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Egoistic Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #68 | 3.867 | 3.867 |
Mechanics | #135 | 3.583 | 3.583 |
Sound | #144 | 3.317 | 3.317 |
Theme | #159 | 3.850 | 3.850 |
Aesthetics | #166 | 3.733 | 3.733 |
Story | #175 | 2.950 | 2.950 |
Music | #182 | 3.417 | 3.417 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes, I use Assetsville Town from UE Marketplace, some icon from game-icons.net, music from FreeMusicArchive.org, and also sfx from gamesounds.xyz
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Comments
Fun game and mechanics! The theme fit well into this game and it has a cool concept in the overall gameplay. Like others have stated, know where the bounds are would be helpful and the controls need just a bit of polish. Nice Job!
Thanks for playing :D, also thanks for the feedback :D
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
AHAHA this is hilariously good! Well put together, cool map, nice aethetic, good keeping to the theme!
thanks for playing :D, hope you are enjoyed!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Fun game! I think it's a bit confusing having bystanders that you cannot possess at the border of the street, maybe a more visible barrier could help understanding which one you can possess and which one you cannot. Other than that, well done! :)
thanks for playing :D, yes I'm not realizing that while in the development phase, thank you for the feedback!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Really fun game, i enjoyed it :)
thank you for playing :D
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Very good game, fun to play - interesting concept to it!
Thank you very much :D, hope you are enjoyed!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
GOTY!!!
thank you for playing :D, hope you are enjoyed!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Got to the end and couldn't get to the door to the afterlife as a ghost. Awesome game and well executed!
thank you for playing :D, maybe you need to be closer before being a ghost there
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Fun/Mechanics
You possess people as you literally race to reach the afterlife. I think this is a fun concept and I think you executed it quite well. Each person that you can possess has a unique speed which adds strategy when you replay the game and you figure out which of the NPCs is more worthwhile to possess. Having to avoid traffic also adds an extra layer to the gameplay as you can’t just blindly walk towards the goal; you must stay vigilant to your surroundings.
If I were to critique anything, I think the controls were a bit stiff and awkward, especially when moving around as the ghost. I had some difficulty reaching the door at the end since it was awkward trying to steer the ghost. There were also a few collision issues with the character sticking to the ground and certain objects, but that’s to be expected with a game jam submission and you could easily polish that up later.
You might also want to make what areas are off limits more clear than just placing an invisible wall. I tried to possess a certain NPC before I realized they were out of bounds and died.
Theme
The game deals with the mortal world and the afterlife, so I think it handles the “two dimension” theme in a unique way.
Aesthetics
I enjoyed the colorful, low poly style. I think it fits well with the humorous tone of the game.
Music/Sound
The whimsical track that plays also complements the game’s tone and artstyle.
Overall
I think this is a fun concept and a nice execution of said concept. The game does have that addictive, arcade feel that will make the player think “Dang, I made it this far, I bet I can get further next time!” It fits the theme well and the music and art style fit the humorous tone of the game. Smooth out the controls and collision a bit and you have a pretty solid mini game here.
Thanks for submitting!
Thank you very much for this detailed feedback :D!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
This was great, found it hard to not try and beat my record for ages (4 was the best I got, I had very lucky spawns)
Simple concept that works well. Awesome submission!
Thank you for playing :D I hope you enjoyed the game. wow you win with only 4 victims, thats really great xD, I'm always at 10 or more victim xD
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
That's a fun game. The fixes would be minor. Really liked how the music started to build, too. I very well may be playing this later, it's really well balanced.
thanks for playing :D, I hope you are enjoyed!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Cool mechanic! It's fun to identify the fastest person nearby and just make a break for it to the next. Some of the collision in your game is a bit off though, I stumbled on some objects I really shouldn't have at times. And the invisible walls with people locked behind them are a bit cruel, I definitely failed once or twice cause I thought I could reach them. If you want to quickly fix a mesh's collision you can set "use complex collision as simple" under collision complexity in your mesh's collision options. Though the game's still pretty fun regardless, nice work :)
Thank you for playing the game! some of the obstacle is intended to have bigger collision than the object because I try to make all obstacles have nearly equal size and that make some of them off. For the people behind the invisible wall, they are just a props and you can't possess it but it is a good point that maybe it is confusing since there is no sign for that xD. thank you very much for your feedback
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Ah yep pretty awesome, definitely played till I made it to the end lol :)
thank you for playing :D, hope you are enjoyed
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Very good. The mechanics feel smooth to use and easy to learn.
thanks for playing, and thanks for the feedback :D
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
I really enjoy the game. The lowpoly art style is so great, which matches with the chill music. This game has a new concept for me—you possess humans and sacrifice them for yourself. What an ego! xD I even just chose the human who can run and killed all who have slow speed (huhahahaha [evil laugh xD]).
If your game size is a little bit small, I believe more people will try this. Overall, your game is so great. I've got no word anymore. Good job!
thanks for playing :D, sometime I make the slow human crashed with the car xD, yes the problem is with the size and I know it, however, this is the smallest I can get I think xD. Thank you again my fellow Indonesian comrade!
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)
Great concept, trying to captures souls for a few seconds to reach a goal! I really liked the atmosphere of the city, whish I could explore a bit further :) Great job!
thanks for playing and thanks for the feedback :D
If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)