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A jam submission

Waste WasterView game page

An action packed top down shooter where the character is out of your control - Made in under 48h for GMTKJam 2020
Submitted by Overhead Games (@overheadgames) — 56 minutes, 24 seconds before the deadline
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Waste Waster's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4733.8373.837
Overall#9733.3593.359
Fun#13703.0763.076
Presentation#15863.2393.239

Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is about people bulk buying stuff out of control, and now all the waste returns to take revenge. In the game, the player's character is out of (direct) control, and they can only aid him through indirect means to fight perished perishables.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 16 to 1 of 56 · Previous page · First page
Submitted (1 edit) (+2)

Omg, this game is so good! Very addictive trying to come up with the perfect strategy, I spent more time playing this than I expected from a jam game. Great job really...Sometimes the soldier runs into wall of enemies (without spawning an object) and that was a bit frustrating. Overall 5 stars from me for sure!

PS I would love to play a polished version of this

Developer(+1)

Thank you very much for your feedback! The AI is not very clever currently. :) When it is cornered and doesn't see an easy way out it just picks a random position on the map and navigates there. This can be annoying at some times, but hey, the theme is out of control, after all. :)

We'll see if we continue improve on the game after the jam, haven't decided yet. Thanks again!

Submitted(+2)

I really enjoyed the UI and art on this good job! 

Submitted(+2)

The game is cool, the aim and click reminds me of osu!. So try to put the items on rythm (just saying), also it's not too clear when an item spawns.

Well done !

Developer (1 edit) (+1)

Thank you for your feedback!  We thought the music to be placeholder, so we didn't think about syncing the game to the music. Could be a good idea though. 

Items are spawned when you press Space btw. :) Hope this helps.

Submitted(+2)

Great work!

Submitted(+2)

A nice interpretation of the concept! Survived about two and a half minutes by just rapidly pressing the Space bar, I've gotta say. :P The aesthetic of the game is pretty nice, and I think that your choice of music was fairly good and suited the game's vibe. Nice work!

Submitted(+2)

Nice game ! I made it to 152 secondes :)

Submitted(+2)

Nice game! Felt satisfying every time I’ve managed to keep the guy alive for little bit longer than the last time. I think this idea could benefit from two things:

  1. Allow the player to choose where they place the item. I know the theme is “Out of control”, but a little bit more control would make your decisions more impactful, leading to better gameplay. You could then add more items, like grenades to damage groups of enemies, or sniper shots to do lots of damage to a single enemy. To make it difficult, there would have to be a minimum range around the player in which you could not place the item (so the player can’t just put the upgrade near the character every time).
  2. Add some visual stat tracking, either as progress bars or pure numbers - it would be nice to know how much more range or damage I’m getting from each upgrade. Sometimes it felt like picking up a range or attack speed upgrade didn’t do anything.
Developer(+1)

Thank you very much for your detailed feedback!

For point 1, we actually considered several different mechanics, but they all involved keeping the items only in the right side of the screen and we found it's hard to focus on both the scene and the item list at the same time. Once we got the item preview idea implemented, it improved so much on the playability that we decided to stick to this mechanic and put the original ideas on hold for the duration of the jam. If you are interested in what options we considered I covered it in our recent devlog video, it's from 4:48.

Point 2 is also a very good point, we had some ideas on showing the visible range by blurring a bit the rest of the screen for the range for example, but we didn't have enough time in the end to implement these sadly - we were quite new to Unity, so anything which involved a more technical approach like shaders were a bit out of our reach. If we ever continue working on this again, we'd definitely add these!

Submitted(+1)

This game is very cool! very original and … weird (in a good meaning), please keep working on it even after the jam, i think that with a bit of polishing it will became amazing, good job! Please check out my game too :D

Submitted(+1)

This is very original! I wish i could control where the upgrades go, but i guess that was by design to fit the theme, still really cool!

Submitted(+2)

A unique premise to the game! the art was very nice and the idea of bulk buying was internally hilarious for me! It does get a tad bit laggy though, because of how out of control things get! :D
I also have to agree with VyKri's criticism, the powerups should give more player feedback!

well done! 

Submitted(+2)

Very original concept! I like how weapon upgrades are tied to the pathfinding so you have to try and figure out when it's worth trying to plough through a horde of enemies. Good job!

Submitted(+2)

I kinda wish the pickups felt more impactful to gameplay. Instead of being small boosts, it'd be cool if some of them were short term weapon changes or something. Like if I see a bunch of enemies bunching up on screen, I may want to drop a flamethrower or something. Well done overall though!

Developer(+1)

Thank you for the feedback, agreed with your point! :) We only added the immunity effect after picking up a medkit for example, but since been thinking about adding other instant effects to the other items would've made the a game better.

Submitted(+2)

The concept is interesting, but I would still have liked to have more control over the placement of items. The game is perfectly functional and the AI seems to work well, nice work!

Submitted(+2)

Good game!

Submitted(+3)

Super cool that you only need one button to play! Every button press feels significant. Great job!

Submitted(+3)

Amazing concept! Really ran with the theme, I've never played anything like this before.

Developer (1 edit) (+1)

Thank you for your feedback, happy to hear you liked it! :)

Viewing comments 16 to 1 of 56 · Previous page · First page