theme.
I managed to throw in controller support in last year's submission so would probably be an easy lift and shift. Aiming the turret with a controller stick is definitely harder though (for my sausage fingers anyway)
Edit: you mentioned about the music being a bit loud - I added a slider for that in my latest bugfix.
Really great game you got there! I would have liked that the increase in upgrade cap would have happened a little bit sooner or at least it was more obvious that it would happen? I was like a cool one upgrade each I get that for a game jam but there is actually so much more one might miss if one things that that is it? I would have liked some more visual differentiation between gun and turrent. And I got stuck between two asteroids and could no longer move :( But that just happened because of my bad flying :( Overall I really like how much you put into this and it feels really fleshed out great job!
Thank you! To be honest with you, the upgrades level 3 and 4 I implemented on the very last day of the game jam. Perhaps I could have more gradually upped the damage / scale of the bullets,
Sorry about the asteroid blocking! If that was a respawn point issue then I fixed that with my latest bugfix - otherwise I'll try and find the offending place (probably a narrow gap I guess)
Yeah it was a gap on the second level I think but not 100% sure anymore... Two round asteroids on the left hand side but while you are in the right part of the zone if that makes sense?
Really cool game! I liked the atmosphere and the visual effects a lot! I would have include environment collisions and maybe some ship shield mechanic with cooldown. Good job!
Thanks Joe! And thank you for the suggestion - pretty much every space shooter I've made before has had a shield mechanic. Probably would have added a bit more nuance to blitzing past those pesky gun emplacements!
Will definitely add it to the ideas backlog as I intend to develop this further (I've been developing my GDTV 2021 submission over the last year though progress has been slow!)
This is a really cool experience. Well done on submitting!
I was excited for upgrades but saddened to have maxed them all pretty quickly. Unless there are more later? I think I saw most of what the game had to offer in the first few minutes, which is totally fine. Controls like this always bug me and I can never get the hang of them. Oh well. Still pretty fun. And all the explosions did not disappoint. Wasn't sure how it fit the theme though lol.
Overall, great job! Keep making games and I hope to see you for another next year :)
Thanks CFHM! There are indeed more upgrades later :) the later levels introduce new enemies and by the end you're melting those little 'space bats' that harangue you at the start. Also this progression is where I
paid lip service toimplemented the theme.As I feel the controls may be a game breaking issue for those that hate tank controls, I quickly threw together a more modern system (copy paste of the enemy follow logic). It can be toggled by pressing 'M' in game.
Thank you so much for the feedback and hope to keep in touch.
Amazing Visuals, and sound, i like the game.
Controls, visual effects and collection mechanism were all on point!
Ship felt just a big sluggish but I absolutely loved it. Great job flipping all those assets and really making them your own!
Love this game! I wish the ship be more responsive when adding thrust, feels too slow for the initial move speed.
Thanks for the feedback! Perhaps I could tweak the thrust numbers a bit. It's a tricky balance of not letting the player outrun everything vs things being a bit slow. And I'm definitely a fan of running at 65mph like the 1993 Doomguy :)
Absolutely loved this game - nicely done!
Thank you! I didn't have much to show on the first weekend so I wasn't sure how this game would turn out.
But on the last three days let's just say I put in a lot of hours.
I actually managed to find a spot between two of the non-destructible big rocks where I couldn't back off again, but I was asking for it, attempting to squeeze through an opening I was pretty sure wasn't intendet to be passed...
Near that area with the shielded "button" to open a force field to another area I encounteded a triangle of missing material...
I really loved the physical interactions you get with the rocks and the mineral bits. Not being able to get some sort of healing (despite the point when I recognized there were upgrades ready to be used ;) ) wasn't actually so bad when I encountered that I respawned at some point nearby when I died once...
Thanks for the feedback, heckert! I did a quick run on Sunday poking at the walls and fixed a few examples but I knew there'd be some places an intrepid wallhacker could sneak through or get stuck. The ice balls behaved a bit weirdly where I'd got lazy and overlaid too many too close to each other.
Had half a mind to add an Easter egg section behind a gap but there wasn't time :)
Nice! It felt difficult to dodge projectiles at times but overall I love the aesthetic and like that you added an upgrades system to it. Collecting minerals is satisfying.
Thanks! I added a mechanic where if you blind-fire into the distance then enemies will return fire. So there's a risk / reward on spraying and praying vs aiming. Was surprised quite how well it worked at punishing me for getting overexcited..!
Very nice game, with cool effects. I wish I had time to add effects like this to my game.
I like how the minerals gets collected and that they stay when the ship gets destroyed. Very fun to play.
Thank you so much! If you're using Unity, the effects are free ones from the Unity asset store (I listed them up top) - they add a lot of nice juice for not too much effort :)
Impressive entry :)
Thanks Yang, means a lot!
I really like all the Boom Boom.
Cheers, beaucoup de boom boom. I playtested it through on WebGL and the boum boum chugged a bit by the last level - hopefully it's just my trusty 2013 i5 Haswell and onboard GPU.
I didn't have any issues so yeh thats probably it.