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A jam submission

Shinobi's ShadowView game page

A ninja-themed platformer where you sneak and fight your way to the goal.
Submitted by Waygone, SFJay, farmdogs (@farmdogsdev), AntiqueGearGames (@gearantique) — 5 minutes, 25 seconds before the deadline
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Shinobi's Shadow's itch.io page

Results

CriteriaRankScore*Raw Score
FUN#513.1763.176
JUICE#593.1473.147
OVERALL#593.2353.235
PRESENTATION#843.2063.206
THEME#1221.9411.941

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Font: Yoster Island Font

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

Nice! The game is juicy, the dash attack is really cool, I like that there is 2 types of enemies !
A bit more variety in the situations would have been really appreciated (maybe with blocks, powerups, a way to reset dash cooldown...), but there is only so much you can do in a week, right ? ^^ the result is still great!
Good job!

Developer

Thank you, glad you enjoyed!

Submitted

That was fun! It def had juice, it was very satisfying slashing my way through the level!

Developer

Thank you for playing. Glad you liked it!

Submitted

I like what you did here. The character animation is really good and your use of slowdown on the dash is excellent. It really felt good slashing through the enemies with it. Kind of too good though, since as a result I never really wanted to use the melee attack. Also loved the explosion effects on death and the enemies. Really improved the impact of nailing multiple slashes.

The archer enemies are super oppressive , seems hard to get past multiple when the dash goes on CD, a ui element to let you know when the dash is up would also be cool. 

Great entry, not a ton of juice, but the juice you did get in is excellently executed.

Developer

Thank you for your feedback! Probalby will add more cooldown to the dash, and the UI we couldn't add due to time, will do  that after the jam.

Submitted

love the enemy explosions, archers are kind of annoying but its fine :P

Developer(+1)

Thank you for playing!

Submitted

Well put together platformer! Everything fit the aesthetic, and that slowdown timer for attacks is great fun to get a good timed feeling! Could use a lot more juice with attack moves, death animations, and parrying or some sort of counter and would like to see some more variety in the enemies but I like the direction it's headed!

Developer

Thank you for your feedback! Definitely will add some juice, and probably think of adding a parry.

Submitted

Nicely done! Wished that the sword/slash was bigger, especially going up against big guys with big swords at the beginning.

Developer

Thank you for you feedback! Many people have said this, so we will definitely change that on an update.

Submitted

Good idea the slow motion on the dash! The main attack could have a little more range. 

Good job anyway.

Developer

Thank you for playing! Will change the sword range on an update.

Submitted(+1)

This is quite a ride. The power that the player can change direction of the dash is great! I wish, we did it the same way. The time slow down on it could be a bit stronger and the character could leave a trail like a comet or something. I smiled when discovered the double jump AND the dash gets you to places unreachable.

The level design is ok, but there are some places where it looks like the character could get trough but can't. So it needs a bit more polish. (As does a lot of games - like ours - on these jams)

Developer

Thank you for your feedback! We are going to update it once the jam ends, there IS a trail effect when you dash, but if you mean some kind of line to give the player more feedback it's a good idea. Also, we are going to change the level layout so it feels better to navigate it.

Submitted

Cool sound, and graphics. It reminds me of something from long ago, I just can't remember a name.

Developer

Thanks for playing!

Submitted

The desk mechanic was really satisfying! It could use a bit more level design to encourage engaging the enemies. I found myself able to just run past enemies with the dash. Overall great work!

Developer(+1)

Yeah that has to be changed. We added the enemies last minute and didn't figure out a good layout, but we are definitely changing that on an update!

Submitted

I realized I had a typo! I meant dash mechanic! Yea, I think with some extra time and a few changes it could be cool!

Submitted

really cool game!! controls are nice and the art is really well done!

like the other people said, the player character didnt have much range.. a shuriken move wouldve probably fixed that but as it is- its great!

Developer(+1)

Thanks! adding a ranged weapon is a great idea, we couldn't add it due to time, but probably  will in an update.

Submitted

np! if you do update the game itd be awesome! speaking of, a parry move might be worth trying out, i feel like it would really add to the juicyness of it all

Developer(+1)

Yeah that would be great too, I know the feeling of parrying feels amazing, could think of adding it :)

Submitted

Overall, the game gives off a classic, I would even say "retro" feeling. Dash attack is always a satisfying choice - here it felt nice too, however the distance felt a little bit short and a bit more juicy impact would make it much cooler.
Character felt a bit too heavy for a fluid ninja, I guess? Maybe, more speed and gravity would help?...

Sfx choice is satisfying.
Good job. Thanks for this entry!

Submitted

I enjoyed the art, the movement, and the particle effects.

I wish the attack of the player had more range and felt a bit more impactful.  The dash attack felt pretty nice though!  Good work!

Developer

Thanks for playing! we will try to update it after the jam.

Submitted

Really liked the feel of the game. Combat felt fun and the enemies didn't feel unfair.

Good entry!

Developer

Thank you!

Submitted

Best ninja game I have ever played :D

Developer

Thank you. Glad you liked it!

Submitted

Fun game and a good length for the jam.  Those lanterns helped me get to the final pagoda to right mouse attack through the mob of guards at the end while crossing my fingers to not die!

The right button attack was very satisfying. 

Enemy archers were to be feared; their ninja black arrows were very hard to see, and some of them had a very fast rate of fire.   In groups, they were death.  The jump felt a little too short to easily climb to higher areas on screen, I fell short a lot trying.

The sound and graphics were nice.  Got a juicy right click weapon and combo feedback.  And who doesn't like playing a ninja!

Developer

Thank you for your feedback! We didn't notice the arrows due to time, and now that you point it out, the jump does feel a little short. But we are updating the game once the jam ends with all the feedback we recieve.

Submitted

I suck but good work overall 

Developer

Thanks!

Submitted

Great art - dash attack feels amazing! Please make the arrows a different color so I can actually see them lol

Developer

Thank you! 

We didn't notice that about the arrows until it was too late, but we are definitely changing that once the jam ends.

Submitted

I was sliced by a ninja, hahahaha I love the sound effects, they are crispy, the enemies are well done, good job

Developer

Thanks. Glad you enjoyed! 

Viewing comments 20 to 1 of 22 · Previous page · First page