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Terminal Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #106 | 4.214 | 4.214 |
Presentation | #153 | 4.271 | 4.271 |
Overall | #209 | 3.886 | 3.886 |
Fun | #560 | 3.514 | 3.514 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme by first making it all seem simple and accessible - "oh, I certainly won't make any mistakes if this is how it is", you say - but the longer you stay without any mistakes, the bigger the delay between your commands and the game's response... you can reset it by getting hit, but it will cost you one of your 9 possible moves.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really loved the concept and the lil old guy / concept of time nuance [theme was well on point, I felt and enriched beautifully by its visuals too] ...If I had a critique: there may have been better initial [forced] controller/ movement indication in the UI right before setting off, but honestly I picked it up very quickly, the visuals indicate pretty well that holding key down is the answer to whatever happens next [first time play, start screen] and it's sort of obvs it's gonna be A and D after one quick check over the usual "regularly used keys for moving in games" to get playing in the first level. However, brand new game players might not be familiar to these 'regular game controls/ keys' definitely making it a valuable addition to your initial on-boarding UX.
Loved the style [it was inspired], really enjoyed the game - My top one so far this jam :)
Yeah, I was far too hopeful with the discrete indications for the controls - ended up shoving a huge CONTROLS picture in the games page as that’s all I could do after the deadline.
It was unclear from your post whether you found them all, but you start with 9 possible moves laid out in a 3x3 grid on the keyboard - so QWE ASD ZXC for qwerty.
I can see a little bit more of a tutorial and this would be a fine puzzle platformer
There’s some very discrete tutorialization, but it’s certainly not enough bahahhahah
As it stands, the game can’t support platforms without a full rewrite - it was made to be completely flat to limit the game’s scope (all moves are actually done with animation curves).
fun! Deep. Original!
I love how you incorporated the theme into the game. It makes so much sense for someone who is elderly to lose motion in certain ways. This is super creative and the combination with the out of control theme fits so nicely and doesn't feel forced at all. Very very impressive.
Thanks! Had lots of fun with yours on stream as well, hope you remember any further feedback as I'm mostly dead at this point in time bahahahahah
Really unique gameplay idea, it's really fun and challenging to play, fits the theme well. Pretty clean presentation as well, loved it!
This is a nice game! The visuals are beautiful and the game design works well for theme.
I thought that the player slowing down as they lose lives was a nice touch, but I think I'd prefer this to happen in reverse. So initially I am slow and the game is harder, and as I lose lives and become more desperate I move faster. This is a minor point though, and I liked the game just fine as it is.
Great job!
It gets 'faster' and slower - the clock timer gets smaller as you take damage; the beat time slows down for the last 2 hits I think - it's more that at that point you've already lost due to not having the required moves to advance, so it's pretty much to reinforce the immersion/narrative.
I tried faster beat times during the development as well and you can't really tell the difference unless it gets unplayably faster - the base clock is 0.33s per beat or 180 bpm. Thanks for playing and thanks for the feedback!
Ahh ok! That's a cool approach , even if I misunderstood it at the time.
That was fun! It was a unique take on the idea, and I really liked your presentation :)
nice!
Amazing art style, the quality of the polish is also amazing. The gameplay was pretty hard to master but a lot of fun. Amazing job!
Looked neat!
Such a cool art style!
Super awesome game. Great job on the execution.
Btw check out my game and tell me your views yeah? :)
https://itch.io/jam/gmtk-2020/rate/699263
Looks great, I love it :)
I really liked the sound design in this game. I feel like this was the first game I've played that made me think about the idea of not being in control outside of a gameplay perspective, and for that I applaud you.
The art is really well done! Cool concept, nice job
This game makes me go YES!
wow this game is very cool! i love the concept, and the game is pretty hard to master too!
Great concept and artwork, really enjoyed the game play as well! :)
Very unique risk versus reward system. I found myself too deep into not making any mistakes that the cost of making an error was too great. A very sad but also interesting take on the theme of "losing control" like an old person with dementia forgetting how to do things over time. And I really like the graphics too with the bold colors and shapes :)
I found it to be an interesting game, very well made and quite beautiful. Unlike someone a few comments down, I thought it fitted better not having music