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Sunny Side Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #4 | 4.358 | 4.358 |
Sound | #17 | 3.943 | 3.943 |
Fun | #24 | 4.113 | 4.113 |
Mechanics | #27 | 3.981 | 3.981 |
Overall | #27 | 4.094 | 4.094 |
Story | #32 | 3.906 | 3.906 |
Aesthetics | #36 | 4.396 | 4.396 |
Theme | #101 | 3.962 | 3.962 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
no
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Comments
This is so cool!! Loved the slow motion.
Liked it! The slo-mo feature was cool
Awesome game love the humor, the horse make me laugh poor thing.
Very fun! Eggcellent entry!!
This was a great game at first I thought the instructions were all the buttons but noticed later after dying a lot that I could reload. It was fun and loved to audio.
Hey bruh! All of the controls are listed on the page and in the game settings, have you seen that you can slow the time and dash?
Yes, I saw that is what I meant when I figured out where the controls were.
Awesome game! Felt super polished, were the cutscenes made with the timeline? they were awesome too. Fun to play and cool story and dialogues. Great job guys!
Hey bruh! Thank you! Yes cutscenes was made with timeline
Full-screen mode cut off some parts on the sides for me though (16:10 display).
Yep, it may happen, cuz I was programming it and tasting it on 16:9
After all, I hope you had a good experience playing it!
That's a really fun, eggstronary,.. shooter you have there.
fun graphics and nice gameplay mechanics.
I could have done with a bit more feedback on ammo, how much I was on and easier to see when I was out.
But great job on this!
Bruh you have endless bullets, just press R key
yeah I understood about reloading, but I'm just feeding back that it would have been a nice addition if I was able to see my ammo count, so I can see when I'm out before I'm not firing any bullets when I go to try.
I did make it to the saloon :).
Well, you have ammo count, in the bottom right corner, right next to super-shot cooldown clock.
If you pass saloon you're going to see lvl 2 with absolutely new gameplay experience, try it out bruh!
Amazing job! Was that guy flipping me the bird? It was funny and fun to play, great job all around!
yep :) Thank you for playing!
This game is awesome and hilarious, the visuals are superb. All the play on words was very well done. I played it on my youtube and gave my thoughts if you want to see it you can check it out here
bruh, why don’t you reload the gun lol
oh my god lol, now i have to go back and replay it I was trying to hit keys and it wasnt doing anything but guess i missed it and assume you only had x amount of bullets to play it smart with. I will go try again my bad.
also you can dash, to avoid projectiles (space)
Yup just rechecked, I am a moron lol. I see it in the controls menu now. Its been a long day :P
I remember that you was working a double shift today, so don’t worry bruh, we are all getting tired sometimes
One thing I just thought of, someone else mentioned not noticing it right away. When you are empty you could just put a little animation where it shows your ammo saying Press R to reload or something like that. Just in case other people are slow like me.
Kk, will add it after the end of Game Jam, cuz if I add it rn it's going to be a violation of the rules
The graphics, and music are amazing!
The graphics, and music are amazing!
Wow, this is super good! Really impressive what you've accomplished in 10 days. I love the slow mo ability, it works so well!
Best submission I've played yet! The camera angle feels great. The sound levels are on point (sfx not too loud compared to the music and good relative to each other). Captured a good western atmosphere. The art is nice. Everything is destructible (personally a huge, huge fan of this). The interactions with the enemies allows for aggressive or defensive play. The combat feels good and smooth. And, of course as always, slow-mo mechanics are what the people want. Thanks for your submission!
Great theme -"wink wink"-. Amazing execution and overall polish, 10/10 truly a eggSHELent submission.
Like the atmosphere. Great experience. A little bit too challenging for me, but great! Enjoyed playing it
These egg particles look so good. Really, the game is a gem. You have done a really good job in these ten days. I imagine how annoying it was to debug problems with slow-mo )
Thank you for playing our game! I had no hard time with slow mo, but at some other aspects of development it was a pretty hard sometimes
Damn bro the slow mo mechanic is so cool. I just loved it. also it is fun to snipe the enemies from a distance. the art style is great as well. There should be a way to increase the health as well. couldnt get past level 1 :D
Hey brother! Thank you for playing! There is bacon slices around, usually hidden in crates. Pick it up to restore your health
Good game! Liked the funny egg idea, great implementation and attention to detail, floating menu, credits. In non-full screen mode in credits some elements are cropped, maybe you need to adjust the scaling for the screen.
Gotta love those cowboy games. Aesthetic is through the roof, especially the chasing scene.
There are 2 problems though. First is the camera angle, I know it's hard but it's the most important thing if we need the game to feels good to play.
Second is the reticle. The black color is too blended with the game and it's needed to distinct from everything else since it's the key gameplay element.
I couldn't win the chasing scene because it's too long. Maybe the game itself got the endless chasing scene, that's why even after several minutes of chasing, there's still nothing.
It's a shame that a few things cannot achieved, but I gotta give it to you for the level of aesthetic.
The shooting was fun to the point that I didn't even bother with time slow and hard boil shot.
Maybe add the scene "Last Stand" as the cowboy duel after the chase scene in the future?
Thanks for the feedback and for playing the game! There is a level 3 and boss fight after the chase scene. The chase scene is quite long, so you might miss it, but at the end there’s a train you go on!
yeah, well I'm not gonna push myself to play long-arse chasing scene which I'm suck at. It could be a bit long compared to fast-pace shooting, but the difficulties need to be lower or might as well change the rules so that the players got enough chance.
there is dash ability available on space bar to avoid bullets, slow mo on q, also you have an ultimate shot on right mouse button
Well at least make the chasing progress more obvious. I mean it's possible for me to try and utilize all the abilities to win it, but when there is no obvious progress in sight, I wouldn't have the motivation to continued. It's like you're walking in the desert without a GPS and only old school compass.