Really clever main mechanic and level design! I can't see why this game isn't more popular. Outstanding work!
If you want feedback, maybe the tutorial is a little confusing and the death sound is a little loud
Play game
LIFO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #30 | 4.214 | 4.214 |
Overall | #40 | 4.214 | 4.214 |
Originality | #60 | 4.286 | 4.286 |
Presentation | #141 | 4.286 | 4.286 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our character moves on a Last In, First Out rhythm-system, which means that he can only input one direction at any given tick and that it must follow the stack's order. In addition to this, the player's base direction is pre-determined for each level, which means he must adapt to inputs that are out of his control!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Its a really good game. Kind of awesome that it was made in just 48 hours.
Honestly this deserves more attention. Your game is really polished, and it was fun playing through it and figuring out the puzzles. Nice work! :)
Really well designed and fun to play. It's perfect for speedrunning as well. I felt that the jump sound could get a little annoying though. Also, the game sorely needs a button or something to increase your movement speed when you're close to the end. Still, it's a great simple mechanic and has been pulled off really well. Great job overall :)
Tragic story: we actually had the button to speed up time fully functional (it was very useful for playtesting and stuff), but removed it from the build because it would de-sync the music from the gameplay... but we ended up removing the music anyway because it would de-sync by itself after some time... so we could have added the speed-up button again but forgot to : ) You know how intense game jams can be!
Very well polished, levels are very well crafted, the difficulty curve is on point, it follows the theme perfectly, the art looks pretty cool to me (I like minimalism!), and I love the character. Good work! I'm not really sure what else to say, it was fantastic!
I hope more people view your game, and I think I'm going to promote yours too so that more people see it :)
Really a spectacular game, simple intuitive and mind numbling challenging. The tutorials were great, I understood everything immediately after and then just had to fight with my brain to manage the stack properly. Very well done.
The best puzzle game I have ever played in this Jam! Some levels seem a lot easier than its previous ones but there is nothing wrong with putting harder puzzles midway. Really wished there was music in the main gameplay. Really addicting. The constant movement keeps you on the edge on what to do next. This is a super unique control mechanic that fits the theme. I have to say, top 10 GMTK jam game for sure! You need more people to play your game!
Hello fellow stranger that I've never met before! I would just like to say that your game is really great! Very challenging! I hope you guys keep working on it and release a full version of it someday. I think a menu with a level selection screen would be a great addition! Keep up the good work, folks!
What a hidden gem! It doesn't receive the attention it deserves :)
Awesome work, awesome (even if minimalistic) art, even awesome screen shake. Great great job!
A game called LIFO using stack mechanics, very funny :) Took me a bit to realize you couldn't double up the same direction in the stack so I thought there was a hidden limit to the stack size. I liked that I could basically get a breather to analyze the puzzle if I was attempting to move into a wall / door.
Really fun and pretty. With an extra beat going on in the background it would've been even greater!
One of the most polished game in the jam!
Level design guy did his\her work great too! well done!
I liked this game a lot up until a level that I couldn't beat because I couldn't pull two directions from the stack in one cycle, which made it impossible (I think, or I might not be smart enough). The mechanic suffers from both having to be slow as not to be too hard, but also fast so you don't have to wait forever. If you plan on fleshing the game out further (which I think you should), I really recommend not making the levels larger than they absolutely have to. keep it up!
Thanks for the feedback! You're quite right about the too slow/too fast thing...
About not being able to pull two directions on the same turn: it's part of the puzzle! You'd probably have to plan to have the right stack at the right time.
If a level is too hard though, you can still skip it by pressing 'P'!
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