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Run!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #18 | 3.676 | 3.676 |
Audio | #22 | 3.324 | 3.324 |
Graphics | #28 | 3.647 | 3.647 |
Overall | #38 | 3.335 | 3.335 |
Theme | #43 | 3.588 | 3.588 |
Originality & Innovation | #145 | 2.441 | 2.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good art and game feel, Underwell has taught you well :) hope to see an update with leaderboards
Thank you so much! Downwell was a huge inspiration for me when I was thinking about what style the game would have. I'm glad you saw that too. Thank you for playing this little thing! :D
This is amazing. All i need is a leaderboard to brag about how good i am at this game lmao
funny!
I know you say you didn't make leaderboards but I'm very proud of my 11440 M. Nice one! Took me the comments to realize I could avoid the lava by switching in the middle!
I![](https://i.imgur.com/JzL3jjq.png)
Wow, you're almost at my high score (14000M). :O Thank you so much for playing this little thing I made! :D
Solid arcade game. I think it's lacking in variety and difficulty but I still got quite a bit of fun out of it! Also, I really like the art, good job!
A really simple and fun game. Even though the idea is really simple I really liked the way that it was executed.
The art is really well made, loved the color pallete, reminded me a lot of Downwell. Nice work!
Thank you very much for trying it out! I'm really glad that many people saw Downwell in this one since it was a huge inspiration for the look and feel of the game :D. I'm really sorry for the lack of content in the game but I'm very happy that it entertained you even for a bit :D
A straightforward game that's incredibly enjoyable to play. The sprites and 2D style are particularly appealing. You've crafted a well-designed runner game that's executed admirably. Great work!
Thank you so much for playing it! :D. I tried my best to polish the little things I had as a result of a limited time to work on it for the entire week. Though it's not near the level of polish the top games in this jam have, I'm glad it entertained you for a few tries.
Pretty straightforward endless runner. I was happy to give it a few goes, but there's not much to draw me back. I think varying up the gameplay a bit would help, or additional obstacles. Still, I had fun! Good work.
It's not that often that you get straightforward feedback from people in game jams, so I really appreciate yours! The lack of content was hugely due to the limited time I had working on the game for the entire duration of the jam, so I focused on polishing what little I had. I did plan on adding leaderboards to create competition and more engagement in the game but had to cut it down due to the time constraint, but I know that is no excuse for such a long jam when others did their best to manage their time too. Still, I'm really thankful that even such a tiny game kept you entertained even for a few minutes, and I really do appreciate an honest reaction! :D
its very cool , I really liked it!
Thank you so much for taking the time to play the game! :D
Very beautiful and dynamic game!If you refine it, namely add a leaderboard, skins and various levels, then it can be released on steam or Google Play.
Thank you so much for playing this little game! :D I do plan to add those stuff after the game jam is over so that I can polish it more, but as of now I want it to stay as it is so that it would be fair for other game jammers as well :D
Really cool game, i really like the graphics, Just keep in mind that if you press space a lot you won't get hit since you would be in the middle!
I can barely spam the spacebar for a short period of time let alone a long one :D
Thank you so much for taking the time playing this game of mine! :D
FIVE HOURS? This is stellar work for such a short period of time.
My only suggestion would be a setting to turn off the minor screen shake (not because I minded it specifically, I just know it can be distracting for some).
Bravo! Bravo!
I think anyone can do such thing in an hour or so, the thing the makes the time to develop longer are the planning, tweaking and of course picking the right music to develop the game haha :D
Thank you so much for playing this little one! :D
Good and innovative idea
Thank you so much for your feedback! :D
Endless runner game ! Love it ! :D
i got a very high score ! But i forgot to look at that score before it restarts D:
really enjoyed playing the game, a lot of juicy effects going on from camera shaking to the shadow to the animation when flipping gravity to the awesome music and of course the epic retro style <3
i saw the description and noticed you had to cut things like main menu and tutorial :o
but still the game is super fun to play :D
i suggest adding a leaderboard and a lil tiny tutorial just to know what the controls is :3
Overall, amazing game !
I truly appreciate you playing it! :D Polishing has always been my favorite thing to do when making games so I tried to put as much as I can in such a short time though I'm a bit sad that I didn't have time for the high score system and adding leaderboards which I really wanted since it will add competition to a simple game. I would definitely add those things and polish the game more after the jam, but for now I want it to stay as it is so that it would be fair for others who used their time well. :D
Welp you can't spell game jams without the procrastination haha!
So awesome game with all it's simplicity.
Though the theme On/Off is a bit vague.
Switching gravity direction though in mid fall is a fun thing.
I really liked this games feel and execution as well as the audio roughnessa and simple low color pixelated visuals.
One of my favourites thus far.
This game is awesome! It reminds me of Downwell.
Thank you very much for the feedback! Downwell was a huge inspiration for the graphics of the game since it can give a clear distinction between things that will kill you and those that won't, even when the game is super-fast so I'm happy that it reminded you of that as well. :D
No problem. It's funny because I have never played Downwell, but I have seen some screenshots and a some very short clips of it.
So juicy!! I love one-button games, this one is simple and really effective. I love how quick the game jumps into action, I agree that a menu screen wasn't really necessary. One thing I would change is that the death animation takes a tiny bit too long in my taste, but that's minor. Awesome work in 5 hours!
Thank you very much for trying it out! :D I was really surprised that people didn't react negatively to the game not having a main menu at all when I thought it would be its downfall. One crucial menu that was important to me but sadly didn't have time to implement was game leaderboards, as that will add more engagement to a small game. I do agree on your point that the death animation takes too long to restart, which is one of the things I would improve once the jam is over, along with more polish, high scores, leaderboards, etc. Thank you again for playing and giving feedback as well! :D
This game was the best implementation of gravity in my opinion. Really enjoyed the game feel of it and the insane running of the main character. I love the bit art style. Only thing I would improve is maybe a main menu but to be fair this game doesn't really need one. If you're free you can check out my game at https://itch.io/jam/gdevelop-game-jam-4/rate/2213787 and provide a rating.
From one gravity game developer to another, thank you very much! I played your game before the ratings were on and it was an absolutely polished experience! The postprocessing, great jazz music, cartoonish art style, and animated texts and buttons put the icing on the cake.
I did plan on adding a game leaderboard and a main menu to the game from the very beginning since that would add competition to the game scores, but sadly, I had to cut it down since I only had 5 hours to work on the game for the entire duration of the jam. Though I was surprised by people's positive reaction to the game having no menu and all, when I thought it would be the game's downfall.
Thanks so much. Both our games have similiar mechanics but they feel different - your gravity has so much effect that it feels amazing to reverse the gravity compared to mine reversing the magnetism of the ceiling magnet. I would not be surprised if you came top 10. 馃憤馃従
The funny thing was that I didn't use physics gravity at all since when I first tested it, it created a delay between switching, so I used tweens instead so that it would be faster and more responsive to the player's inputs. But your implementation was also fantastic, since I mashed my mouse buttons to achieve higher scores!
I thought I was the only one using the tween method - that's amazing. Tweens have always been more responsive in my cases and the gravity can cause some problems with how it feels to play.
It鈥檚 fantastic, although my keyboard space doesn鈥檛 appreciate it, I still take this game to my personal lists.
I really appreciate that you tried it out! :D Your game was amazing as well, every aspect of it converged to create a wonderful and cozy atmosphere, which I really love.
Also keyboard space go brrrrrrrrrrrrr :D