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The Hyper Pop Collective - GDKO 2023 Round 1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you want to see more levels of this game? | #15 | 4.032 | 4.032 |
Should this entry qualify for the next round? | #16 | 4.194 | 4.194 |
How good is the art style? | #19 | 4.000 | 4.000 |
Is this a well thought out level? | #23 | 3.613 | 3.613 |
How unique is the location? | #28 | 3.968 | 3.968 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Digging the vibe, cohesive visuals and spatial audio. I wish the enemies in the training room would have worked out(looked cool in the devlog). Keep up the great work, hope you make it to the next round!
Love this and the dialogue you have with the NPCs!!
Ah man, I was so convinced you donk'd up the audio with it only playing in my right headphone when I started playing! Then I started moving, the music filled out, and the level came together from there! Really enjoyed the music and the neon aesthetic! Great work!
Played on stream and I'm glad I did. I needed that dance break and I'm glad you got to watch the feedback. This is such a, as you put it, "fever dream." It works really well though and I could see myself loving bouncing between relaxing with my agent buddies between sessions of intense missions. Great entry. Loved it.
I really like the palette and simple pixel art. Looking forward to see where this goes from here. Now that song is suck in my head.
The music is banging, such a vibe place
Everything about this is right up my alley. The bright, flashy aesthetic. The humor. SWEET RAVE PARTY! The whole thing. I really have no real critiques aside from not having more of the game. I need more of the game!
This was amazing! The music is what makes it, such a good track that you can't help but bop to and I was smiling and saying "yes!!!" the whole time playing lol. Love the idea of partying agents, kind of silly, fun, awesome tracks to listen to. And the shooting mechanic was fun and easy to see how it could be used in the future. I want to see more!
I have nothing to critic, everything fits perfectly, also I want to thank you for introducing me to the good music artist, been playing it on the loop now XD
Everything about this is great and I want more of it.
love the environment and the humor! my only problem was the music from the RAVE ROOM (which was great) was blasting into only one ear until i got close, so i was basically deaf for the first half of the game lol
i think its done on purpose to get that stereo feel
stereo *5D* music effect is cool!!
I really like the environment concept here with the starstuff or asteroids etc flying along in the background. A good feeling of momentum and atmosphere. Lots of great visual juice (Musics good too). Nice job!
The colors. Vivid.
The music. Poppin.
The characters. I love em.
I especially find interesting the shooting/training room. Some good potential ideas are brewing there! :) Good stuff all around
The music was so..... dope! This game is simply FUN!! Loved it : )
Great music, was vibing the whole time. Really cool environment idea and im interested in what the it would be like with more gameplay
Really awesome environment, would love to see what this turns into if you keep working on it for future rounds! Especially curious what kind of gameplay you'd have in mind for this.
Great art style, love the dialogue between the characters especially the guy on the toilet lol and the way you shoot in the combat training room is awesome
i love this so so much! the art style is nice and i think your concept is really unique. i also loved the animations on the speaker/radio things that was cool
Thanks so much! Im not the best at pixel art so I really tried to stick with a limited palette. Im so happy you liked it!
super fun to explore and talk to the npcs. Liked the sponge bob reference that was cool, plus the music was an absolute blast and the art was on point
Thanks! Happy you caught the reference haha!