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Void Echo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 4.194 | 4.194 |
Mechanics | #38 | 4.000 | 4.000 |
Sound | #93 | 3.484 | 3.484 |
Aesthetics | #113 | 3.903 | 3.903 |
Music | #150 | 3.484 | 3.484 |
Story | #390 | 2.194 | 2.194 |
Theme | #438 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-24... https://assetstore.unity.com/packages/3d/characters/creatures/elemental-animations-free-227604 https://assetstore.unity.com/packages/3d/skeleton-animations-free-217504 https://assetstore.unity.com/packages/3d/vegetation/trees/low-poly-tree-pack-578... https://assetstore.unity.com/packages/3d/environments/low-poly-rock-pack-57874 https://assetstore.unity.com/packages/vfx/particles/hit-impact-effects-free-218385 https://assetstore.unity.com/packages/3d/characters/creatures/meshtint-free-polygonal-metalon-151383 https://assetstore.unity.com/packages/audio/music/rock/free-energy-hard-rock-music-pack-54012 https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/stylized-astronaut-114298
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Comments
Just a wonderful idea and the gameplay itself. You did a great job!
Thanks! It's nice to hear how much fun people are having with it. We're looking forward to continuing developing it!
Great game! I had a lot of fun playing it. Collecting the rocks and then throwing them at enemies felt satisfying. Well done!
Thanks! We had a lot of fun developing it! Glad you had fun with it!
this was so much fun. Metal music imidiately put me in Doom feeling. every mechanic was crisp and worked as I expected it to. It would be cool if I could grab the rocks stone golems throw at me. Really good work!
Thanks! Really glad you enjoyed the game! We do plan on continuing developing this game.
I liked it a lot. The mechanics and the sounds are amazing. I would have liked to know how much energy/life I have left and maybe have a way to replenish it? Also, some more speed to outrun the enemies if they got many (*died at wave 6 with 22 following me.) But, great game!
Thanks! Glad you really enjoyed it! Thanks for the input on the speed aspect. We wanted to add additional upgrade options, though just ran out of time. I agreed that having a better UI indicator would have been helpful. The idea was to show how many items you could hold and then indicate how many you had as they either got knocked of from being hit or used.
Really fun game, and was super satisfying to smash the monsters. Did a short playthrough if you want to watch, timestamp 1:06:14 https://www.youtube.com/@constantanxiety7182/videos
Thanks! Glad that you found the game fun and satisfying! I will definitely check out the vid for it!
Checked out your video on it! Loved seeing you play it! Couple of tips for ya: The rocks you collect also work as a shield from getting hit, so it's a balance of when to throw them and when to hang on to them. The second one is the blue sparkle object that pops out of the portal is an upgrade to how many items you can collect. You'll get those at certain levels to help with how crazy it gets. You'll also need those for level 10 which is the boss fight :) Thanks again for checking it out!
Amazing idea, but the game a bit difficult and starting the whole run from the beginning is too much
If you polish it more it might be something great
Yeah it can be a bit difficult in that regard. We were hoping to have some time to explain the mechanics a bit as a lot of people don't realize that as you collect items "rocks" they act as your ammo and shield to take damage. We had also planned to add a better UI to indicate that, though ran out of time to add that. The plan is to finish out this as a full game. That should be a lot of fun to add all the things that we had planned in the if we have time list :)
I actually found that I can collect rocks as ammo by mistake, but I can also use them as a shield!!, that’s what I couldn’t figure out, knowing that would have definitely helped a lot
If you end up making it a full game, do mention me, I’d like to try the full experience :D
Absolutely!
Looks like it could be fun...
The only problem is I couldn't figure out how to get off of Difficulty Level 1,000,000 :)
Thanks for checking it out! Lol. it gets pretty crazy at level 9 just before the boss fight, which is at level 10! Maybe that will be Difficulty Level 1,000,000 :P
Ha ha!
that´s a fun game to play! got to lvl 4!. sometimes mosnter spawn too quick but overall its a great game!
Thanks! Always nice to hear that it's fun to play! the spawns are dynamic, so sometimes they do spawn faster and sometimes slower.
That was fun! Got to lvl 6 with 5 rocks.
Sometimes the collison on the floor was stragen when fireing a rock and the rock didn't always go where I aimed especally long throws were too low but is was still very fun!
I'm glad you had fun with the game! Sounds like you got really close to getting to the boss level! Thanks for the feedback on the throwing mechanic! Still needs some tweaks for sure!
Make sure to check out my game and let me know what you think
I really like the world it's really amazing and the art used in the game is good, and I like the game mechanics. Would you mind trying out my game and rating it according :).
Glad you liked it! The world is procedural generated. We created a voxel system so that each time you play you get some variation in the worlds that you visit. Will defiantly check your game out!
Thank you D. Wow that's really amazing I am impressed by you work keep it up :)
Cool game, with nice visuals and music. I would've liked a health bar though, having to restart the entire run after one hit is too punishing imo. I also wanted more of the jam theme from this one!
Thanks for checking it out! We had additional plans to add more mechanics and better UI feedback. We just didn't have enough time to implement all the things. The challenge was balancing the jam work with working a full time job :)
Very nice! I like the way of using the weapons as a shield also, making the player think about when to shoot and when to shield. Very engaging music that fits with the action. The only part that bugged me was the slow movement but I guess thats part of space :D
Thanks! Glad you had fun with it. yeah the movement feels a bit slow. Doesn't help that the animation is kinda of a flow walk animation, so it visually makes it feel slower than it really is.
I do like this one there! YEET ROCKS!
Thanks! Glad you like it.
Nice game, i would like to see a twist of the theme though. I was expecting a panel to pop up and let me choose among three powers if you get me :)
Thanks! That's an interesting idea there :)
Nice game! It was fairly straightforward. I definitely think that I could've had a bit more variety in the combat. It was very aim, click, repeat. Although I see you had ideas for that, but ran out of time, which is fine. Good job guys, keep it up!
Thanks! Glad you had fun playing it! We had a lot of different things in mind, that we just weren't able to get to, though very possible to move forward with this project to finish it out.
I loved this! Only could make it until level 3 and man what an experience, good job!
Thanks! Glad you really enjoy the game!
Cool and fun game, I like the idea of travelling between dimensions and shooting rocks
Glad you liked it! We had a ton of fun making it!
Engaging! I was reminded of Half-Life 2's infamous gravity gun. The varied enemy types helped broaden the gameplay and aesthetic. One idea if you're open to it is that certain enemies could drop high value glowy "rocks" that would explode on impact, doing area damage.
Nice little game. Did you try building for WebGL? It's the best way to get more players to take a look at your project.
Thanks! I'm glad that you're enjoying the game! We are very open to feedback!
The idea you came up with is very similar to what we had planned, though just ran out of time to implement it. We were going to do something very similar to that concept only it was going to be a strength, weakness thing with the elementals. Fire rocks, ice rocks, and charged rocks. Fire would be weaker to earth, earth weaker to ice, and ice to fire. That whole triangular system. I like the idea of having some types be AOE as well, that would be a cool system to add as well.
We did build for WebGL, though the downside to that is our Voxel system that we created to dynamically generate the levels took really long to load each level, and it really hurts the smoothness of level transition, since WebGL doesn't take advantage of multi-threading nor burst. We did try to get a good WebGL build and it does run that way, just really takes you out of the immersion of the game when you have to wait a full minute for the next level to generate and load.
Loved the theme! If you want to test our game here is the link :) !
https://itch.io/jam/gamedevtv-jam-2023/rate/2077485#post-7873319
Thanks! Glad you liked it! Will check out your game for sure!
Your welcome! thanks!
All in all a great game. Really cool and fun mechanic, I think that has potential for future development for sure! Reading these comments I just realised there is a boss, I reached level 5 (I think) and lost so, need to go back at some point for sure!
But definitely a fun game, that I would play again! Great job and who ever came up with that mechanic, good idea!!
Thanks! We really had a lot of fun making it. We do have some ideas for potential future development on it. I'm glad you are having fun with it. We wanted to make a unique mechanic that was fun, yet not overly complex.